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Hammerfall Drop Turret & Necron Terrain Rules Revealed

primaris hammerfall bunker walWe’ve seen the models. But now, it’s time to take a closer look at the 40k rules for the Hammerfall turret and Necron Dominion of Convergence.

Coming from Warhammer Community, they’ve just given us more insight on the faction terrain coming to the Space Marines and Necrons. We had a rough idea of how the Hammerfall Drop Turret would play. However, this is the first time we’ve ever seen rules on the Dominion of Convergence.

Hammerfall Drop Turret & Dominion of Convergence Rules Revealed

Let’s start with the earlier rules previews on this bad boy first.

hammerfall drop turret 2This gorgeous chunk of weaponised death is a Hammerfall Bunker. There’s a strong clue in the name as to its purpose…  yep, when the Adeptus Astartes need a fortified emplacement in a hurry, these are dropped in from orbit to provide a beachhead or secure a landing zone. 

This was all seen last week as Warhammer Community showcased the Hammerfall Bunker with two different loadouts to pick from. You’ve got flamers or Heavy Bolters to roll with on the side of the model. Seeing that this thing looks pretty stationary once you place it, you’ll probably get more longevity out of the Heavy Bolters.

So what about the missile rack on the top?

hammerfall missile launcherThe huge weapon emplacement on the top of the model is coming with two profiles to choose from. They both have 72″ Range, but one is designed for making screens have the worst day of their life while the other is geared toward punching through armor.

Hammerfall Turret Go BRRRRT

hammerfall drop turret defensive arrayAs for the latest bit of rules, Defensive Array will play off its shooting capabilities….massively.

These rapid-deployment bastions are the ultimate area-denial assets, as their automated guns blaze away at EVERY ENEMY UNIT WITHIN RANGE. Approach this murder-bunker of doom at your peril!

It looks like you don’t want to come ANYWHERE near this thing as in the shooting phase, it can shoot against every eligible unit. That means that if there are five different units within range of the flamers, those flamers can shoot at every single unit back to back. During Overwatch, it can only shoot at what’s charging it. Notice also, that the profiles are changing for the heavy bolter and flamer array when it overwatches. We don’t know exactly what the baseline stats will be for the weapons, but the HBs are going to Heavy 6 and flamer array to Heavy 2D6.

Necron’s Dominion of Convergence

Necrons haven’t been left out either. We saw a teaser on their rules earlier, however, now we’ve got an even closer look at some official stats.

dominion of convergence 1Each Convergence of Dominion consists of three Starstele (they’re the big obelisk-type things), which are seriously durable and armed with impressively deadly transdimensional abductors! Even better, they bolster units from your dynasty that are nearby and, with the help of a friendly Cryptek, can perform Translocation Protocols to redeploy across the battlefield.

dominion of convergence 2The first thing to bear in mind with this ‘building’ is that it comprises three constituent Starsteles (part pylon, part waystone, all awesome), which can be set up to cover quite a large area of the battlefield.

necron convergence of dominionWhen you deploy these three models, they all have to be within 12″ of each other. After that, they’re all treated as a separate unit.

Bonus Leadership & Mobile Zaps

On top of getting three models for one drop, they give your Necrons some bonus Leadership which has been the Achilles heel to fat Warrior blobs.

If you’ve got a Convergence of Dominion nearby, your Necrons needn’t worry much about Combat Attrition, as they’ll be adding 2 to their Leadership characteristic within 6″ of any Starsteles

dominion of convergence weaponEach one of these is coming with a pretty nasty short-range gun that is oddly…only S4 but doing -3AP 3 Damage.

dominion of convergence translocation protocolsWhat’s more, if you’re looking to expand the borders of your power base, you can even take a Starstele with you! Simply task a Cryptek with the job of moving one of the nodes and, through the mysteries of hypertechnology, you can move a Starstele right where you need it for maximum impact.

A Cryptek in your army is capable of moving these things around. He’ll have to start the process at the end of the movement phase. Then, at the reinforcement step of your next Movement phase, you can bring a Starstele outside of 9″ away from enemy models. If you’ve got the resources, you can leapfrog these things around the board and harass multi-wound models.

The biggest weakness we can see so far is that it’s only a random shot S4 weapon.

With all of this now in the open, how do you feel about the strength levels of the Hammerfall Turret rules compared to the Necrons? Do you think these will be an auto-include for every list?

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About the Author: Wesley Floyd

Imperial fanboy, tabletop fanatic, King of sprues.