fbpx JOIN LOGIN JOIN

Knowledge Bomb- It’s a bird, it’s a plane….

Most people don’t seem to understand how skyfire works when it comes to shooting with fliers.Typically people like to shoot them at anything without regard whether their target is a flier or not. That however, is wrong. At the start of the shooting phase, fliers must declare if they are going to use the skyfire […]

Read More
By Master Shake | October 14th, 2013

There’s More Terrain in 40k Than You Think!

Most people are unaware of exactly how many types of terrain there actually are in the Warhammer 40k main rulebook.They seem to forget that there is a plethora of other types besides hills, ruins, and area terrain.   Let’s review a couple of the lesser known ones….  Ammunition Dump: Any model within 12″ of an […]

Read More
By Master Shake | October 7th, 2013

Knowledge Bomb- Rock, Paper, Centurions?

If 40k wasn’t truly a rock-paper-scissors kind of game, the new space marines hit the shelves and cemented it as such. Some of the most popular (and powerful) units in the game right now are broadsides, riptides, wraithknights, and wave serpents. There is one answer to all of them from the new book- centurions. Both […]

Read More
By Master Shake | September 30th, 2013

Knowledge Bomb- Grav Wha?!

Eldar players have had it good for the last couple of months, between serpent shields and holo-fields they’ve been pretty hard to bring down. Space marines and their grav weapons are about to put an end to that. When a grav weapon fires at a vehicle and rolls a ‘6’ for its penetration roll, it […]

Read More
By Master Shake | September 19th, 2013

Club Dice- Cheat to Win, or Ignorance is Bliss?

Everybody at some point or another has played with, or played against somebody with those goofy looking dice with a club symbol or something else engraved on a facing in lieu of the traditional 6 pips. When watching those dice roll, you likely noticed how they wobble and just roll funny. There is a reason- […]

Read More
By Master Shake | August 27th, 2013

Two Shields are Greater Than One- Knowledge Bomb

Welcome to the segment here on Spikey Bits, where we go over some rules clarifications and “gotchas” for 6th Edition. Many players in 40k have odd characters and such that allow them to mix saves- say a wolf guard terminator in gray hunters, or Coteaz in an assassin unit. People generally do this to allow all saves […]

Read More
By Master Shake | August 2nd, 2013

Gamer Voodoo- Sacrificial Dice!

Welcome to a new segment on Grotzilla! where I discuss certain things people do to improve there game in an unusual manner (or so they think).I mean cause our gamer rituals are all very scientific and have of course been proven to work, most of the time. To kick it off, I’ll post up what I do […]

Read More
By Master Shake | March 10th, 2013

Grey Knight Paladins- Where is the love?

Is the honeymoon over for Grey Knight Paladins?  Since the release of the Grey Knight codex back in 5th edition, people have thought paladins were an extremely powerful unit.It wasn’t because people thought they were an insanely good close combat unit, or the level of firepower they could put out, but because of wound allocation […]

Read More
By Master Shake | March 5th, 2013

GK Tactics- Where Did All The Assassins Go?

Let’s revisit one of my personal favorites, which if you remember my orkwisition, you know to be Death cult assassins. Death cult assassins are what I believe to be hands down the best close combat unit in the game when properly supported. With the release of 6th edition more and more people have shelved these […]

Read More
By Master Shake | March 20th, 2019

Knowledge Bomb- Psychic Powers: Picking Your Poison

Welcome back to the segment here on Spikey Bits, where we go over some rules clarifications and “gotchas” for sixth edition 40k!I realize that we’re all still kinda learning all the nuances of this ruleset, so this should help all of us I hope. Plus with all the FAQ changes and recent Codex releases, it doesn’t get any Not […]

Read More
By Master Shake | November 30th, 2012

Mind Blown- Shooting at Vehicles

Welcome to the segment here on Spikey Bits, where I go over some rules clarifications and “gotchas” for 5th Edition. I realize that there may only be less than a year left for this rules set, but there is still tons of time for gaming! Not to mention there are a  few big tournaments left to attend […]

Read More
By Master Shake | April 29th, 2012

Secret Tech: Black Templars 2k list

With the release of the most recent FAQ, Black Templars have become quite the force to be reckoned with.Since their storm shields now offer a 3++ save all the time rather than the 4++ in close combat they used to, they are indeed excellent. The best thing, however they have to offer is army wide […]

Read More
By Master Shake | March 3rd, 2012

Assaults, Going to Ground, and Grenades- Oh My!

Welcome to the segment here on Spikey Bits, where I go over some rules clarifications and “gotchas” for 5th Edition. I realize that there may only be less than a year left for this rules set, but there is still tons of time for gaming! Not to mention there are a  few big tournaments left to attend […]

Read More
By Master Shake | February 26th, 2012

I Can Ride a Bike with No Handle Bars…

Welcome to the segment here on Spikey Bits, where I go over some rules clarifications and “gotchas” for 5th Edition. I realize that there may only be less than a year left for this rules set, but there is still tons of time for gaming! Not to mention there are a  few big tournaments left to attend […]

Read More
By Master Shake | February 19th, 2012