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New Tome of Adventure Design From Frog God Games

By Tim Roberts | December 3rd, 2018 | Categories: RPG, Tabletop Gaming Products

Frog God Games

Come and take a look at a valuable tool that you can use to create great open-ended Adventures for your tabletop roleplaying group.

Frog God Games not only creates amazing adventures for the various tabletop RPG systems but they want to help you to create your own. Let’s take a look at their newest rescores book for you GM’s out there.

Tome of Adventure Design$42.00

Frog God Games

A fantasy adventure game, at its very heart, is about developing an open-ended “story” of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what’s going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your “work” is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy – and if you’re an experienced referee you know exactly what I mean – the game has to start … with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into.

Frog God Games

The Tome of Adventure Design is organized as a series of “books,” each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design – in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader’s creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader’s creativity into operation by presenting a sea of possibilities.

The New Tomb of Adventure Design is an amazing tool that will help you time and time again to create amazing fantasy realms for your party to explore. Make sure you visit Frog God Games and secure your copy today.

About the Author: Tim Roberts