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AGE of SIGMAR – New Rules REVEALED

By Rob Baer | June 30th, 2015 | Categories: Age of Sigmar, Warhammer 40k Rumors

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The Damn has burst wide open, come see the new rules for the AGE OF SIGMAR!

 New Rules & Lore items:

via Dr. Caligari 6-29-2015

– White Dwarf 75 states bases don’t matter and show a small Nurgle group with round and square bases.AoS World Information
– Nine Mortal Realms, all based on the eight colours of magic, and Chaos makes nine.
– Sigmar rules from Azyrheim, and when a Stormcast Eternal dies, he returns there.
– Four Great Alliances:
– Order: Stormcast Eternals, Steamhead Duardin (Dwarfs), Red Slayers (Mercenaries of sorts. Where the old Empire went?), Aelf, and Seraphon – reptilian warriors who appear out of nowhere.
– Chaos: Fully combined army – beastmen, warriors, daemons, *does* include the Skaven.
– Death: Undead.
– Destruction: Orruks, Grots, Ogors, and ravening beasts beyond count.Turn Sequence:
Hero Phase – Spellcasting and Command Abilities used here.
Movement Phase – Movement in inches, on warscrolls. 5″ seems like the new standard. Cannot move within 3″ of the enemy during the movement phase. Running is a d6 added to the distance. Flying ignores scenery and friendly models, but still cannot come within 3″ of the enemy. Units that start the movement phase within 3″ of the enemy can remain stationary or retreat (moving up to full movement away.)
Shooting Phase – Units that ran or retreated may not shoot. Roll to hit and wound as normal.
Charge Phase – Within 12″ of enemy. Could not have ran or retreated that turn, nor be within 3″ of enemy. Roll two dice and that’s your charge distance. Must end within .5″ of enemy or charge fails and no models move. No charge reactions.
Combat Phase – Charge or units within 3″ of enemy unit. Two steps: 1.) Pile in, may move models in unit up to 3″ towards closest enemy model. 2.) Attack with melee weapons.
Battleshock Phase – 2d6 + Casualties. For each point the total beats the unit’s bravery, one model flees and is removed from play. Bravery is +1 for every 10 models in the unit when the test is taken.Attacking Rules:
Pick attacking unit, and target unit.
1. Hit Roll. No WS vs WS, all to hit rolls are the same regardless of who target is. Based on Warscroll.
2. Wound Roll. No S vs T, all to wound rolls are based on weapon on attacking unit’s Warscroll.
3. Save Roll. Save on Warscroll, modified by attacking unit’s weapon Rend value.

 
Via Dr. Caligari 6-29-2015
White Dwarf
– WD 74 WILL include a free Stormcast Eternal.
– WD 74 will include all four pages of AoS rules in it.
Rules
– There are no point values in Age of Sigmar.
– All units will be represented by warscrolls.
– If your side is severely outnumbered, there are several “Sudden Death” objective you can pick from that success will result in your victory.
– Warscrolls have all the rules for the models with them.
– New models will come with warscrolls in their boxes.
– Army books are gone.
– Bases will not matter.
– Measurement is based on closest point of the models. (So yes, a sword that thrusts well past your base is where you’ll be measuring from.)
Rules Pics Are Out
There is a set of partial rules pics that corroborates most of this stuff, so it’s probably correct.  You can find it on Facebook and in the Lounge Roundup below.
 

The compass is spinning, which way is up. It’s a crazy world out there folks, we’ve never seen anything like this before.

Age of Sigmar Roundup

It’s getting, It’s getting, It’s getting, a little hectic…. 

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at the Las Vegas Open, each of which attracts thousands of players from around the world.

 

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the 2011 Adepticon 40k Team Tournament. He was even featured for his painting in issue #304 of Games Workshop’s White Dwarf Magazine.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.