Come see the top 5 reasons that Tau NEED an update to 7th edition, stat!
When their current codex hit, the Tau were the pinnacle of the 40k meta. Casual players embraced them because they were robots, and had some really awesome fluff – Farsight anyone? It also didn’t hurt that their new battlesuit models were amazing looking, and that Riptide was one of the coolest looking kits in a long while.
WAAC players embraced them immediately too, and started making ridiculous monstrous creature death stars (plus quite possibly breaking 6th edition 40k in the process). Some of these players experienced unprecedented success on the tournament circuit with this ONE list, and faded out as 7th edition level the playing field back again only a few years later.
C’est la vie, C’est la gare.
But now in the era of 7th Edition hyper releases, what is wrong with the Tau? Let’s take a look.
5). Ignore Cover – A great mechanic still in 7th, but it’s no where what it used to be back in 5th/6th Edition. Very much the flavor of Tau, I think this mechanic is their mainstay, but it perhaps another rule to pair off of in a synergistic manner.
4). All the Re-Rolls!! – Another great hallmark of the Tau that I feel has it’s place in the army, however in a world of D weapons, super heavys and Colossals, it would benefit from higher strength weapons!
3). How Strong? – The bane of Tau’s existence currently is high armor, high toughness big baddies. They can do VERY little against Land Raiders, Knight Titans, and Colossals without dropping in on them dangerously. Regardless of if they land their descent, they usually get picked back up very quickly… I feel like they need their Strenght 10 back to help with this.
2). Not in the face! – If you manage to actually close with the Tau, chances are they will crumble to whatever actually hits them regardless of their uncanny overwatch abilities. I realize some of you out there may scoff at this statement but death stars, and even a 10 man assault terminator squad with Feel no paint and some 2+ armor characters in the front can crush a whole tau battle line in just a few short turns.
1). Battle Brothers? – The studio took away just about every good Battle Brother paiting for them, and while at the time of 6th it was a good idea perhaps, today it may not be so bad honestly. They need some sorta buffs to stay relevant, and perhaps a Feel No Pain here and there too. I gotta admit this one may be a stretch and when the new codex drops may not even be necessary, but it’s worth a mention IMHO.
Well did I hit all the points about why they need an update? Feel free to leave it below about what you think may need to be changed about the Tau!
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