The new AoS Realms of Ruin video game looks to have flopped, and the news of the weak release has tanked the publisher by almost 20%.
Frontier Developments issued a press release after a pretty lackluster launch of the game, and things don’t look great for them or the game right now.
AoS Realms of Ruin launched on November 17 and looked pretty interesting, but something didn’t translate to a big player base.
While 40k is more popular than AoS, games set in mortal realms have done well in the past. This game, however, isn’t catching on, and the numbers are pretty shocking.
Age of Sigmar Video Game Flop Tanks Publisher Almost 20%
Coming from SteamDB, Realms of Ruin Steam concurrent players peaked at 1,572 around the release date, but the numbers have dipped all the way to under 150 concurrent players on Valve.
On Steam, the reviews are mixed, with 66% of players giving the game a positive review. Part of the issue might be this game runs for $60, and while that’s nothing too insane for a new video game in general, it really only captures people who seriously want to delve into the AoS.
It seems to keep out more casual players who don’t know much about AoS or who may think it is more of a AAA title, so to speak.
Frontier is a pretty veteran studio with some big hits under its belt, including Zoo Tycoon, Planet Coaster, and the Jurassic World Evolution games. However, recently, they said they wanted to change the types of games they produce.
It’s been a tough couple of years for them as F1 Manager also far underperformed their expectations, and with this recent news of a flop, their shares dipped nearly 20% overall.
If you do like the game, don’t get too worried, as they promised they would continue to support the game with new content, fixes, etc. It seems they care about the game, and it shouldn’t just disappear.
With the issues around Realms of Ruin, they have adjusted their earnings from a goal of £108 million down to around £85 million. If they hit that goal, the company will lose around £9 million but will remain focused on all the games they currently have and release one new CSM game every year for the next three.
Despite the reduction in revenue guidance, the Board believes that the current market expectation for an Adjusted EBITDA* loss of around £9 million in FY24 remains achievable towards the upper‐end of revenue guidance as a result of the cost savings achieved through the Organisational Review and an improved gross profit margin percentage driven by revenue mix.
The Organisational Review continues to make good progress and is delivering cost reductions in line with expectations.
Unfortunately, with all the recent issues, they are laying off about 20% of their workforce (well, 20% of their operational costs, so we might see more high-end people leave). They also have a new Chairman as the current one has decided to step down from the board and “concentrate on other interests.”
Either way, this may not be so great for the future of Age of Sigmar games moving forward in general.
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