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RUMORS: 8th Chapter Approved Codex, & FW Rules

By Rob Baer | November 11th, 2017 | Categories: Warhammer 40k, Warhammer 40k Rumors

hor of space marine and chaos

Don’t miss the latest rumors on what may new rules for five codex books, and new points changes for Forge World units as well.

Another day, and another Faeit rumor. This time their sources are claiming to have inside information on the upcoming Chapter Approved Points and Codex updates

With the new Chapter Approved coming, there are lots of things you will need for almost every army in this book. Its a must by, especially since point costs are all being updated, even for Forgeworld books. Here is the latest set of strategems and warlord traits for several of the armies affected in the new book.

This is a rumor so make sure you add a plenty of salt, and by salt we mean is it:

fake or real

via sources on Faeit
Deathwatch
Warlord Trait- re-roll failed wound rolls
Relic- once per game at end of movement, teleport a friendly infantry or biker unit to within 6″ and outside of 9″ of enemy model
Stratagems
1. 1CP select an enemy vehicle within 1″ of a watch master and on a 2+ vehicle suffers d3 mortal wounds
2. 1CP each time you make a hit roll a 6+ in the fight phase and its not an imperium or chaos aligned model, make an extra attack. additional attacks cant be created from these.

Drukari
Warlord Traits
1. Wych Cult- each roll of a 6+ in the fight phase causes 3 hits
2. Haemonculus Coven- heal d3 wounds at the start of each turn
3. re-roll to hits and to wound rolls of a 1 during the fight phase.
Relic- Pistol 2 R12 S1 AP-2 D2 wounds on a 2+ vehicles on a 6+. For each model killed bearer gains a wound
Strategem
1CP/3CP one infantry, beast, or biker unit or 2 for 3 CP may use teh webway and emerge onto the battle at the end of any of your movement phases. Setting up anywhere that is 9″ or more from enemy units. Can only be used once per battle.

Harlequins
Warlord Trait- re-roll hit rolls of a 1
Relic- Increase leadership by 1, and all enemy units within 6″ reduce their leadership by 1
Stratagems
1. 1CP/3CP one infantry, beast, or biker unit or 2 for 3 CP may use teh webway and emerge onto the battle at the end of any of your movement phases. Setting up anywhere that is 9″ or more from enemy units. Can only be used once per battle.
2. 1CP after a harlequin unit has advanced, it gains a 3+ invul until start of next turn.

Genestealer Cult

Genestealer Cults
Warlord Trait- friendly infantry units can do a Heroic Intervention within 6″ 
Relic- +1 strength to friendly infantry unit within 6″
Stratagems
1. 1CP end of movement phase, remove a infantry unit from the board that is more than 6″ from enemy models. At the end of the next movement phase, return it to the board using Cult Ambush
2.  1CP before rolling on cult ambush table, roll 2 dice instead of 1 and choose the result. A Primus may roll 3 dice instead.

Imperial Knights
Warlord Trait- add one to Attacks
Relic- replace reaper chainsword with this Melee S+6 AP3 D6
Stratagem
1CP when a Questor Imperialis or Mechanicus unit with a invul save is targeted, you may add 1 to the invul save until the end of the phase.

Thousand Sons
Warlord Trait- re-roll deny witch tests
Relic- rolling doubles for psychic tests means the opponent may not resist with deny the witch or negate it by any means.
Psychic Power- warp charge of 7. Select an enemy unit within 18″ and roll 9 dice. The unit suffers mortal wounds on each roll of a 6
Stratagems
1CP If within 6″ of at least 2 other friendly TS psykers, you can add 2 to your psychic test.

blood angels leviathan dreadnought painted forge worldThat being said we also know from the GW Seminar at the end of August that Chapter Approved will also have points costs changes for FORGE WORLD units, which the rumor also mentions as well:

With the new Chapter Approved coming, there are lots of things you will need for almost every army in this book. Its a must by, especially since point costs are all being updated, even for Forgeworld books. Here is the latest set of strategems and warlord traits for several of the armies affected in the new book.

It is definitely cool to see GW trying to bring some balance to the 8th, and giving some of the outlying codex releases some playable rules that are rumored above. But again these  are all 100% speculation at this point.

What do you think about the latest rumor? Do these sound believable? Or is it simply another rumor that will not amount to anything? Let us know your thoughts in the comments below.

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About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.