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GW’s New Releases For This Week REVEALED!

By Rob Baer | August 29th, 2016 | Categories: Tabletop Gaming Products, Warhammer 40k

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Come see the brand new GW releases for a new way to play Warhammer 40k this week! If you missed the new releases from over the weekend, get in here!

From the new monthly White Dwarf to a new way to play Warhammer 40k, Games Workshop is bringing the heat to hobbyists as the summer dies down.

Source: Games Workshop

Warhammer 40,000: Kill Team $65

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Brutal close-quarters combat in the 41st Millennium

The Game

No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.

A whole new way to play games with your Warhammer 40,000 miniatures, this standalone two-player game puts you in charge of small bands of warriors, and gives you one objective – win, or die.

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The Contents

Inside Warhammer 40,000: Kill Team, you’ll find:

Miniatures

– a Space Marines Tactical Squad – this is everything needed to build 10 Space Marines with a huge amount of customisation: boltguns, a grav-gun, a melta gun, a flamer and a missile launcher, with power fist, chainsword, plasma pistol and bolt pistol options for a Sergeant.
– a Tau Empire Strike Team – 10 Tau Empire Fire Warriors, with two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons – pulse pistols, pulse carbines, EMP and photon grenades!

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Gaming Content

– a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games – making up and linking your own missions as a narrative, playing games with more than two players, introducing vehicles and mobile objectives, co-operating against hordes of enemies; there’s almost limitless scope.

– a small-format softback copy of Warhammer 40,000: The Rules, providing the basic groundwork that Kill Team expands upon.

White Dwarf September 2016 $9

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It’s here at last – the start of the latest, greatest incarnation of White Dwarf, the Ultimate Warhammer Magazine. At 156 full-colour A4 pages, it’s a beast of a magazine bringing you all your favourites from White Dwarf’s long history, freshly re-imagined, alongside a whole heap of stuff you never dreamed of. We’ve got all the latest news in Planet Warhammer, Army of the Month, the Battle Report, A Tale of Four Warlords, the Ultimate Guide, Blanchitsu, Readers’ Models and much, much more. That’s not to mention that this issue is a boxed game special, bringing you 24 pages of rules for no less than 9 different games! This is simply the finest issue of White Dwarf we’ve ever made. Get one now – and check out our subscription offers, because there’s much, much more to come.

Released on Friday 2 September, the first issue comes with our most amazing cover mount ever, a special gift to you to celebrate the glorious return of monthly White Dwarf.

Grombrindal, The White Dwarf $20

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Description

Grombrindal – The White Dwarf himself, namesake of the Ultimate Warhammer Magazine – comes to the Mortal Realms! Some say Grombrindal is the living incarnation of Snorri Longbeard himself; others that he was betrothed to the goddess Valaya. None truly know the origins of this most ancient and venerable of the Duardin race, but you can get your hands on him right now.

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Grombrindal, The White Dwarf presents the Dispossessed Unforged miniature in exclusive Grombrindal packaging, available in this format for a limited time only. Full rules for using Grombrindal, The White Dwarf in both Warhammer Age of Sigmar and Warhammer Quest Silver Tower can be found exclusively in September’s issue of White Dwarf!

To celebrate the return of Kill Team, Games Workshop has put together some handy bundles/example Kill Team Forces. Each Kill Team also comes with it’s own datasheet – check the description for a link to the PDFs!

Corruptio Malum – Luke’s Kill Team $137

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Why did you choose this Kill Team?

I came up with a backstory that a small forward force of Adeptus Mechanicus sent deep into the furthest reaches of the galaxy would serve as a repair station for all of the Emperor’s finest, but far enough away from any danger so as no tot be under attack themselves.

As fate should have it no wars occurred near them and thus the way point became useless. Instead of being recalled the decision was made to simply abandon them without communication. Over the next few centuries, forgotten by all but the warp, they had to repair themselves and upgrade themselves for survival from whatever they could find. After excavating the area they found several odd artifacts and began to worship the new totems, not knowing these were relics of dark powers.

Corruptio Malum Kill Team Rules

Snagrod’s Burna Boyz – John’s Kill Team $124.50

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Why did you choose this Kill Team?

I was inspired to build this Kill Team by a segment in Codex: Orks which describes the legendary warboss “Arch-Arsonist Snagrod” of the Bad Moon clan. I pictured a warband of Burna-Boyz riding around in flame-yellow Trukks, looting and setting fire to everything in sight.

Snagrods Burna Boys Rules

Pariah Conflux – Simon’s Kill Team $92

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Why did you choose this Kill Team?

I’ve wanted to add some Necron Flayed Ones to my collection for some time now. The idea of such calculated killers being driven by an unquenchable need to consume blood is as unsettling as it is fascinating. Feared and reviled in equal measure by the pitiless Necron rulers, they are the ultimate realisation of their hubris. This made it thematically tricky to find a unit to partner them with, but I was struck with the idea of them being loyally defended by Canoptek Wraiths – programmed to defend them but unaware of their pariah status.

Pariah Conflux Rules

Strike Pack Alphic – Josh’s Kill Team $83

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Why did you choose this Kill Team?

I instantly knew that a perfect kill team would be the Militarum Tempestus. Their background as elite soldiers of the Imperium capable of unleashing deadly firepower with lethal accuracy makes for a perfect kill team. And after reading through their codex, the story of the 54th Psian Jakals sold them to me.

Strike Pack Alphic Rules

The Red Death of Dûriel – Stu’s Kill Team $66

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Why did you choose this Kill Team?

For me Kill Team is an excellent opportunity to collect some miniatures not usually found in my collection and create some great background for them. And this is exactly what my Kill Team is about.

The Red Death of Dûriel is a roaming troupe of Harlequins whose task it is to tell the tale of the fall of Valedor. Each has their part play in this tragic story and it is the role of Shadowseer Menahina Ylsa to lead them in their ballad.

As for the players themselves each embodies a major contributor in the conflict that lead to the destruction of Valedor.

The Red Death of Dûriel Rules

40k Skirmish is making a comeback, affectionately called Lunch-hammer because of it’s quick play time, where and when will you play it!

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.