Don’t miss all the new Leagues of Votann datasheets and points for their 9th Edition Warhammer 40k codex.
The internet has struck once again with some big leaks from the upcoming Leagues of Votann codex! If you’re thinking about playing Leagues of Votann these rules are a great way to decide what to build your new army around from the upcoming codex book!
Be sure to check out all of these articles on the new Leagues of Votann 40k codex rules below:
- Abilities & Detachments
- Subfactions & Customs
- Datasheets & Points
- Stratagems & High Council
- Psychic Powers, Relics & Warlord Traits
Leagues of Votann Army Box
The first wave of Kin includes Ûthar the Destined – who you can also build as a Kâhl – a formidable Einhyr Champion, three nippy Hernkyn Pioneers, and 20 Hearthkyn Warriors who can be taken as two squads of 10 to fill out a Patrol Detachment.
It’s the first place to acquire the 104-page Codex: Leagues of Votann – with an exclusive cover no less – alongside a pack of 50 datacards and two transfer sheets filled with the symbols and logos of the major Leagues. Everything in this set will be available separately later – except that exclusive codex cover.
The box looks like it will basically be a 500-point list. More or less a Combat Patrol, but with two HQs, so we’ll have to see if they just rebox it for a Combat Patrol later on or release something new.
The Leagues of Votann Army box set will have a decent number of new models inside, just like the Beast Snaggaz, this will be released early with the codex.
The codex will arrive separately after the army box, so if you want early access, you’ll have to grab this release!
Here’s the most up-to-date how-to-play review of the new Leagues of Votann rules- so click on the gallery above to see all the new 9th Edition rules from the Leagues of Votann codex!
Leagues of Votann 40k Rules Datasheets & Points
He’s the one named character in the book and has plenty of special rules and abilities. He gives serious re-rolls and allows things to count as an unmodified 6 (which works great with the battle tank). Then, you can only ever roll a 1 for damage against him.
This will be your psyker and has some pretty cool rules to stop Perils.
The champion is probably your hardest-hitting character and can really help you smash through the enemy.
This is basically your tech-priest with some additional rules and some cool wargear.
Lastly, for HQs is the Kahl, but remember, you can only have one of these in each detachment.
For your core troops, the Warriors can really have all kinds of wargear and weapons, and their datasheet is pretty strong. Plus they are core, and again have Void Armor like the rest of the army.
The Hearthguard are really tough with a great save, two wounds, and plenty of awesome wargear.
The Beserks hit super hard, have a bunch of attacks, and have some super strong weapons. However, they only have a 6+ save but can ignore wounds! They can also reroll failed charges and fight even if they die in combat!
These are the devastator-style unit for the army with some seriously big guns.
This is the smaller of the two vehicles in the army but is faster and makes a cool transport.
The bikers are also really interesting and add that little bit of speed to your army and have all kinds of weaponry.
This is kind of insane as it has all the weapons, is super tanky (puns!), and can even transport units! The Magna-Rail Cannon is insane because even though it’s one shot, it can transfer leftover wounds to other models.
So, if you’re up against some squad of vehicles, this could easily take two out with one shot. Even if you don’t upgrade it, it still has tons of shots and can take out all kinds of enemies.
Weapon Profiles
Reference & Glossary
We’ve kept the changes pretty simple…
There’s an increase in points for units across the army.
There are some huge changes here, and with the changes, we’re not sure if the Hekaton will be DOA or not; we’ll just have to wait and see on that. Here’s a quick summary of the points changes:
HQ:
- Uthar 140 – 160
- Einhyr 90 – 110
- Grymnyr 80 – 90
- Kahl 70 – 80
- Brokhyr Iron-master 80 – 90
Troops:
- Hearthkyn Warriors 11 – 12
Elites:
- Cthonian Beserks 22 – 30
- Einhyr Hearthguard 35 – 45
Fast Attack:
- Sagitaur 110 – 130
- Hernkyn Pioneers 30 – 35
Heavy Support:
- Hekaton Land Fortress 230 – 300
- Brokhyr Thunderkyn 35 – 40
There is a ton of increases, especially when you look at the Beserks and Hekaton. Going up 70 points and having the guns nerfed is no joke!
Then Hearthguard going up ten points is another biggie. Every unit is getting an increase, so these are pretty serious and shows GW either listened to the tournament community or didn’t test it out as much as they maybe should have.
Below are the original points costs for the Leagues of Votann:
So, for now, at least, we have “seen” lots of new models and rules for the Leagues of Votann Squats army!
If you love everything Squats, check out the latest on the new Leagues of Votann below.
- New 40k Squats Leagues of Votann Rules & Rumors
- Leagues of Votaan Squat Trikes Are Back!
- What the New ‘Votann’ Are in Warhammer 40k
- Leagues of Votann Miniatures & Rumors
Here’s the most up-to-date how-to-play review of the new Leagues of Votann rules- so click on the gallery above to see all the new 9th Edition rules from the Leagues of Votann codex!
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