Games Workshop just gave us another preview of the upcoming T’au Codex. Stealth is rising in these Dal’yth Sept rules and Stratagems teasers straight from the source.
The new T’au codex is on its way, and this week Games Workshop is giving us previews of what we’ll be seeing inside the covers. Let’s take a look at what they had to say about the new rules for Dal’yth Sept and a new Stratagem.
The T’au are masters of technology. While the other empires of the 41st Millennium have long stagnated, using millennia-old designs and fearing innovation, the T’au Empire make up for the youthfulness of their dominion by constantly innovating and developing. The forces of Dal’yth, for instance, have all but mastered stealth field technology, outfitting anything from their Fire Warriors to their tanks with the latest patterns.
On the tabletop, this is represented by Adaptive Camouflage, a Sept Tenet that considerably improves the durability of your units:
Adaptive Camouflage is going to give you the benefit of cover in your opponent’s subsequent turn, even while in the open, so long as you do not Manta Strike, move, Fall Back, charge, pile in, or consolidate.
In the new codex, Dal’yth Ghostkeels are incredibly difficult to put down, boasting impressive, cover-boosted armour saves as well as their inherent evasiveness. Regardless of whether or not you play Dal’yth, you’ll also be able to take advantage of the improved Ghostkeel Electrowarfare Suite, which now has a better effective range.
The Ghostkeel Electrowarfare Suite is going to be even harder to kill, giving your opponent a -1 to hit for all models attacking that model from more than 6″ away. This is going to make it easier for you to get a small advantage on table control and force your opponent to get in close.
What’s more, the XV95 Ghostkeel can be used to rapidly redeploy units of XV25 Stealth Battlesuits, even pulling them out of close combat, thanks to the Wall of Mirrors Stratagem:
Wall of Mirrors is going to be a great 1 CP Stratagem for T’au players. Used at the start of your Movement phase, you’ll pick a <SEPT> XV25 Stealth Battlesuit unit from your army that is within 6″ of a <SEPT> XV95 Ghostkeel Battlesuit from your army, immediately remove the Stealth Battlesuits from the battlefield. You’ll then be able to set it up anywhere within 12″ of that Ghostkeel Battlesuit, more than 9″ from any enemy models, and it does not count as Falling Back if the Stealth Battlesuits unit was within 1″ of an enemy unit when it was removed. This Stratagem is gonna come in real handy for when you need to get outside of you opponents melee range, possibly giving you up to an 18″ move, if your models are positioned right, for only 1 CP.
The T’au Empire employs a range of alien auxiliaries you can add to your army, helping fill a range of battlefield roles – Kroot, for example, are highly cost-effective infantry that are great for filling slots in a Brigade Detachment, while the Vespids make for excellent harassment units, well-suited to taking on heavy infantry. While these units don’t directly benefit from a Sept Tenet, several have received a discount in points in the new codex, and in a Dal’yth army, they’re even more threatening thanks to the Gunship Diplomat Warlord Trait.
Gunship Diplomat is going to make it so friendly Kroot and Vespid gain the For the Greater Good ability while they’re within 12″ of your Warlord. Can you say Overwatch overload?
This latest preview is making the Dal’yth Sept look extremely deadly on the tabletop. Make sure you check back in with us tomorrow when we get another preview of what’s in store for the T’au, and a closer look at the forces of Vior’la.
If you have to have more T’au checkout the latest rules rumors from today along with a summary of the most recent posts going back into last week as well.
What are your thoughts on the latest T’au preview? Are you going to be playing this army when the new Codex comes out?