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New AoS Cities of Sigmar Faction Rules SPOTTED

age of sigmar cities of sigmar rules

Check out these city-specific faction playstyles.  Cities of Sigmar are joining forces with the rest of the Grand Alliance Order with these new rules.

In case you missed it, Cities of Sigmar have a ton of options available to them. From plenty of Battleline units to choose from to other bonus faction rules, players should be able to create almost any army combination they can think of. That being said, we’re also beginning to see the rules for each City in which these warriors come. Take a look at what’s been spotted on Warhammer Age of Sigmar’s Facebook! 

Cities of Sigmar: The Phoenecium

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Getting a look at each city and how their locals dress, the citizens of the Phoeneecium are clad in purple and gold. But their rules are what’s the hotness (pun intended).

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Vengeful Revenants lets your warriors hit harder the harder they get hit. Note that this doesn’t look to stack with the way its worded. But with that said, you might want to bring some bigger workhorse units and sit them just behind light squads that are meant to be the punching bags. Once they die, get a bonus to hit and beat down your opponent.

Cities of Sigmar: Greywater Fastness

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We saw this rule previewed a bit earlier. However, the Greywater Fastness specialize in big guns and firepower. You can bring an extra Artillery unit than what’s normally allowed and also get a bonus 3″ to missile weapons! These guys might just be melee-centric army’s bane.

Cities of Sigmar: Anvilgard

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Anvilgard looks to be a toolbox/all-comers army. With Illicit Dealings, you can pick one of four rules to benefit from before your game begins. That means you can counter pick rules to go against whatever list you’re facing. Keep in mind that none of these necessarily “counter” your opponent. These are just a nice little edge you can have in your army.

Cities of Sigmar: Tempest’s Eye

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Tempest’s Eye units have a bonus that only lasts through the first battle round. However, it’s powerful if you end up going first or second. You can get a bonus 3″ movement to help you get an early charge off. But if you end up going 2nd, you also have a nice benefit of being a bit tankier than other Cities with a bonus +1 armor save. Either way, your opponent could just wait you out to turn 2 and then make moves. By that point, you’re playing with an army that has no bonus.

With some of the Cities of Sigmar’s bonus rules previewed, what are your thoughts? Which rules set is the most competitive? Do you like the shooting bonus from Greywater Fastness? Or do you prefer the toolbox-style from Anvilgard? Let us know in the comments of our Facebook Hobby Group, and sign up to get your free hobby updates newsletter (with discount coupon codes) each morning as well!

About the Author: Wesley Floyd

Imperial fanboy, tabletop fanatic, King of sprues.