AMG has revealed the Heimdall and Skurge Marvel Crisis Protocol character card and rules- check out what we know so far!
Also, if you want to pre-order one for yourself, you can click here or click the header below.
Marvel Crisis Protocol Heimdall & Skurge: $39.99
They look really cool, and having more choices for Asgard is always a fun and scary prospect. They haven’t really said anything about rules quite yet, but we’re excited to see them as they should add a new fold to the game.
Here’s everything you get in the new set:
Two mighty Asgardians join the ranks of the gods in Marvel: Crisis Protocol! Heimdall is the all-seeing Asgardian in charge of defending the Bifrost, the Rainbow Bridge. Chosen by Odin himself, he is Asgard’s first line of defense against any incursion.
Joining him is Skurge, a legendary Asgardian warrior known as the Executioner. Once his mind is set to a task, Skurge’s will is as steel as the head of his axe. This pack brings these characters to life with highly-detailed, beautifully-sculpted miniatures perfect for fighting alongside their fellow Asgardians. In addition to their innate abilities, two Team Tactic cards give them even more options for unleashing their power in battle.
Heimdall & Skurge New Marvel Crisis Protocol Rules & Cards
Skurge, the Executioner is a straightforward character on the tabletop. While his allies use clever misdirection, he moves into the thick of battle, laying waste with his oversized axe. He has above-average Physical defense and decent Vitality, as it befits a giant-slaying warrior, and a slightly below-average Mystic defense—after all, being manipulated by Enchantress is a core part of his identity.
Obviously, he is a character who is meant to rush in and smash the enemy! Plus, him having less than average mystic defense is quite flavorful, but a little annoying for playing him. Then, his basic attack will make the enemy bleed and then the Executioner ability will let him roll 2 more attack dice.
Skurge’s primary objective is to protect his beloved Enchantress when he isn’t hewing through foes with his axe. In-game, he does so with the Right-Hand Man reactive superpower. With it, when an allied character within Range 2 is targeted, he can spend 2 Power to make himself the target of the attack instead. When combined with his Aggressive innate superpower, which allows him to advance a short distance toward an attacker each time he takes damage, this Asgardian can shield his allies from harm while closing the gap between himself and the next target of his enchanted blade!
The combo between Right-Hand Man and Aggressive is sweet as he can protect your more important models (sorry Skurge, we mean weaker models…), and also get closer to them to bring that giant axe to bear!
Heimdall Rules
As befits the man who keeps a watch over the Bifrost, Heimdall, the All-Seeing can play a pivotal role in your control of the battlefield, holding back the forces of the opposing team. His enchanted sword Horfund can hit an opponent for Strength 7 before driving them back medium, as Heimdall hammers his targets away from vital objectives or vulnerable allies. If those allies need an emergency extraction or a quick entry, Heimdall can call upon his command of the Rainbow Bridge. Guardian of the Bifrost allows him to target an ally within Range 4 and instantly teleport them to a location within Range 2 in a flash of rainbow light.
Pushing the enemy back is usually pretty strong, but he can also transport your characters around which just makes sense and if he didn’t have something like that, we would be a little upset.
One of Heimdall’s most well-known abilities is his power as the All-seer. Nothing in the Nine Realms can escape his supernatural senses, and he can use this power to aid his companions. All-Seeing Eyes is a reactive superpower Heimdall can use when an allied character in Range 3 is attacking, dodging, or defending to let the ally reroll two of their dice. Alternatively, Heimdall can use his supernatural senses to guide his companions when using a Crisis or Team Tactic Card, letting them reroll two dice.
Wherever Heimdall stands, the opponent should be wary of treading. His reactive superpower Forfend typifies the kind of unwavering defense he brings to a force, allowing him to lash out with his sword as a reaction whenever an opponent ends a movement within Range 2.
For only two power All-Seeing Eyes is really cool as allied characters will give them much better defensive chances. Then, Forfend will let him make an attack, while it’s just the strike attack, you’ll get more power (hopefully) and maybe take them out.
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