fbpx JOIN LOGIN JOIN

GW Teases 40k Apocalypse Space Marine Rules

primaris book cover hor space marine wal

Kicking off the 40k Apocalypse teaser train, Space Marines are leading the charge. Check out their specific rules and tricks.

Warhammer Community started off the faction previews with Space Marines and their tactics and playstyle. Let’s check out what our boys in power armor will be doing.

40k Apocalypse: Space Marine Faction Focus Preview

apoc SM 1

Nothing has changed for them on the basic rule-front. They still have the Know no Fear which is a pseudo-fearless rule that can actually make more of your guys run away…

Robbie G is Still Good

robouteLet’s take a look at Robbie G next. While he may be small in comparison to the horrifying Warmachines that are bound to pop up in Apocalypse games, he’s still a beatstick and a master tactician.

apoc sm 2

As far as Robbie G goes, he’s able to melt through any kind of enemy he touches. With a 4+ SAP and 4+ SAT, that means that’s all he has to roll higher than on a D12 whenever he hits something (no matter what it is). He could chop the ankles right off of a Warhound if he manages to get to it.

Plus, Destroyer doubles the number of blast markers you put on enemy units.

apoc sm 3

On top of Big E’s sword, he has the ability to give you more asset cards and even change the orders on a detachment.

Repulsor Executioner

repulsor executioner 2

 

apoc sm 4

The Laser Destroyer and Macro Plasma Incinerators have some uniquely different profiles that allow it to be useful in any battlefield role. The Heavy Laser Destroyer is definitely more suited towards armor as it only hurts infantry on a 9+ (rolling on a D12). Meanwhile, the plasma is a solid option for both targets.

apoc sm 5

As long as it moves under half of its full movement, you get to shoot everything twice. This little hovering dakka box might be something you want to invest in when it hits the shelves.

Astartes Command Assets

soulbound space marine wal hor

In Apocalypse, every army has access to Command Assets – tactical plays that represent your grand strategy that can change the tide of battle. Each Faction can use universal Command Assets, or Faction-specific choices that represent their distinctive abilities and the character of their sub-factions. 

apoc sm 6

This Command Asset goes one of two ways. It can help Salamanders auto-hit. Or any Adeptus Astartes can use this to reroll a hit roll. Obviously, this belongs in the hands of Salamanders over the latter.

apoc sm 7

As for the Psyker assets, your Psyker can debuff the enemy’s armor save by 2 within 12″ of him. As we saw earlier, Primaris Intercessors have a 6+ armor save so this asset can get silly quick.

All in all Space Marines are looking powerful and unique. But we have to remember they are only the tip of the iceberg. Stay tuned to check out what other factions are getting in 40k Apocalypse as time goes on! Let us know what you think about the Space Marine’s rules in the comments of our Facebook Hobby Group. 

About the Author: Wesley Floyd

Wesley Floyd headshot

Wesley Floyd

Job Title: Staff Writer

Joined: 2018

Socials: @RealmbrushPainting

About Wesley Floyd: Wes has been in the Warhammer hobby since 2015 and joined the Spikey Bits writing team in 2018. He is known for his satirist takes on trending topics and imaginative yet amazingly affordable hobby solutions to painting Warhammer miniatures.

Imperial fanboy, tabletop fanatic, and the self-proclaimed King of Sprues. He knows for a fact that Mephiston red is the best-tasting paint and is the commission painting equivalent of a Wendy’s 4 for $4.  If you like what he writes and want to contact him or have your tabletop minatures painted (to a mostly okayish standard), message him on Instagram.