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GW Reveals Silent King Szarekh Necron 40k Rules

Tons more 40k rules were previewed by GW for the Necon Silent King Szarekh, and boy does he have a bunch! Check these out!

Warhammer Community just revealed even more 40k rules for the Necron Silent King Szarekh. Taking what we already knew from before, here’s the latest batch of info on the stats of their “ruler”.

GW Reveals Silent King Szarekh Necron 40k Rules

silent king wal

 

silent king annihilator beamLet’s talk about his little obelisk things hovering around him first. They’re called Triarchal Menhirs and they each have an Annihilator Beam that melts right through armor for a potential of 12 damage! 

silent king phaeron aura rerollsThis is a weird rule but basically, Core/Praetorians will reroll hits in shooting and wounds in melee. Looks like they tried to make the Silent King different from all the generic Space Marine reroll buffs.

Now let’s get into his statline…

silent king statline 1As far as the big mechanic boi’s statline goes, he’s T7 and has 16 wounds which means he’s going to have a target on his back from the start of the game. If someone decides to focus-fire him, you better have a plan in place to help keep him alive.

He’s not the fastest tool in the shed either with a degrading 8″ move, but at least his Triarchal Menhir are going to be bbbbblasting anything in range with those 6 damage guns on a 2+.

silent king statline 2For his weapons, there’s a little something to be desired here. Not gonna lie. An assault 3 S8 gun that can kill just about any elite-type unit is nice but for melee (which is where most named characters excel), he’s just kind of…killing Primaris?

He gets 6 attacks that also degrade, albeit they are S9. But that 2-flat damage just seems a little lackluster for a dude who’s the head of the entire Necron race. At most, this guy can solo a unit of three Aggressors. Just kinda seems a little “meh” for such a dope looking model.

Yep, More Rules…

Szarekh the silent king full model on board

 

silent king obeisance generatorsWhere he lacks in overall damage in melee, he’ll at least shut down everyone else around him in the Fight Phase until your entire army has fought. That’s a really nasty rule.silent king noctilith beaconsHe also gets a free deny. Kind of neat. Nothing game-breaking.

silent king voice of the triarchFinally, we saw how Necrons are getting Command Protocols earlier on. Because he’s the big man for the Necrons, he can essentially force all the other Necrons to change what they’re doing on a whim. You can pick another Command Protocol that you didn’t have assigned for that round. That’s pretty solid. Especially if you find yourself in a bit of trouble.

necron protocolsOverall, everything seems a little lackluster right now, but we may not have even seen half of all the info coming to his datasheet just yet.

Just look at what WHC had to say:

He also comes with a range of rules and abilities that would fill up the inside of a monolith if you were to write them out in ancient Necron glyphs. 

So looks like it is a big case of to be continued at this point until we see the full previews for the Necron 9th Edition Codex.

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What are your thoughts on the Silent King? Is he the closest thing the Necrons will ever get to a Primarch-statue model?

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About the Author: Wesley Floyd

Imperial fanboy, tabletop fanatic, King of sprues.