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$170 Teclis Model Rules Combos From GW

teclis high elves age of signmar rumors Lumineth Realm-lordsSo we know Teclis will be $170 when he releases, and just to up the ante, GW just put out a few rules combos to go along with his price tag. Take a look.

Warhammer Community showed off a few synergies to consider with Teclis if you are already planning to pick him up once his model releases. Even by himself, he’s going to be a BOSS but he’s also got a lot to offer the rest of the army too.

teclis modelJust so you’re all caught up, here is his warscroll. Take some time to read through it because at 660 pts, he’s bringing a lot to the table.

teclis warscrollStarting off, he’s got a wicked laser pointer on the end of his staff that hits and wounds on a 2+, will almost always get through armor at -3 Rend, and pack a whopping D6 punch. He’s also got a couple of attacks with his sword, but there’s really nothing super special about it. For the giant mount named Celennar, he’ll be getting six attacks at the top bracket doing a max potential of 12 damage. With a 4+ Save, he’s not the tankiest. His model is also huge so if you’ve got some decent shooting in your list, he’ll be a prime target. He does have 16 Wounds, however, so it’ll be hard to pop him completely turn one.

Now that we’ve got the basic statline out of the way, here are some of his rules highlights.

  • Archmage: This is going to be Teclis’s bread and butter rule that lets him bully other Wizards off the table. He can autocast up to four spells with each value counted as a 10. He can also choose to instead, just cast two spells which each spell is counted as rolling a 12. Finally, he can choose to cast one spell and there’s no way for your opponent to unbind it. If you REALLY need something to go off, you can sacrifice three other potential spells to guarantee the one to go off.
  • Discs of the Aelementirl: This is the cherry on top to all your magical prowess. On top of auto-casting up to four spells, you’ll be able to auto-deny an Endless Spell and a regular spell. Being able to point at an Aethervoid Pendulum and say “NO” or smacking the spellbook out of a Grot trying to cast the Hand of Gork is powerful enough to secure a game alone.

*Deep Breath*

  • Aura of Celennar: Teclis’ mount is coming with his own aura and let your other Wizards (which by the way, is every other model in your army) add +1 to casting and unbinding rolls.
  • Seeing Stone of Celennar: His trusty mount, Celennar (his friends call him Celery), is getting a second rule tacked onto his aura. If an enemy spell hits a friendly unit within the aura, on a 4+ it’s negated and you can fling D3 mortal wounds back at a unit within 18″.

teclisFinally, we’re getting into his personal unique spells. He’s a Wizard that can auto-cast up to four as we’ve said, and can attempt to unbind ANY NUMBER OF SPELLS. Wow. So here are his magical goodies.

Protection of Teclis: This spell goes off on a 10 and puts out an 18″ umbrella effect of ignoring mortal wounds or regular wounds on a 5+.

Storm of Searing White Light: This is another aura spell with an 18″ threat range where you’ll roll a D6 for each unit that gets touched. Ona  1, you don’t do anything. However, depending on how well you roll, you can do D6 mortal wounds on each unit.

With most of the highlights out of the way, here are some cool things to consider when playing Teclis with the rest of your army.

GW Flexes Teclis’s Synergies Within The Lumineth Faction

lumineth lambent mysticsGW threw in a little rules taster for the Zairtec clan of the Lumineth, making Wizards a bit more powerful. But if you include Teclis in this army, he also beefs up the artifact you can bring. lumineth gift of celennarNote that you can’t give Teclis this artifact, but if he’s in your list, the bearer’s FNP goes from a 6+++ to a 4+++. That’s a huge bonus.

Lumineth Realm-lords can be dedicated to Great Nations that offer them new abilities, and Teclis is no exception. This peerless Wizard is particularly effective in a Zaitrec force, thanks to an artefact that offers a friendly Stonemage or Cathallar a massive 4+ ability to ignore wounds and even more bonuses to cast. 

Teclis Can Charge Up The Hyshian Twinstones For Another Wizard

yshian twinstonesOne of the new spells is the Hyshian Twinstones. Combining Teclis’ ability to autocast 4 spells at casting value 10 means he can put four charges on this model, giving a nearby Wizard +4 to cast! 

reservoir of powerGoing against this army with any low-count Wizard force is going to be a nightmare. Good luck denying anything because that’s a total of five spells a turn that you have hardly any chance of stopping.

Whew! We know that was a lot to take in but Teclis literally has a warscroll the size of a full page. Plus, we’re seeing some pretty spicy synergies and incentives to run this guy in your games!

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What do you think about the Lumineth Realm-lords? Is Teclis an auto-include?

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About the Author: Wesley Floyd

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Wesley Floyd

Job Title: Staff Writer

Joined: 2018

Socials: @RealmbrushPainting

About Wesley Floyd: Wes has been in the Warhammer hobby since 2015 and joined the Spikey Bits writing team in 2018. He is known for his satirist takes on trending topics and imaginative yet amazingly affordable hobby solutions to painting Warhammer miniatures.

Imperial fanboy, tabletop fanatic, and the self-proclaimed King of Sprues. He knows for a fact that Mephiston red is the best-tasting paint and is the commission painting equivalent of a Wendy’s 4 for $4.  If you like what he writes and want to contact him or have your tabletop minatures painted (to a mostly okayish standard), message him on Instagram.