Let’s take a closer look at some of the bigger changes in these FAQs.
First off it looks like GW is trying to clarify how to move models to ‘in most cases’ prevent large multi-assaults.
They also clear up that double/double problem with tank hunters and rending (allll the 6’s). Plus some new restrictions on infiltrators.
Skimmers now cant jink if they are ‘huge’ vehicles or if they are immobilized.
Space Wolves seem like the big winners with the entry clarification of Cyber Wolves being Toughness 5 now! That’s a HUGE boon to larger groups of bikes and Thunderwolves.
The big clarification I’m still waiting for is the Necron Command Barge being able to restore hull points on a ‘5,6’ (It will not die) and on what looks to be a separate roll of ‘6’ for a separate rule with Living Metal.
About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.
Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of LostSouls.
With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.
While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.