Coming in hot with more 9th Edition 40k goodness, we’ve got new Psychic Actions, Detachments, and a few other details to talk about now!
Warhammer Community, supplemented by commentary from WarhammerTV on Twitch, we’ve got more details on psychic tests, scorable objectives, and Supreme Command Detachments. Let’s bite into this souple peach.
GW Cranks Up Psychics & Reveals New Detachments For 40k
For Psykers looking to score objectives in 9th Edition, they can now do Psychic Actions. These take the place of a Psychic Test (which is the normal psychic tricks they can do). You can’t do a Psychic Action if you fell back earlier in the turn, but you do start it in the Psychic Phase. You’ll still have to roll 2D6 and can still suffer a Perils of the Warp or have the action denied. However, if it goes off, you can score your objective points.
they’ve designed a whole new secondary objective archetype just for us! Though the Aeldari, Tyranids and even certain Librarians may disagree with this statement, we’re definitely one of the best-positioned armies to make use of the new psychic actions mechanic.
Psyker-heavy armies have three rather excellent secondary objectives to choose from in their matched play battles, giving you plenty of ways to score some all-important victory points.
If you’re running a bunch of Psykers, there will be three objectives to choose from. On of those revealed was Mental Interrogation. It goes off on a 4 and you have to be within 18″ of other enemy Characters. You literally probe their mind with questions and you get points. Cool.
New Restrictions on Psykers- No Falling Back & Manifesting
One easter egg to note within the WHC post is that Psykers can’t think really hard after falling back.
This edition presents some new challenges and opportunities now that Psykers can no longer manifest powers after Falling Back.
This means that squishy Psykers like some Daemons will be pressed a bit harder to decide on whether to fall back, or stay in combat to be able to manifest their powers before getting smashed by a Thunder Hammer. A slight change. But Psyker-heavy lists will be taking a little bit of a nerf now.
Supreme Command Detachments Get Some Restrictions
Also revealed is the Supreme Command Detachment. It’ll cost 0CP, which is nice over other Detachments like the Battalion’s 3CP. However, there are some heavy restrictions now.
- You can only have one Supreme Command Detachment
- You can only have one Primarch, Daemon Primarch OR Supreme Commander.
- The unit in the Detachment HAS to be your Warlord.
If you do take this Detachment, you’ll pretty much get your CP refunded as it plays off of what other Detachments you have in your list. (If your Warlord was in a Battalion, they would refund you the 3CP. However, because of the Supreme Command rule, your Warlord can still refund you the CP without being in that Battalion).
This is could be taken as a nerf or as an auto-include for some lists. You only get one unit option to fill that Detachment now. But on the flip side, your CP is refunded and gives you cheap access to bring a LOW without having to dedicate all of your points to a Super Heavy Detachment (Note that you CAN’T bring units like Imperial Knights or Baneblades in this Detachment).
The Supreme Command Detachment ensures that adding some of the 41st Millennium’s most legendary commanders to your army doesn’t penalise you on Command points – after all, Roboute Guilliman, Mortarion and Magnus the Red were all supreme tacticians! This Detachment is the perfect way to add Magnus to a Thousand Sons force, refunding you for a single Brigade, Battalion or Patrol Detachment.
Basically, it’s a great way for Mortation, Magnus, and Roboute players to not get penalized for bringing a single LOW.
What do you think about the Supreme Command Detachment rework? Which LOW unit will you be bringing in your list? Could we see another Primarch model added into the 40k model range?
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