I collected up the latest and greatest sets of the Tau rumors from BoLS and Faeit all in one place. As we see more and more chatter about Tau and Daemons, it makes you wonder what might be next.
My money’s on Daemons, but hey wasn’t there supposed to be a flyer thing coming out soon, lol?
Remember kids these are only rumors…
From Faeit, courtesy of BoLS.
Another set of rumors coming from the Bols Lounge this morning for Tau. Inside you will find an approximate date to the timeframe for the playtest rules we have been seeing and more.
Please remember that these are rumors
via Stickmonkey on Bols Lounge
The information I recently provided BigRed comes from a late 2012 playtest, I believe Oct or Nov timeframe.
The psychic defense boost I mentioned was described as Tau are just harder to target with warp powers, they have very little presence in the warp. I asked my source more on this, and he said during playtest all Tau got a DtW reroll. Tau in Suits got a 5+ DtW.
The Kroot monster is very cool looking, but I fear rules wise its going to suffer from Pyrovore syndrome. Its expensive, and shortlived. A beast in CC, but it’s hard to get it there. Roughly the size of a Maulerfiend, its like a hybrid between the Krootox and the Great Knarloc. Beaked head. 4legged. Over muscled. Kinda apelike pose and body structure.
The “uber-suit” is NOT at all like a wraithlord. It is not suited for CC, and really cant be outfitted for that role. Last I saw the T was only 7, but others are saying it is T8. I was talking about it with my source earlier and he made mention of the plasma weapon having ignore cover and thinking it will be the load out of choice. He felt that it was very balanced points to capability wise for its role in the codex. Visual wise it is definitely in line with the battle suit. Reminds me a lot of the old BattleTech line merged with Tau aesthetic.
Profile I saw was WS3 BS5 S5 T7 W3 I3 A2 L8, again a lot of noise with differing statlines, so the final stats wont be known until we see the book..
I don’t think the Vespid Scooter made the cut. It was in a number of early drafts, kind of like the genosian fighters in Star Wars. Yes, flying creatures with a flying vehicle… Named after a famous motorized bike…. 80s GW may have done this, not 10s.
Tau bits seem to keep coming out of the woodwork, and here is the very latest on the Tau Happenings. Included are stealth and crisis suits, fire warriors, the sky ray, and equipment.
Just to be aware, these are mentioned as being very early rumors (ie playtesting).
via Stickmonkey over on the Bols Lounge
Caveat: Many of these are said to be “in process”. Don’t look for *exact match* rules to survive to the printed codex.
Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.
Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.
Sky Ray: Last edition’s trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).
Fire Warriors: Same nasty gun. Still BS:3, but with a Shas’O can upgrade unit to BS:4.
Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.
Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH – look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.
Networked Markerlights: A longer range twin linked version. Vehicles only.