Prepare to see half-naked redheads running through your ranks with big axes and even bigger beards. Fyreslayers faction focus Age of Sigmar 2.0 is here!
Walking beards that can hit like a Mack truck are getting the spotlight on today’s Faction Focus from Warhammer Community.
Why Play FyreSlayers?
Their armor consists of a helmet and runes drawn on their body. They’re the shortest badasses you’ll see in the game because they don’t care about your arrows (even though they might be effective). They just want to AXE you several questions up close and personal.
Fyreslayers in 2.0
Fyreslayers have always had a collection of badass heroes to choose from, but now with the ability to use everyone’s command traits, you can buff a whole slew of different units with things like Inspiring Presence, At the Double, and Forward to Victory.
Previously, Fyreslayers armies would only be able to benefit from one command ability, based on which Hero they picked as a general. Now, you can harness the full extent of your Runefather’s and Runeson’s powers, whether you’re adjusting your strategies on the fly or holding back to stack several benefits on the same unit. For example, an Auric Runeson on Magmadroth’s Furious Onslaught – which lets Fyreslayers roll 3 dice when they charge, discarding the lowest roll – with an Auric Runefather on foot’s Lodge Leader ability – which lets Fyreslayers pile in up to 5″ – is ideal for getting a large unit of Fyreslayers into position and effectively surrounding an enemy target.
Fyreslayer Artifacts
Fyreslayers are getting access to some artifacts to help deal mortal wounds or to make them into an even bigger bearded beat-stick
This seems alright because you don’t have to worry about dealing any mortal wounds to yourself. It’s basically a 50/50 free mortal wound. It has a shorter range for what most armies would like, but Fyreslayers want to get close anyway so you shouldn’t have any problems finding a target to throw glass vials of blood at.
This will more than likely be devastating considering how devastating Fyreslayers are in combat. We will probably be watching heroes hitting and wounding on 2s. The D3 mortal wounds to yourself is a little scary but hey, that’s only on the roll of a 1.
Be on the lookout for more Fyreslayer articles popping up. We’ve only seen a few of the perks they’ll be getting in Age of Sigmar 2.0.
Missed the other faction Focuses featuring the Slaves to Darkness and Ironjaws? Warhammer Community has already shown that they are getting some nice touches to one-up your opponent.
Everchosen & Slaves to Darkness
Slaves to Darkness are one of the most versatile factions to play in AoS because they can be allied with anything Chaos related. You really can’t go wrong with these guys.
Warhammer Community shed some light on a new warscroll battalion that has the power to put turn order in your favor.
The Everchosen, in particular, have a deadly advantage in the new edition with the Overlords of Chaos warscroll battalion. Made up of Archaon, a Gaunt Summoner and a unit of Varanguard – all great units in their own right – this formation means that turn priority is always fifty-fifty, rather than providing either player with an advantage, as well as letting you know if you’re going to get a double turn or not.
Matched play fans will be pleased to know that several units have had their points reduced, including Archaon, the Varanguard, and the Chaos Warshrine – you’ll be able to find these in this year’s edition of the General’s Handbook (which we’ll be previewing in full in time).
Curious to see how Archaon would work in the new edition? Warhammer Community also said:
We’ve had loads of questions about Archaon’s command ability in the new edition, and how it will function with heroes all being able to use their unique command abilities. Archaon will be receiving some small changes in the new edition, but his command ability will remain almost unchanged – and will still be one of the most powerful in the game.
If you were wondering how the Ironjaws would look after being ported into AoS 2.0, don’t be worried.
Warhammer Community posted some information and they actually got a buff in the form of a new spell that we know you’re chomping at the bit for.
Why Play Ironjawz
Ironjaws are the tanks of AoS. they can take a lickin’ and keep on kickin’. But don’t forget they can lay down a beatin’ until you stop breathin’. One bonus to playing Ironjawz is that if your charging unit killed an enemy unit, you can pick a different unit to fight before your opponent even gets to do anything. Orks may not be the brightest but they are very good at bashing ‘eads.
What’s even more great news is that These “Ardboyz aren’t losing any of their artifacts, command traits, and warscroll battalions. Maw-krushas and Gordrakk are also getting a point reduction even though we don’t know how much of one.
Fans of Maw-krushas will be pleased to know that these iconic monsters have dropped in points for matched play games, as has Gordrakk himself –so you can now fit More-crushing into your army…
Ravening Hunger
Hopefully, you’ve seen this picture floating around the web. This is one of those interactive spells that last longer and can move around the table. The stats of this thing are pretty nasty.
The first thing that comes to mind is the horrible bravery all Skaven have. If this spell passes through a Stormfiend unit that is only bravery 6, that makes its bravery 5. If it kills a Stormfiend, the units’ bravery is basically 4 and that means there’s a lot of room for a 100 point model to run away.
We don’t know the casting cost or movement chart on this spell yet so that could change its outlook. But this is definitely giving the Orcs a nice edge.
After seeing this tidbit of information, what else do you think will be coming next in AoS 2.0, and what other artifacts would you like to see the Fyreslayers get? Let us know over in the comments on Facebook
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