Check out these Eternal War mission rules from the main 9th Edition 40k rulebook that you can play right now, for with 2000 point armies.
Imgur, has posted is what looks to be a nice list of Eternal War missions found inside the Core Rulebook. With that said we’ll be pulling out a few and going over the details. If you want to see them all for yourself, head over there and look at the entire listing once we’re done here.
9th Edition 40k Eternal War Mission Rules You’ll Need

Key Notes on Setting Up Games


We’ve all had games where the table looks great. But once objective start dropping, you’ve probably had to slide a terrain piece a few inches in a direction (or just have an awkwardly placed objective to hold). This could potentially create an uneven scoring field for players and to eliminate that, GW made it so objectives go down first. Terrain also can’t be placed directly over objectives.

No Man’s Land- Turns off Deepstriking

Instead of scoring up two four points in an objective slot like the ITC, GW scaled things up giving you 3pts per secured objective to a max of 15 per turn.
Important Note: It’s going to be extremely important to read WHEN players score their points. Some say “end of Command Phase” and others say “end of turn”. Be sure to read between the lines on each of these missions for end of game, and progressive scoring at different times.
Front-Line Warfare- Prevents Players From Scoring the First Turn

This mission still has a Primary and a Secondary Objective as well. However, note that both of the objectives are restricted. They cannot be scored in the first battle round. Unlike the mission from above, however, both of these are scored in the Command Phase.
That’s more than likely been put in place so that the player who gets to go first doesn’t make a crater around the objective in the defender’s deployment zone and throw bodies on it before the other player even gets a chance to move. Historically, 8th Edition started out as an alpha Strike meta and by the end of turn two, players would have a pretty good idea of who would win. This seems like a way to progress the game a bit more.

What do you think about the new missions to play through from the core rulebook? Are you going to be testing one of these missions out soon?
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