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GW Reveals Spicy New Lumineth Realm-Lords Endless Spells

lumineth realmlords walGW just revealed some spicy new endless spells for the new Lumineth Realm-Lords! Check out a brand new batch of endless spells that are headed our way soon.

Coming from Warhammer Community, the Lumineth Realm-Lords endless spells have been revealed as well as some rules to go along. Check out the details and how they may shake out against the current AoS meta.

New Lumineth Realm-Lords Endless Spells

lumineth realmlords endless spellsSo here’s what we’ve got coming to the Lumineth Realm-Lords. Three Endless Spells all with some pretty unique abilities. First up, we’ve got the Sanctum of Amyntok. 

This is the one front and center placed in a circle. As far as the way it’s set up, it looks similar to the Sylvaneth Wyldwoods.

Manifesting as a ritual circle, the life force of the realm pours forth from the ground to create a crackling shield. The rune form of Yngra can be seen, synonymous with ‘rescue’ – and ‘imprisonment’. Incoming harmful attacks and energies are converted into flashes and whip-cracks of light, lashing out at any foe foolish enough to come too close

lumineth realmlords endless spells sigil of yngraThe Sigil on the endless spell puts out a -1 to hit on a unit as well as a +1 to their save. That’s pretty gross already. But on top of that, there’s a small chance that you get to dish out some mortal wounds after the combat phase. Overall, the real reason why you’d take this spell is for its huge footprint and protection (-1 to hit/+1 saves) on a unit. Those two debuffs/buffs can wreck an enemy unit’s chances of doing some real damage. Especially for things like Clanrats that already have questionable hitting statistics, as well as no rend.

This is probably going to be a spell that you’re better off dispelling than trying to work around. Even more-so in objective-based games where someone might plant this spell on a primary objective. 

Hyshian Twinstones

lumineth realmlords endless spells hyshian twinstones

 

lumineth realmlords endless spells reservoir of powerThis spell comes with a rule called Reservoir of Power. Each time you cast a spell within 12″, you get to move the D6 up a tick. So what does it do when you charge it up? We don’t know for sure, but WHC left us with a quote as a hint.

Two matching prism-like gems, each larger than an aelf, hover in the air in a slow orbit when summoned. They act as reservoirs of arcane power, each collecting aetheric energy and charging the other. A skilled Lumineth Realm-lords Wizard can draw on nearby Twinstones to enhance their own abilities

Being that the stones are from the realm of light, there’s probably no chance of it dealing mortal wounds to an enemy or anything. It’ll more than likely heal/improve combat stats to a wizard only.

Rune of Petrification

rune of petrificationLastly, we’ve got the Rune of Petrification. 

When summoned, stones assemble into a ponderous mystical rune on tendrils of swirling energy. A thing of dread even for the Lumineth, the Rune of Petrification cannot easily be dispelled once released, and its power is oppressive. Nearby enemies will begin turning to stone in a matter of moments, eventually becoming inert statues if they remain in its presence. 

lumineth realmlords endless spells turn to stoneThis is one of the most unique, and powerful endless spells we’ve seen. Especially as time goes on. When this spell goes off, there’s a 50/50 chance that you do mortal wounds and a 100% chance you slow a unit down. But the real power behind this spell is that you get to do this twice. At the start of the movement phase and at the end of the movement phase. That’s a potential of 2D3 mortal wounds on top of -2 to run and charges for units within 6″.

If you play a melee-heavy army that doesn’t have any Wizards in the list, that’ll be a big RIP for you.

The saving grace to all of these spells depends if they’re predatory. If both players can move these spells around, they may not be too bad. But if they come with a trick similar to how the Ossiarch Bonereapers work, they’re going to have a very strong Hero Phase.

What do you think about the rules and models on these spells? Which one seems the most powerful based on what we know so far?

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About the Author: Wesley Floyd

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Wesley Floyd

Job Title: Staff Writer

Joined: 2018

Socials: @RealmbrushPainting

About Wesley Floyd: Wes has been in the Warhammer hobby since 2015 and joined the Spikey Bits writing team in 2018. He is known for his satirist takes on trending topics and imaginative yet amazingly affordable hobby solutions to painting Warhammer miniatures.

Imperial fanboy, tabletop fanatic, and the self-proclaimed King of Sprues. He knows for a fact that Mephiston red is the best-tasting paint and is the commission painting equivalent of a Wendy’s 4 for $4.  If you like what he writes and want to contact him or have your tabletop minatures painted (to a mostly okayish standard), message him on Instagram.