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NEW PICS – Cities of Death & Blood Angels Dataslates

By Rob Baer | December 16th, 2014 | Categories: Blood Angels, Necrons, Warhammer Rumors & News

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The new dataslates set off quite the buzz yesterday, especially the new Blood Angels one that lets you assault out of deep strike.

Dust off those rule books and start theory hammering, because it seems like we’ll be seeing more on this one very soon.

Here’s the full write up on the spoiled dataslates courtesy of Faeit, and some new pics of the Cities of Death cards via Forge the Narrative.

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Here are the formations from White Dwarf 47

ba-data2Angels Wrath Intervention Force
1 Vanguard Veteran Squad
2 Assault squads

The formation must be placed in reserve and a single roll brings them in from reserves. Drop the Vanguard first, and the Assault Marines do not scatter if placed within 6″ of the Vanguards.

Any enemy units within 6″ of this formation after deepstriking, suffer a S4 hit for each of their models within 6″. The enemy unit also acts as they are in difficult terrain for their next turn.

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Angels Fury
3 Tactical Squads -10 models each with a free teleport homer upgrade and must be embarked in stormravens at the beginning of the game.
3 Stormravens

if there are at least 2 models from this formation with teleport homers within 12″ of a teleport homer, then the squad does not scatter. 

The unit can enter reserves round 1 and makes a single reserve roll for the entire formation. You can re-roll it.

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Flesh Tearer’s Blood Rain Strike Force
1 death company squad
1 vanguard squad
1 assault squad
1 furioso dreadnought
1 storm raven gunship

All models must be equipped with jump packs or be in the stormraven

The formation gets the Crusader special rule, and on any turn the formation disembarks from the stormraven, they can re-roll their charge and get rage.

Jump pack models in this formation must start in reserve, but can re-roll their reserve roll. They come on with a single roll. Any unit from this formation that comes in by deep strike, gains counter attack and fearless until the start of your next turn. 

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Mephrit Dynasty Resurgence Decurion
2 units of Necron Warriors
2 units of Immortals
1 Monolith

at the start of each movement phase the monolith can repair fallen models within 6″. d6 for warriors d3 for immortals. They get placed within 6″ of the monolith, and cannot take the squad above the starting size of the unit.

Keep up with all the latest on the new Dataslates and Shield of Baal HERE

About the Author: Rob Baer

Rob Baer

 rob avatar faceJob Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.  Rob has won many Warhammer 40k Tournaments over the years, including the Adepticon Team Tournament and American Team Tournaments, and is on a first-name basis with almost every major company in the space.

He’s all gaming all the time. With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. He advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1908s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.