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Free AoS Ironjawz Orruk Warclans Supplement Rules Download

ironjawz-warclans-orruks-age-of-sigmar-wal-title-hor-banner-1The new AoS Ironjawz Orruk Warclans rules supplement is available via free PDF download for all the latest AoS models!

These rules will also be in the new Dawnbringers book, but the supplement even has some pages of lore, so you might as well just get it all for free while you can. 

There are a decent number of new units this time, so if you play Ironjawz, you have plenty of new options to buff up your army! While there isn’t a big battleforce or Army box yet with all the new minis, you can pick and choose what you like. Let’s dive into the new rules.

Free AoS Ironjawz Orruk Warclans Supplement PDF Rules Download

The free PDF supplement download for all the new AoS Ironjawz Orruk Warclans models is from Warhammer Community.

Let’s start with the three new models on Maw-Gruntas you can build from the one kit!

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In battle, the Ironjawz make great use of the Unstoppable Momentum built up by these pigs. Unlike units with degrading profiles, Maw-gruntas are a slave to their own speed. At the start of every battle they have a momentum score of 1, which increases by D3 each time they run or charge – to a maximum of 6. You’ll have to keep moving, though, as it lowers by 1 at the end of every turn. 

Well, you want to run them as much as possible as this will not only increase their move but also their damage!

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A Maw-grunta’s Move distance and melee characteristics both increase with its current momentum score, so Ironjawz have to know their ABCs: always be chargin’. When their momentum score is 4 or more, they become a Headlong Charger who can run and charge, making it easier to keep your momentum high as your big pig crashes through unit after unit.

If you run them for a second time, then you have a good chance of getting up to four-momentum, meaning you can also charge them and get even more!

AoS Ironjawz rulesThe Tuskboss has a good profile with plenty of attacks and damage, especially when you get a ton of momentum. Then, if you contact the enemy first, you get to re-roll charges for all your other Maw-Grunta units on the battlefield.

AoS Ironjawz rules 2Carve a Patch can let you smash through units and deal a bunch of wounds!

AoS Ironjawz rules 3This version has a slightly worse profile but still has all the benefits of the Tusk Boss when it comes to abilities.

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AoS Ironjawz rules 6This is the leanest of the options and doesn’t have the crew, but it can still deal a decent amount of damage, is quite tough, and gets a different Monstrous Rampage. Flattened into the Mud can also force the enemy to strike last, which is always strong.

Ardboy Big Boss & Zoggrok Anvilsmasha Rules

AoS Ironjawz rules 7The Ardboy is really tough, with six wounds and a 3+ save. Then, he can dish out a decent amount of damage, but being able to issue Rally twice in the same phase is quite strong, and he brings back Ardboys on a 5+!

AoS Ironjawz rules 8He has a really good profile, has plenty of weapons, and all kinds of abilities. Giving units mortal wounds on hit rolls of 6 is pretty insane, especially considering this doesn’t end the attack, meaning they can deal with mortals and regular wounds at the same time.

Then, he can destroy Ward saves for the entire game, which is just an excellent rule.

Brute Ragerz & Weirdbrute Wrekkaz Rules

AoS Ironjawz rules 9Ragerz look quite good as they can run and charge, issue commands to themselves, oh yeah, and deal crazy amounts of mortals! The Wrekkaz don’t get as many options but are perfect for taking out big units.

Considering you’ll be getting six attacks from each, you should get a bunch of extra hits and be able to cut through swathes of infantry.

New Ardboys

AoS Ironjawz rules 10Ardboys are a staple in the army, so it’s nice to see them finally get a new kit. They are still quite formidable, can deal a decent amount of damage, and have plenty of great special rules.

New Ironjawz Points

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The Maw-Gruntas are all fairly expensive, but the Gougers are actually 90 points cheaper than their counterparts, so they might see some play. However, GW generally does a lot of point changes for the game, so we’ll see how long these stick around. Don’t get too settled in if you love or hate the points costs.

Click Here to Download the Rules!

What do you think about the new rules for the Ironjawz and the Orruk Warclans? 

Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today!

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!