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New Titanicus, Underworlds & LoTR Pre-Orders & Pricing

By Tim Roberts | April 22nd, 2019 | Categories: Warhammer 40k, Warhammer 40k Rumors

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Titans, Hobbits, and Shadeglass oh my. Don’t miss all the Specialist Games that are on the way this week as we dive into the latest GW releases.

Games Workshop has been saving up some great releases for some of your favorite games. This week they hit us with a blast of content from their specialist games. Let’s take a look.

Adeptus Titanicus: The Horus Heresy Grand Master Edition: $29060010399001_AdeptusTitanicusGMEdENG01

Contained within the packed box of the Grand Master Edition, you’ll find:

Rules & Background

A comprehensive 96-page rulebook is included, featuring rules Basic, Advanced and Optional for play, along with detailed background on the Titan Legions, their creation and battles prior to – and during – the Horus Heresy:

– The Imperium of Mankind: while no complete archive of the history and events that shaped Mankind’s ascent to galaxy-spanning rulers exists, archaeodata can be used to piece together information on the Empire of Old; the relationship between Terra – the seat of the Emperor – and Mars, home of the Cult Mechanicum; the Unification Wars and Great Crusade; the Collegia Titanica and the creation of the Titan Legions; and the shattering civil war of the Horus Heresy. Such information is presented here;
– Selected Notable Engine-wars of the Age of Darkness: when the god-engines go to war, the galaxy itself holds its breath – here is a record of numerous conflicts between these towering machines, from the Betrayal at Isstvan III, the Death of Tallarn, through to the Imperial Muster at Beta-Garmon;
– Throughout the book are presented annotated schematics and blueprints of a variety of Titans, along with examples of composition, heraldry and colour schemes of Knightly Banners and Titan Maniples;
– Rules Introduction: Adeptus Titanicus features an incredible amount of depth and detail to its game system, with the Advanced Rules being a comprehensive guide to piloting a Titan – the Introduction section of this book is designed to ease you into the way this game is played, with annotated photographs demonstrating the setup, showing a battle in progress and clearly explaining how each accessory – the Command Terminals, dice and arcs, particularly – is used;
– Basic Rules: covering everything players need to know in their first few games, this section explains Rounds – between 4 and 6 per game – and the 5 Phases – Strategy, Movement, Damage Control, Combat and End – of which each Round consists. Each Phase is explained as an overview, with suggestions of Advanced Rules to add as you become more familiar with the game’s flow. Included is a mission – Titanic Clash – designed for use with the Basic Rules;
– Advanced Rules: once players are familiar with the Phases and flow of Adeptus Titanicus, it’s time to step up and begin piloting your Titans with Advanced Rules. This section introduces Stratagems, which are special abilities defined by the mission being played, and the issuing of Orders, which confer a bonus – and a concurrent disadvantage – to your models. Terrain effects are introduced here – even the god-machines can run into difficulty on a rubble-strewn battlefield – as well as the effects of pushing your Titan’s Plasma Reactor; while this provides you with more power for cataclysmic salvos of fire, it also drastically increases the chance of a dramatic overheating scenario. A canny Princeps understands how to manage this risk! As well as this, there are rules for Awakening the Machine Spirit, an unpredictable and unusual set of conditions which can be set by the vital force at the heart of each Titan, overriding the crew’s wishes in ways which can prove advantageous. Finally, this section provides rules for fielding squadrons and banners, supporting one another with coordinated strikes and overlapping void shields;
– Optional Rules: while not necessary for a game, the rules in this section can be used to add complexity and depth for those who really want to triumph over the adverse conditions found when trying to guide a Titan to war. Overloaded void shields, destroying terrain, management of the very routing of power systems, and dealing with the consequences of stray shots are all covered here;
– Assembling a Battlegroup: advice on assembling your Titans into a battlegroup, with maniple configurations and personality traits for your battlegroup’s leader;
– Fighting a Battle: 3 different ways of enjoying the brutal combat and evolving stories you’ll act out while playing are outlined here – Narrative, Matched and Open Play. Open Play concentrates on the models themselves, with no restrictions – simply place whichever Titans on the board you wish, and fight; Narrative Play uses missions to tell a story, and Matched Play balances the sides to make games pure tests of strategic ability. 6 missions are included, with advice on designing your own;
– Legions of the Adeptus Titanicus: descriptions and rules for Legio Gryphonicus and Legio Tempestus, each with its own Legion Trait, specific wargear, and choice of Princeps Seniores’ Personal Trait.

Miniatures

8 spectacular plastic miniatures are included in the box – 6 Imperial Knights and 2 Warlord Titans. These kits, the Warlord Titans especially, feature an incredible level of detail that belies their size, featuring a richness and posability that will reward the patient hobbyist with a fine result. Included:

– 2 Warlord Battle Titans: standing approximately 6” tall, these representations of the colossal god-engines are unbelievably detailed and posable. Each is made up of 144 components – the advanced hobbyist will find that the hip, knee and ankle joints can be modelled in virtually any position imaginable. each Warlord Battle Titan boasts 2 volcano cannon, which are an integral part of the arm assemblies, and 2 carapace-mounted apocalypse missile launchers. Each Titan also features a choice of 2 heads, Great Crusade and Age of Darkness armourials (with blank examples) and a transfer sheet including heraldry for the following Legios: Gryphonicus, Fureans, Astorium, Atarus, and Mortis;
– 6 Questoris Knights, split across 2 sets of 3: each of these machines is armed with a reaper chainsword, with a thermal cannon, rapid fire battlecannon, avenger gatling cannon and 6 heavy stubbers available (2 of these stubbers can be optionally replaced with a meltagun.) Decal sheets are included, featuring the heraldry of Houses Makabius, Vyronii, Malinax and Coldshroud;
– A set of Adeptus Titanicus buildings: specially designed for the scale of Adeptus Titanicus, this is a set of detailed plastic buildings used as terrain and line of sight blockers in-game. Entirely modular, this set can be used and re-used to make a variety of configurations – up to and including a single tower block, should you so desire. In total, it comprises 8 frames of components, including wall and roof sections covered in fans, vents, archways and windows and numerous buttresses.

Accessories

There is included a host of gaming accessories necessary for playing Adeptus Titanicus:

– 6 Titan Command Terminals: 2 Warlord Titan, 2 Reaver Titan, and 2 Warhound Titan Command Terminals, large card surfaces used to track the status of your Titans during games;
– 2 Questoris Knight Command Terminals, used to track the status of your Knight Banners during games;
– 28 Titan Weapon cards: these double-sided cards are placed on the Titan Command Terminals in-game to keep track of the weaponry you’ve deployed, with one side showing the weapon characteristics, and the reverse showing that it is disabled;
– 24 Mission and Stratagem cards: these detail the 6 Missions and 18 Stratagems from the rulebook in a handy small format;
– Battlefield Assets and Status Markers: Battlefield Assets are a frame of 6 plastic miniatures, used to represent certain Stratagems – this set includes 1 Macro Cannon Battery, 1 Apocalypse Missile Strongpoint, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay. Also included are markers for initiative, a wrecked Titan head which can be used as an objective marker, 50 status markers for use with Command Terminals, 6 designation markers for the Titans on the battlefield and 3 arc templates used to determine weapon firing arcs;
– 2 reference sheets, quickly detailing the Phases of the game along with at a glance information on Orders, Repair Actions, Hit Roll Modifiers, Armour Roll Modifiers, rules for Smash Attacks, Reactor Overload table, Awakened Machine Spirit table, Catastrophic Damage table, Damage Effects, Critical Damage Effects, and Common Weapon Traits;
– 21 Adeptus Titanicus dice: 1 D6 Reactor Die, 1 D6 Hit Location Die, 2 Numbered D10, 6 D6 Order Dice, 10 Adeptus Titanicus D6, and1 Scatter die;
– 2 clear blast markers and a flame template, representing explosions and fiery bursts in-game.

Civitas Imperialis Administratum Sector: $150

Get Yours For Less From Miniature Market!

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Across the war-wracked Imperium, cities large and small are devastated by battling Titan Legions. Amidst towering spires and sprawling hab-blocks, the god-machines fight for supremacy and survival.

Create your own cityscape for your games of Adeptus Titanicus with a huge array of plastic scenery. With the contents of this kit, you can construct a wide variety of buildings, from single-storey structures to immense domes and spires that can tower above even a Warlord Titan. However you want your battlefield to look, this set is the perfect starting point.

Inside this kit you’ll find 18 plastic sprues packed with parts to create scenery for your Adeptus Titanicus battlefield. This includes:

– 8 large Imperialis Civitas sprues, each containing a variety of walls, roofs and buttresses
– 8 medium Imperialis Civitas sprues, each with more walls, roofs and buttresses
– 2 Imperialis Civitas Spires sprues, which include walls, a domed roof, spires, buttresses and gargoyles

Adeptus Titanicus: Doom of Molech: $35

Get Yours For Less From Miniature Market!

60040399009_ATDoomofMolechBookHBThe Battle of Molech was a turning point in the Horus Heresy. After an overwhelming initial assault by the Warmaster’s forces, small bands of brave Loyalists held out for months. But the insidious influence of Chaos spread through Molech’s defenders, and the Knights of House Devine turned against their allies, securing victory for Horus and bringing powerful new allies to his forces. And in the battle’s aftermath, Horus walked his own path to a source of great power that would change the face of the war forever…

This Adeptus Titanicus: The Horus Heresy expansion introduces the background of the Molech campaign. It also provides a wealth of new rules and missions to use in your games, including new maniples, Legion rules and everything you need to use entire armies of Knights, including rules for seven different Knight Households.

Inside this volume you will find:

– An overview of the Battle of Molech
– Rules for fielding battlegroups composed entirely of Knight Households
– New orders, Stratagems and more for Knight battlegroups
– Background and Legion-specific rules for 4 Titan Legions: Crucius, Fortitdus, Vulcanum and Interfector
– Background and rules for 7 Knight Houses: Devine, Donar, Indra, Kaska, Kaushik, Mamaragon and Tazkhar
– Full-colour examples of paint schemes and heraldry
– New maniples to use in your games
– 32 new Stratagems and 2 Battlefield Assets
– Six narrative missions based on the greatest battles of the Molech campaign
– Beast Hunt matched play mission, including rules for three different beasts
– Rules for fighting on battlefields based on conditions on Molech

Middle-earth™ Strategy Battle Game: Battle Companies: $50

Get Yours For Less From Miniature Market!

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Battle Companies is an expansion to the Middle-earth Strategy Battle Game that enables you to assemble small groups of Warriors that, over the course of several games, will progress and develop into your own unique warbands. Create your own Heroes and Villains of Middle-earth, and forge them into legend through the deeds they perform on the battlefield.

This book contains all of the rules for playing games of Battle Companies, including a host of races and factions, wargear upgrades, equipment options and much more.

This expansion includes:

– 38 different Battle Companies from all corners of Middle-earth, each with their own special rules, advancements and abilities
– Full rules for advancing the members of your Battle Company, including progression charts, injury tables, armouries and more
– Eight bespoke paths for your warband’s Hero to follow as they progress in experience
– 18 Matched Play Scenarios specially formulated to be played using two opposing Battle Companies
– Two different campaigns (narrative and map-based)
– Additional rules for using your Battle Company in larger games with the rest of your collection

This expansion supports both The Hobbit™ and The Lord of The Rings™, incorporating the Citadel and Forge World miniatures ranges. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual to use this expansion, as well the Armies of The Lord of the Rings™ and the Armies of The Hobbit™ for the model profiles, according to your choice of Battle Companies warband.

NOTE: Both the template for map-based campaigns and Battle Companies roster are available as free downloads on the product page of the Games Workshop webstore.

Warhammer Underworlds: Nightvault – Ylthari’s Guardians: $30

Get Yours For Less From Miniature Market!

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With the advent of the necroquake, the life magic of Alarielle has been able to seep through cracks in reality back into Shadespire. Some of the Sylvaneth trapped there have stirred once more, with Ylthari and her Guardians being the first to awaken. Imbued with bountiful vigour and wrath, they seek the lost soulpods of their fallen kin.

This warband expansion set allows you to add Ylthari’s Guardians to your games of Warhammer Underworlds. A set of push fit models in coloured plastic allow you to get your warband built and ready for gaming in mere minutes, while fighter cards let you keep track of their stats mid-game. You’ll be able to harness the unique tactics of Ylthari’s Guardians with 29 warband specific cards, including objectives, upgrades and ploys. Meanwhile, 31 Universal cards give you new options for customising your deck whichever warband you play.

This set contains:

4 push fit Ylthari’s Guardians miniatures
4 fighter cards – to represent each warrior in your games (Ylthari; Ahnslaine, Revenant Archer; Gallanghann of the Glade; Skhathael).
60 cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Nightvault, including:
– 9 Ylthari’s Guardians objectives
– 10 Ylthari’s Guardians upgrades
– 10 Ylthari’s Guardians ploys and spells
– 11 Universal objectives
– 10 Universal upgrades
– 10 Universal ploys and spells

Kharadron Overlords: Thundrik’s Profiteers: $30

Get Yours For Less From Miniature Market!

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Bjorgen Thundrik and his crew of skyfarers were not the first among the Kharadron Overlords to search for Shadespire. The whispered rumours of the Katophranes’ treasures had reached many sky-ports, but those expeditions that were sent either returned empty-handed or did not return at all. With a hardy crew and a magnificent skyvessel at his command, Thundrik set out to achieve what all others had failed to do.

This warband expansion allows you to add Thundrik’s Profiteers to your games of Warhammer Underworlds. A set of snap-fit models in coloured plastic allow you to get your warband battle-ready, fast, while a set of fighter cards making keeping track of each individual member simple. Build deadly decks for Thundrik’s Profiteers using 29 warband specific cards, and expand your library with 31 powerful Universal cards only found in this set.

This set contains:
5 push-fit Thundrik’s Profiteers miniatures
5 fighter cards – to represent each warrior in your games (Bjorgen Thundrik; Dead-Eye Lund; Enrik Ironhail; Garodd Alensen; Khazgan Drakkskewer).
60 cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Nightvault, including:
– 9 Thundrik’s Profiteers objectives
– 10 Thundrik’s Profiteers upgrades
– 10 Thundrik’s Profiteers ploys
– 11 Universal objectives
– 10 Universal upgrades
– 10 Universal ploys and spells

Also This Week:

Ylthari’s Card Sleeves: $8

Ylthari’s Dice: $10

Thundrik’s Dice: $10

Thundrik’s Sleeves: $8

M-E SBG Battle Companies 2 (HB) $50

The Imperial Infantryman’s Handbook (PB) $30

Lords & Tyrants (HB) $27

The Imprecation of Daemons (AB) $17.50

Blacktalon: First Mark (PB) $16

Dark Imperium: Plague War (PB) $16

Eyes of the Nine Warband $25

These new releases from Games Workshop look great this week and we can’t wait to see these units in action on the tabletop! Make sure you check back next week to see what’s new from Games Workshop.

About the Author: Tim Roberts