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Assemble a SW Legion Shadow Collective Battleforce

AMG recently revealed how to Assemble a Shadow Collective Battleforce and get the most out of the new box set- check it out!

This box set has some pretty decent value inside, and is actually releasing in just about a week, so that means you need to know how to play it! You can actually pre-order yours right here, but this article from AMG will help you get the force on the battlefield in no time.

Let’s first check out the release of the box, then jump into how to assemble your forces!

Star Wars: Legion Shadow Collective Starter Set: $69.99

Yup that’s right 22 minis including three squads and the man himself Maul for just $69.99 (retail).

Star Wars Shadow CollectiveThis is just a really cool box with a ton of awesome minis in it! 

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Here’s what they have to say about the new set:

The galaxy’s seedy underbelly comes to Star Wars: Legion with the Shadow Collective Starter Set! This set introduces mercenaries to the game, inviting players to hire units from the notorious Black Sun and Pyke syndicates to join other faction’s armies. Alternatively, Maul himself can unite these disparate criminals under the banner of the Shadow Collective and lead them as a standalone force. Alongside his Mandalorian Super Commandos, they form a threat that could bring the galaxy to its knees.

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Whichever path they choose, this set gives players plenty of new options for building their armies with 22 miniatures, including Maul, a unit of Shadow Collective Mandalorian Super Commandos, a unit of Black Sun Enforcers, and a unit of Pyke Syndicate Foot Soldiers. Additionally, players can further customize these forces with 30 upgrade cards that unlock heavy weapons, characters like Rook Kast, and more. Finally, this set also includes three command cards for use with the new mercenaries, three new command cards for Maul, and reprints of Maul’s three Separatist Alliance command cards.

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How to Assemble a Shadow Collective Battleforce

Now, that you’re amped about the set, let’s see how it works in the game, coming from AMG.

Shadow collective

Like all battle forces, the Shadow Collective has a slightly different set of rank requirements. However, the Shadow Collective is unique in that mercenary units DO count towards minimum rank requirements–which is good, since the Shadow Collective is full of them! A Shadow Collective battle force must include at least 1 commander and at least 2 corps units. Because the Shadow Collective is made up of tough and well-trained mercenaries like Mandalorians Super Commandos, the maximum number of special forces units allowed is higher than normal at 4. And no force would be complete without several members of the most infamous rogue’s gallery in the galaxy, several of which need no introduction. To reflect this, players may field a maximum of 4 commanders or operatives in their Shadow Collective army.

It’s nice you basically get 4 separate factions, but they count towards your minimum rank requirements, meaning you don’t really need to just throw them in randomly.

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The Black Sun are tough, short-ranged fighters who excel at stopping their opposition with volleys of Precise blaster fire. Failing that, their scatter guns and explosives make short work of anyone who dares to defy their enforcers. The Pyke Syndicate prefer fighting from afar, using their agility to dodge even the heaviest of attacks. Should they be unable to Outmaneuver their foes, their acute Danger Sense will keep them safe.

Ultimately, however, the Black Sun and Pykes are in it for the money, valuing their own Self Preservation over their objectives. When these two corps units aren’t enough, it’s time to send in the Mandalorians. These highly trained Super Commandos are ready to Jump into the fray and Defend Maul’s Shadow Collective. Their Beskar armor makes them all but Impervious to enemy attacks, and their host of advanced weaponry provides them with the tools to take on any foe. If your Mandalorian special forces need some support, the Raiders provide vehicular Reinforcements to the Shadow Collective with their gangs of Swoop Bike Riders and A-A5 Speeder Trucks. While they pale in comparison to the heavy armor of more formal militaries, the Shadow Collective’s vehicles are still quite effective and can perform the role of Field Commander if necessary.

All the units inside seem to gell pretty well with each other, and if nothing else, this is just a super fun force to bring to the table. Even if some of them are in it just for the money, they will still love you for painting them, don’t worry.

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Should the need arise, Maul, himself can take to the field, forging mere Allies of Convenience into an effective fighting force. With the Darksaber and Juyo Mastery, Maul is more than capable of eliminating whatever stands between him and the throne.

Look, if you’re buying this box, why would you not bring Maul? He will bring some serious ability to your force and slice his way through the enemies!

AMG also dropped their rules update for the Shadow Collective recently which you can download here.

Did you already jump on the pre-order for this? Will you be picking a box up? 

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About the Author: Travis Pasch

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Travis Pasch

Job Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!