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GW Reveals Lumineth Vanari Bladelords Rules

Lumineth Realm Lords preview (10)New rules are here every day leading to the release of the battletome, today we have the Lumineth Realm-lords Vanari Bladelords!

Warhammer Community is giving us a sneak peek at the weapon profiles and special rules for the Bladelords. These aelves are some of the most precise swordsmen in all of the AoS realm and are made to protect the Sages of the realm.

If you missed the rules from the last couple of days, don’t worry, we’ll recap those and then jump into the new rules!

GW Reveals Lumineth Realm-lords Vanari Bladelords Rules

lumineth realm lords

The new battletome brings you right up to speed with the ongoing narrative of the Lumineth Realm-lords and introduces the Hurakan. The Hyshian aelves who’ve become attuned to the spirits of the wind.

Just a friendly reminder. If you have the original battletome, Broken Realms Teclis is enough to update you to their current rules. This battletome just serves as a more convenient entry point for new army collectors/players. If you want to see all the releases coming with the book, you can check them out here.

Ellania and Ellathor

Ellania and Ellathor

 

AltairiThis model has two in one, meaning you’ll get a mage and a fighter. They also get much better as the battle goes on. As their damage increases depending on the battle round. Get them stuck in on turn 4 or 5 and every one of the 4 attacks will be doing that much damage at -2 rend!  Especially with a 2+ to hit and 3+ to wound! Also, if you wait until later in the battle to unleash the other power, you can deal an insane amount of wounds. With the mortals triggering on a 2+ on every model with damage equal to the battle round.

Realm Wanderers NEw Aos Lumineth Real lords rulesThis is a neat way to take them as allies. And if you have them hanging out near your general, you’ll have a 50/50 chance to get more command points!

Lyrior Uthralle, Warden of Ymetrica

 

Daemonbane AoS Lumineth Relam Lords ruleEven though it’s only one shot, at 2+ to hit and wound, this will be a reliable ranged weapon. In CC it has the same profile, making it very reliable. And anytime you’re fighting Chaos or Daemons, it will always inflict 3 Damage. Nothing wrong with that!

Voice of Tyrion Lumineth AoS ruleIf you decide to take him over Teclis, you’ll almost always be getting a free command point. Just don’t get too mad when you roll that one!

Here are the latest rules for the Hurkan Warriors in the new Battletome!

Move Like the Wind

Move like the WindBeing able to flow effortlessly around their foes when charging means that the Hurakan rarely have to compromise on their target of choice. All the better to fell foes with the Windchargers’ signature close-range archery or dish out a whack on the noggin with a Windmage’s fan.

This is really nice with all your Hurakan models, they can charge in and back out with pile-ins, fly over stuff, and just be really annoying! Also, they can pile towards other models if they want, overall this just gives them a ton of options when it comes to combat.

Calming Zephyr

Calming ZephyrNothing wrong with healing wounds and making them immune to battleshock tests! It’s not too game-changing but a cool little power overall.

Grand Windrider

Grand WindriderWhen a Hurakan general is elected to lead a force to war, they lend their speed and commanding perspective to the Lumineth warhost. Of particular note is their ability to enhance even more of their mounted kin than usual, with a huge 24” range of Windcharger-buffing prowess.

This ups the range from 6″ to 24″, so needless to say this is a giant buff. This can really take your opponents by surprise when your general is across the map and a unit can cover a ton of ground immediately.

Windblast Fan

Windblast FanLastly, any self-respecting general wouldn’t be seen dead on a battlefield without an artefact to spruce up their wargear, and the Hurakan are no different. We’ve mentioned the Windmage’s fans already and, as good as they are for giving an opponent a splitting headache, it takes a particularly magical one to send entire units spinning across the battlefield.

Even though this is only once per battle, when you use it, man will it be annoying! If you use this correctly it can really mess up your enemy’s plans.

Vanari Bladelords Rules- Sunmetal Greatblade

Sunmetal GreatbladeOne might even be tempted to call them Swordmasters, and indeed this is the name of one of their key abilities. By employing one of two distinct fighting styles with their Sunmetal Greatblades, the Bladelords can either strike with perfect accuracy or sweep away hordes of lesser foes in an instant.

If you can get these stuck in with a big blob of units, they will get an insane number of attacks! 2″ is a pretty long-range to gain attacks from. The front line could easily have 4 or 5 attacks each.

With the perfect strike, they automatically hit and wound on a 2+, basically guaranteeing wounds going through. So whether you want them to take down a single big mini or giant units, they can.

Vanashimor Banners

Vanari Bladelords BannerThe bond between them and the mages they protect is so strong that enchanted Vanashimor banners are carried into battle by each Bladelord, proof against the magical assaults of their sorcerous foes.

This is pretty nice, as the unit has a 50% chance of ignoring spells. Nothing wrong with a little magical protection!

Are you liking the rules so far? Are you excited about the Realm-lords update?

Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today!

About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!