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Star Wars X-Wing: ARC-170 Pilots REVEALED

By Barclay Montgomery | July 13th, 2016 | Categories: Star Wars, X-Wing 2.0

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Check out the new preview for the Rebel ship, the ARC-170. This new small ships has some serious new upgrades to share! Study up young pilots.

In our previous article about the ARC-170, we gave a rundown of what the ship has to offer. We now have better intel on this ship and will review the super cool upgrades that come with it! First let’s meet the new pilots.

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Braylen Stramm leads the squad. His ability allows you to roll an attack die after performing a maneuver. If you get a hit or crit result you can remove a stress token! This should come in handy when you perform red maneuvers, and with 1 agility, I feel like this ship will have plenty of red on its dial.

 

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Thane Kyrell is all about reactive action. After a friendly ship at range 1-3 is fired upon, Thane can perform a free action. With the ability to have a crew member and an Astromech, Thane will have no problem performing the action that he needs to get the job done. A new upgrade card in this expansion has just what we are looking for!

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Vectored Thrusters is a huge new modification in the X-Wing world! As any ship can equip a modification, this upgrade will be all the rage for small ships that do not have barrel roll in their action bar. T-65 X-Wings, TIE Punishers, Khiraxz Fighters; the list goes on! These ships will feel the love when they get to perform slick maneuvers just like other ace pilots.

 

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Norra Wexley is also about reactive action. When you attack or defend, you may spend a target lock you have on the defender to add 1 focus result to your roll. The Alliance overhaul and R3 Astromech play a special part here.

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The Alliance Overhaulis already an amazing upgrade when firing from your front arc. It gets even better when you fire from your rear firing arc! Since Norra can add a focus result to her roll, if she is firing from her rear, she can turn that focus into a crit!

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If you need more defense at the time, use your R3 Astromech to turn that focus result into an evade token. All at the cost of a target lock!

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Tail Gunner is just the icing on the cake. When you attack from your rear arc,you can reduce the defender’s agility by 1! Some ships rely solely on their agility dice for defense (TIE fighters) and the ability to take away those dice is a boon to those ships. What synergy we have here! Just keep your enemies in your rear sights, and they will go down in no time.

That’s it for the ARC-170 showcase. What new combinations can you cook up with this new ship? It will be interesting to see what the other previews will reveal for us. Keep flying out there!

About the Author: Barclay Montgomery

I’m a weird guy wargamer and hobby enthusiast. I’m like the Thing, I can take many forms. I could be a bounty hunter looking for Rebel prey, a commander of an Imperial fleet, or the Hive Mind of the Great Devourer of Worlds.