GW is bringing a ton of new rules previews to fans of Chaos in the new Wrath of the Everchosen book. Check out what’s lying in wait next!
Warhammer Community dropped a hefty preview showing off fourteen different rules coming to the different factions of Chaos inside Wrath of the Everchosen.
Wrath of the Everchosen Rules Previews:
It doesn’t matter which Chaos god you prefer to fight for on the tabletop, you’re all getting something new. There’s a lot to go over so let’s jump in.
Legion of Chaos Ascendant
If you prefer soup over steak, potatoes, and green beans, Legion of Chaos Ascendant might be the army option you’ve been holding out for. Coming inside Wrath of the Everchosen, this army option lets you pull from units from every Chaos god and throw them into one collective force.
The Legion of Chaos Ascendant is an all-new faction letting you mix and match the daemons of each Chaos God. Our recommendation? Take the “big four” named Greater Daemons – Kairos Fateweaver, Skarbrand, Rotigus and Shalaxi Hellbane – for a truly epic alliance.
Knights of the Empty Throne
With the Knights of the Empty Throne, all Varanguard units get the Hero keyword! Take one massive unit of the blighters and stock them up with your chosen command trait and artefact of power from the bespoke lists.
If you don’t mind paying for the Varanguard models, you can have each of your Varanguard act as a Hero. In all honestly, that’s an awesome fluffy rule. Each model is packed with detail and in the lore, is a champion in their own right.
The Flayed
For your Flayed models, you’ll want to look for the biggest, most important skulls you can find on the battlefield. If a Flayed unit manages to kill a Hero or Monster, Khorne gives them +1 to their save, which is a pretty big deal. The only catch is that you can’t stack this to be a 1+ save, unfortunately.
The Baleful Lords
This is pretty self-explanatory. Add Bloodthirsters to your list and then apply them directly to the enemy’s army. GG.
Unbound Flux
Unbound Flux forces are perfect for those fans of Tzeentch that love blowing stuff up with warpfire – so, all of them. When an Unbound Flux Daemon Wizard deals mortal wounds with a spell, you’ve got a chance to deal even more…
Cult of a Thousand Eyes
Sticking to the realm of Tzeentch, with this ability, you can make it so your general is fairly tough to kill. If you’re playing against an opponent who loves to hunt your heroes, you might have to force him to spend an extra turn or two killing your general off for good. This is decent, but you could potentially heal 1 wound on a 5+, which isn’t super great.
Munificent Wanderers
Papa Nurgle wants to give everyone a gift. And if you keep your general stuck in around massive blobs of something like Plaguebearers, for each 6 that your opponent rolls to hit dishes out a mortal wound right back at them. Your enemies will be killing themselves more than likely quicker than they can kill you. Honestly, this is looking to be very powerful in the right scenarios for board control.
Droning Guard
For a bit of early game control, you can bring your Drone units up 4″. It’s not huge, but can help you grab those outlying objectives a bit easier.
Blessed Sons
At the Double is a free 6″ run roll for a unit within 12″ of your general. With Nurgle being notoriously slow, having a free 6″ in your back pocket is definitely nice. Just remember that you won’t be able to charge after you do this.
Drowned Men
For the Drowned men command ability, Kneel Before the Plague is essentially an iffy -1 rend on a single unit in your army. It’s definitely not the strongest. However, we also got another rule previewed from the Warhammer AoS Facebook the other day as well:
On top of a “meh” command ability, each Rotbringer will almost always be doing a mortal wound when they die, which is nice if you spam your mortals of Nurgle.
Lurid Haze
Moving into deployment shenanigans, with Lurid Haze’s Billowing Mists ability, you’ll be able to redeploy up to three units from your army using the old out-flanking rule at the end of your first movement phase. Imagine plopping down multiple Keeper of Secrets 9″ away from the enemy before your first turn is even over (if that is even a thing in the new book).
Faultless Blades
If you’re going to be doing some head-hunting in your games, you can add +1 to attacks that target heroes after they charge. This is pretty strong, but for a more aggressive list, the Billowing Mists from above probably has a few more uses.
Scarlet Cavalcade
If you like to take MSU’s and want to game a strat where you charge multiple units of your army to fight, you can add a +1″ bonus, which is pretty nice. However, with AoS alternating combats regardless of charges, this can be really risky. You might be throwing away a unit each time.
Legion of the First Prince: An Army for Be’lakor
Last, but not least, we’ve got an army just for Be’lakor! This army list writes itself thanks to its unusual and powerful ability that makes Be’lakor particularly awesome when surrounded by a sufficient crowd of adoring servants. Grab Be’lakor and a max-sized unit of Plaguebearers, Daemonettes, Bloodletters, Horrors and BAM – you’ve got a very solid army indeed.
This seems like a meme more than anything. For true fans of Be’lakor, you’ll be able to take an entire Daemon soup army to give him some bonuses. If you blob up units around this guy, he can reroll hits and wounds (which is nice). But you have to have one of each unit within 8″ of him. And if he’s supposed to be getting into melee, it might be difficult to do. On top of that, he can pass any wounds off on a 4+. This is also cool, but with some armies being able to fling mortal wounds like nobody’s business, only blocking 50% of the damage still may not be enough.
Ossiarch Bonereapers Rules Teased
Coming from Warhammer AoS’ Facebook once again:
Wrath of the Everchosen features Siege Warfare rules for loads of Warhammer Age of Sigmar factions – check out how the Ossiarch Bonereapers fight!
Teasing a bit of the Siege Warfare rules coming in the book, Ossiarch Bonereapers will also be slightly tankier in the first turn when they are attacking. However, if they are a defender, they ignore Starve rolls in the Siege phase…What could that all mean?
Overall, it’s safe to say that Chaos is getting a ton of support in the new book. And after looking at what’s just been previewed, which rules set will you be trying first?
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