It’s the next big thing on GW’s release schedule! Check out the Open, Narrative, and Matched Play rules for Warhammer Warcry, the AoS Skirmish game.
Spotted on Imgur, the gems from the Warcry core book have been circling around the web. We’ll be jumping into what an Open Play game looks like first.
Open Play Games
Looking at Open Play, there are going to be two different game modes. The coalition of Death and Triumph & Treachery.
The coalition of Death Deployment
Essentially, Coalition of Death forces you to split/compose your Warbands into three organizational groups (Hammers, Shields, and Daggers). These named groups are going to be limited to deployment and scoring options. As the game rounds advance, the objectives for each player randomly change so you’ll just have to make the most of the hand you’ve been dealt.
Triumph and Treachery games also force you to split your Warbands into three groups of Hammers, Shields, and Daggers. However, these games are designed for three to four players (just like the Warhammer Fantasy supplement of yesteryear). Once everyone has their Warbands mustered, they will also need to pick a Victory Condition and a Hidden Agenda that is known only to themselves.
Triumph and Treachery Hidden Agenda
The Hidden Agenda selections help give each player a chance to earn more victory points through secret means. Be careful because this game mode is going to be as much of a mind game as it is a tabletop game.
Narrative Campaigns
Narrative Campaigns are another game mode option for Warcry fans! You can spread out games over days or weeks and keep track of territories and Warband Aftermath. As each game progresses, you’ll earn glory points which your Warband can spend on a variety of different things.
Warband Campaign Tracker Example Sheet
You’ll need a Warband tracker to keep your information neat and organized but make sure you check out all of the details on the campaigns in the link above.
Matched Play
Matched play is a different beast. You will only need to draw a Terrain and Twist card. Instead of drawing a deployment card from the deck you’ll get in the Warcry Starter Box, you will need to pick a battleplan from the book (there’s a total of twelve to choose from). These are designed to be the most evenly-balanced deployment/objective combinations for the sake of competitive play.
Two Battleplan Examples
One important thing to note is that the deployment pictures still use the hammer, shield, and dagger combinations that were talked about earlier.
Overall, it looks like every Warcry game is going to force you to split your Warbands into groups of three. These have different battlefield roles that limit them to certain deployments and scoring. Ultimately, this is going to allow for even more complexity and challenge to the game.
With all this being said, how good of a general do you think you will be? Which Warband are you going to master first?
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