fbpx JOIN LOGIN JOIN

Changes To Turn Priority: Age of Sigmar 2.0

By Wesley Floyd | May 16th, 2018 | Categories: Age of Sigmar, Warhammer Rumors & News

celestant prime hor wal sigmar stormcast

Turn priority is changing in Age of Sigmar 2.0 second edition, but the dreaded double turn is still here to stay. Checkout the latest and how it will work along with spell interaction now.

Warhammer Community has just released an update on how players will determine who takes that dreaded double-turn in Age of Sigmar 2.0

Turn Priority Now:

Long War dice Green

Age of Sigmar has this mechanic we all know and love called turn priority. At the end of the battle round, players roll off and the higher roller can choose who goes first. If the higher roller just completed his turn, he can pick himself to go first making it the “double turn”.

AOS 2.0 is bringing in a re-worked version of turn priority.

Previously, players would roll off to determine who gets to decide who gets the first turn in each battle round, with the winner getting to choose. This works in much the same way in the new edition, but now, if the players get a draw, the player that went first in the previous battle round wins the roll.

AOS 2.0 Turn Priority

aos turn chart

In practice, this means that you’re somewhat less likely to get hit by a double turn, while if you do have priority, you’ll have a bit more control over when your opponent gets theirs. If you’ve just had a great turn, you might want to give your opponent priority to give yourself a chance to get a double turn later on in the game, for example.

We all love double turns when we get them but when our opponent gets them,  it’s a heart dropping, b hole clenching experience. So with tie rolls being in the player’s favor who went first, we won’t see as much devastation from double turns on the tabletop. Or will we…?

Going Second Has its Benefits?

malign sorcery

Remember those awesome persistent spells we know are on the way? They will interact with the turn sequence in an interesting way too, which we’ll learn more about in a future article.

Being double-turned by your opponent may not be so bad when you have a giant mouth made of spell juices chomping at their ankles.

What do you think about this new mechanic of rolling for turn priority? How do you think the spells will interact with double turns? Let us know in the comments over on Facebook.

aos 2.0

Catch the latest on Age of Sigmar 2.0

About the Author: Wesley Floyd

Wesley Floyd

Wesley Floyd headshotJob Title: Staff Writer

Joined: 2018

Socials:@RealmbrushPainting

About Wesley Floyd: Wes has been in the Warhammer hobby since 2015 and joined the Spikey Bits writing team in 2018. He is known for his satirist takes on trending topics and imaginative yet amazingly affordable hobby solutions to painting Warhammer miniatures.

Imperial fanboy, tabletop fanatic, and the self-proclaimed King of Sprues. He knows for a fact that Mephiston red is the best-tasting paint and is the commission painting equivalent of a Wendy’s 4 for $4.  If you like what he writes and want to contact him or have your tabletop minatures painted (to a mostly okayish standard), message him on Instagram.