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More Speed Freeks 40k Vehicle Rules Are Here!

By Wesley Floyd | October 16th, 2018 | Categories: Orks, Warhammer 40k, Warhammer 40k Rumors

orktober speedwaaagh speed freeks

More 40k Ork rules are here, as the second half of the Speed Freeks vehicles datasheets have been spotted! Take a look at the latest.

KiritothTV on Youtube posted a video saying that an Ork codex playtester contacted him and showed him the stats of the Rukkatrukk Squigbuggy. Everything sounds legit but remember to take everything with a grain of salt that doesn’t come directly from the game developers.

UPDATE: The Kustom Boosta-Blasta’s and Shokkjump Dragsta rules have been Spotted.

More Speed Freeks 40k Vehicle Rules Are Here!

rukkatrukk squigbuggy Mysterious Ork Vehicle is Finally REVEALED More Speed Freeks 40k Vehicle Rules Are Here!

rukkatrukk stats 1

Let’s go over these rumored stats first. Even though the gun is called the “heavy” squig launcher, it’s actually an assault. You’ll always be hitting on 4’s with this weapon unless you advance. As far as the gun’s stats go:

  • Bile Squig: Decent because you’re more likely to wound a vehicle. However, anything with a decent save shouldn’t be too worried because it’s just AP 0.
  • Bitey Squig: This thing wrecks infantry, especially Terminators. The only thing that’s rough is the two-shot profile.
  • Boom Squig: Probably the best profile of all the weapons. 2D3 shots at decent strength and damage. the -1 AP is also pretty big. It’s almost like an assault Battle Cannon.

Side note: The dakka element is still strong on this model. you can shoot the Squig launcher as well as have the dude sitting in the passenger seat throw grenades and pop people with his pump-shotty.

This is definitely a harasser-type vehicle. It’s going to be picking on the guys on foot. It’s not the fastest vehicle in the world but can still dish out the pain hitting on 4s in both shooting and combat.  With nine wounds, it won’t degrade either.

rukkatrukk stats 2

Looking at its rules, we have no idea what Dakka Dakka or Speed Mob do so we’ll have to check on that later. Luckily, the Grot gunner adds 1 to the BS (moving from 5+ to a 4+).

You’ve also got a “once per game” ability that lets you drop a Squig mine on the battlefield within 1″ of the model. If anyone moves within three inches of it, there’s a potential of dishing out three mortal wounds.

Remember, these stats aren’t confirmed but at least we’ve been given something we can digest and break down.

Kustom Boosta-Blasta Rules Spotted

Spotted floating around the internet, we’ve got some 40k rules for the Kustom Boosta-Blasta and Shokkjump Dragsta! Take a look at them both and tell us what your favorite is!

kustom boomblasta

kustom boomblasta rules

Starting off, it’s got the same basic statline as the rumors above from Kirioth. However, this thing looks like it’s meant to barrel into the enemy and cause as much destruction as it can up close.

  • Burna Exhaust is a D3 flamer (it’s alright but definitely isn’t why you take it).
  • The Rivet Kannon is the money maker of the whole operation. It’s a six-shot super autocannon that hits on 4’s. Imagine taking a squad of three…That’s 18 shots. Brutal.
  • Spiked Ram encourages the player to make charges just to cause mortal wounds. Doing D3 mortal wounds on a 4+ isn’t too shabby. You could finish off a Baneblade in one hail Mary charge.

As this is the first actual look at the rules for Speed Freeks vehicles, the Kustom Boosta-Blasta seems like it’s going to be able to dish out some infantry/light armor shredding firepower.

Shokkjump Dragsta Rules Spotted

dragsta

shockjump dragsta

The Dragsta’s got some nasty stats for itself as well. So far, this is the fastest vehicle we’ve seen and rightfully so. As far as wargear goes:

  • Kustom Shokk Rifle is a two-shot Shokk attack gun. It’s just better in every way. The stats are stable and don’t change. Plus, on a hit roll of a 6+, it’s an automatic 3 mortal wounds.
  • The Rokkit Launcha is bad either essentially being a one-shot Stormstrike missile launcher off of a Stormraven.
  • Saw blades help it out in combat so it can’t be stopped up. This is one of the vehicles you want to keep out of harm’s way to blast “top of the line” Mekk technology at your foes.

What makes this vehicle so unique besides its weapons are its rules. It’s got a Shokk tunnel it can warp into when you roll a 4+ to advance. It essentially let’s you re-deepstrike 9″ away from any enemy models.

Lastly, this vehicle has the best BS so far. It hits on a 5+ base. But the Grot Gunner and targetting Squig add two to the hit rolls. You’ll be hitting on a 3+ with a gun that does mortal wounds. WHAT?

Which vehicle seems the strongest to you? Are you impressed with what the Orks are getting? let us know in the comments of our Facebook Hobby group. 

About the Author: Wesley Floyd

Wesley Floyd headshot

Wesley Floyd

Job Title: Staff Writer

Joined: 2018

Socials: @RealmbrushPainting

About Wesley Floyd: Wes has been in the Warhammer hobby since 2015 and joined the Spikey Bits writing team in 2018. He is known for his satirist takes on trending topics and imaginative yet amazingly affordable hobby solutions to painting Warhammer miniatures.

Imperial fanboy, tabletop fanatic, and the self-proclaimed King of Sprues. He knows for a fact that Mephiston red is the best-tasting paint and is the commission painting equivalent of a Wendy’s 4 for $4.  If you like what he writes and want to contact him or have your tabletop minatures painted (to a mostly okayish standard), message him on Instagram.