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Codex Necrons Spoiled – Rumor Tidalwave

By Rob Baer | January 26th, 2015 | Categories: Necrons, Warhammer 40k Rumors

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This may just be the next best thing to actually having the Necron Codex. Checkout today’s Necron Rumor Tidal Wave!

via The Tyranid Hive’s jackedup 1-26-2015

Guys there is a ton more – hit up the round up for the rest.

FULL NECRON RUMOR ROUNDUP

HQ
Anrakyr the Traveller
Cryptek
Illumninor Szeras
Lord
Nemesor Zahndrekh
Orikan the Diviner
Orikan Empowered
Overlord
Trazyn the Infinite
Vargard ObyronTroops:
Necron Warrior
ImmortalElites:
Deathmark
Flayed One
Lychguard
C’tan Deceiver
C’Tan Nightbringer
Triarch PraetorianFast Attack:
Canoptek Wraith
Canoptek Scarab
Destroyer
Heavy Destroyer
Tomb BladeHeavy Support:
Canoptek Spyder
Heavy Destroyer
Transcendent C’Tan

Vehicles:
Annihilation Barge
Catacomb Command Barge
Doom Scythe
Doomsday Ark
Ghost Ark
Monolith
Night Scythe
Obelisk
Triarch Stalker
Tessaract Vault

Lord of War
Imotekh the Stormlord

Necron Special Rules:

Renanimation Protocols – When a model with this rule suffers an unsaved wound, it can make a special reanimation roll to avoid being wounded. This is not a saving throw and can be used against attacks that state “no saves of any kind are allowed”. Reanimation protocols rolls may even be made against hits that cause Instant Death, but cannot be used against hits from Destroyer weapons, or an attack that states the model is removed from play.

Roll a D6 each time the model suffers an unsaved wound, subtracting 1 if the wound caused Instant Death. On a 5+, discount the unsaved wound. Modifiers to this dice roll can never be improved to better than 4+.

If a model has both reanimation and FNP, you can choose to use one or the other but not both.

Living Metal – A model with this special rule ignores the effects of crew shaken, but still loses a hull point. At the end of each of your turns, roll a D6 for each heavy or super heavy vehicle with this special rule that has less than its starting number of hull points, but has not been destroyed. On a roll of a 6 it regains a hull point.

Technoarcana is as follows:Chronometron – The model and his unit have 5+ invuln. against shooting attacksDispersion shield – Model has 3+ invuln., cannot claim Two Weapon bonus

Fabricator Claw Array – During shooting phase, instead of shooting, a model with the claw can repair a single friendly vehicle in base contact. D6 roll: on a 4+, restore a hull point or repair weapon destroyed or immobilised result, effective immediately.

Gloom Prism – Model and all units within 12″ have Adamantium Will.

Mindshackle Scarabs – During a challenge, model with the scarabs causes Fear. Ld. tests against the model are taken on 3D6.

Nebuloscope – model ignores cover when shooting

Phase Shifter  – 4+ invuln. save, but only for the model and not any chariot it rides on

Phylactery  – It Will Not Die, for both the model and any chariot it rides on

Resurrection Orb – Once per game, after an unsuccessful reanimation roll has been made for the model (or another model in the same unit), you can re-roll it and any other failed reanimation rolls (for the model and its unit) until end of phase.

Quantum Shielding – The vehicle has AV13 all around, but after the first penetrating hit, it falls back to the normal AV values.

Shadowloom – +1 cover save (6+ in the open)

Shield Vanes – 3+ armour save

Artefacts of the Aeons

Gauntlet of Conflagrator – Template, S7 AP2, Assault 1, One Use Only

Nightmare Shroud – 2+ armour save and fear. Once per game can force enemy unit within 18″ to take a morale check (Fearless and Know No Fear units are immune)

Orb of Eternity – See the Resurrection Orb above, except this also gives +1 to the reanimation rolls

Solar Staff – 12″, S5 AP3, Assault 3, Blind, Solar Pulse

Solar Pulse: Once per game, at the start of any turn, cancel night fighting for the turn. When activated, enemy units can only fire snap shots at the model and its unit until the staff bearer’s next turn.

Veil of Darkness – Deep strike. Once per game, can remove itself and its unit from the table and immediately deep strike somewhere else (even if locked in assault)

Voidreaper – S+2 AP2, Melee, Armourbane, Fleshbane, Master Crafted, Two Handed

FULL NECRON RUMOR ROUNDUP

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.