We already knew the Tomb Kings would be back for the new Warhammer Old World miniatures game, but it’s nice to get more design details and insight!
There have been multiple announcements across the course of a year for Old World, but GW has never said the actual release date but… they did say that 2023 is the 40th anniversary of Warhammer.
That would seem like a good time to release the game that started it all, to us… so maybe we don’t have that long to wait after all…
GW Gives More Details For Warhammer Old World Tomb Kings!
This time, they talk more about how they actually built the regions of the Tomb Kings and a little more about what we can expect from the faction. If you want to see how they revealed the return of the Tomb Kings, you can check that out here.
This time, we’re going to take a look at something that will be extremely familiar to long-time fans – the Land of the Dead and the tyrannical rule of Settra the Imperishable, the Undying King of Khemri. The supreme monarch of Nehekhara and the other Tomb Kings are going to be major players in the stories we will tell in Warhammer: the Old World, and it has been wonderful to come back to them after all these years. They’re not technically denizens of the Old World, but their invasions play a key part in the narrative at this time during the history of the setting.
The Tomb Kings have always been an awesome army, so it’s great to see them make a triumphant return to the Old World.
In life, Settra expanded the borders of Nehekhara until his realm stretched far beyond the horizon. Eastwards and westwards, his legions marched across deserts and mountains until they reached distant coasts and to the north his dominion included the lands now known as the Empire and Bretonnia. In the years that followed his death, lesser monarchs lacked the will and ambition to maintain such a massive kingdom and over the centuries, it shrank to a shadow of its former glory.
It’s always nice to have options for where your forces come from, and the more background they have on each faction, the better the game will be in the end.
When Settra awoke from death, following the Great Necromancer’s diabolical ritual, his wrath was unmatched – not only had the Liche Priests failed to return him to an eternally youthful body, but his dynasty had crumbled to insignificance in his absence. Since that day, Settra has been plotting the reconquest of the lands that were once his and the subjugation of the usurper kings, queens, and emperors who dare rule in his stead – no doubt we will see these plans of conquest set into motion when the time is right…
You’d also be pretty mad if you were promised a youthful body and a giant kingdom, but after you woke up from your eternal slumber, all you had was some crumbling temples!
We’ve taken a great deal of care to make the Undead work. It was vital that the rules presented balanced game mechanics while evoking the frightening image of rank upon rank of skeleton warriors marching in unison, as chariots speed towards the enemy flanked by monstrous constructs animated by the ancient magic of the Mortuary Cults. You will be able to wield the powers of a Liche Priest once more, commanding skeletal hordes to Arise! from their tombs and march upon the lands of the living.
This is probably the most telling part of the whole thing. So, we know chariots are coming back, giant constructs, Liche Priests, and obviously skeletons. Plus, they say the rules will be very balanced, rules and mechanics, and we assume Arise! will be a new mechanic to keep the skeletons on the way.
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Are you excited about the Old World returning to the line? Will you be playing the Tomb Kings?
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