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Warhammer 40k: Pariah Nexus Mission Deck Cards & Changes

new warhammer 40k pariah nexus missions secondaries objectives 2Your guide to everything in the Pariah Nexus Mission Deck, cards, Tournament Companion, layouts, and secondary changes for Warhammer 40k 10th Edition!

40k Pariah Nexus Mission Deck & Tournament Companion: Review Guide

Updated August 27th, 2024, by Rob Baer, the Pariah Nexus Mission Deck is back in stock on Games Workshop’s Website after selling out day one in June.

pariah nexus mission deck back in stock

With new deployment rules, mission objectives, and even pop-out objective tokens, the Pariah Nexus Mission Deck and new 10th Edition cards are set to revolutionize how you play Warhammer 40k. This review guide will help you understand the latest deck changes in Pariah Nexus and make the most of your 10th Edition Warhammer 40k games from the new deployments, missions, and secondaries. Here’s a link to each section of the updates so you can jump to what interests you the most!

Overview of the Warhammer 40k Pariah Nexus Mission Deck

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So, what’s new with the 40k Pariah Nexus Mission Deck? For starters, we’ve got a whole new set of primary and secondary missions that focus on Battleline units. This means your rank-and-file troops are more important than ever. Gone are the days of relying solely on elite units to carry the day. Now, your core warriors will have to step up and perform crucial tasks to secure victory.

The mission deck and 10th Edition cards also introduce new deployment rules and fresh mission objectives that offer a balanced challenge for both competitive and casual players. The emphasis on Battleline units brings a new strategic layer to the game, encouraging players to rethink their army compositions and tactics.

40k Pariah Nexus Mission Deck Summary, Review, & FAQ

Warhamemr 40k 10th Edition hor wal title gw schedule new releases

Games Workshop is releasing a new Chapter Approved: Pariah Nexus Mission Deck and cards for 10th Edition of Warhammer 40k this summer, rotating out the current mission deck on June 22nd, 2024.

There are new fresh cards for deployment, mission rules, objectives, and, of course, the Secret Missions, along with nifty pop-out objective tokens and deck rules.

  • What’s Changing: The new mission pack will introduce new primary, secondary, and secret missions, along with new deployments, refreshing the game and offering a balanced challenge for hobbyists.
  • Focus on Battlelines: The new primary missions focus on BATTLELINE units, providing benefits and opportunities for core rank-and-file warriors, such as raising banners and gaining additional Victory Points. 4. The three new primary missions challenge the speed and endurance of armies in new ways, offering diverse strategies for players to consider.
  • Improved Timing: The updated secondary missions aim to improve communication about when and how points are scored. They involve tasks like booby-trapping terrain features, securing board edges, and targeting specific enemy units.
  • Secret Missions: The addition of Secret Missions introduces a new element of hidden objectives, allowing players to earn extra Victory Points if they fulfill the card’s special condition by the end of the game.
  • Players of All Types: The changes and additions to the missions are expected to bring a fresh and balanced challenge to the game, catering to both tournament players and casual gamers.

Key Changes from Leviathan to Pariah Nexus Review Guide

World Eaters ImageOne of the biggest changes in the Pariah Nexus Mission Deck and 10th Edition cards is the shift away from gambits to secret missions, which we will review below. These secret missions are hidden from your opponent until the end of the game, adding an element of surprise and strategy. If you’re behind on the primary mission, a well-timed secret mission can turn the tide in your favor.

Another major update is the inclusion of new primary missions that challenge the speed and endurance of your army. For example, the Terraform mission rewards players for performing special actions on objectives, regardless of control.

This means you’ll need to decide whether to secure quick points or focus on long-term control.

Core Rule Changes & Their Impact

Balance Dataslate 15Hey, just a heads up – the June 2024 Balance Dataslate has dropped some serious updates to the core rules of Warhammer 40,000. They’ve basically amped up the rules to make it more tactical and fair. And yeah, we’ve got the deets on the rule changes right here!

New Missions, Objectives, & Deployments

You’re in for a treat with our Warhammer 40k Pariah Nexus Mission Deck review guide. The new missions spice things up with new primary, secondary, and secret missions, along with new deployments.  Check out these new mission types and objectives to see how they’ll shake up your games.

New Primary Missions

new warhammer 40k pariah nexus missions secondaries objectives 1 10th Edition mission cards

The new season of missions for Warhammer 40k is back with a bang, taking us to the Pariah Nexus. The new Mission Rules really give Battleline units a chance to shine, as half of these missions are all about the core rank-and-file warriors of Warhammer 40k.  This means you can do cool stuff like Raising Banners, getting extra Victory points (VP) for the Secondary Mission, or making moves to the enemy’s flank right at the start of the game with Rapid Escalation.

Having a solid Battleline roster is crucial because it lets your tough troops do more than just sit on backfield objectives. The three new primary missions in the 10th Edition mission cards will really test your army’s speed and endurance in fresh ways. Terraform, in particular, can mess up slow or defensive forces by rewarding Victory Points to the player who makes a special action on each objective first, regardless of whether they maintain control or not.

Pariah Nexus Primary Missions 1-10

The new Pariah Nexus Primary Missions deck features a mix of classic favorites and fresh challenges. Some old missions like “Supply Drop” and “Take and Hold” are back without a scratch, but others have been given a facelift or replaced entirely. Say goodbye to “Priority Targets,” “Sites of Power,” and “Vital Ground,” as they’re officially off the roster.

Here are the new missions on the block:

  • Unexploded Ordnance: Remember “Servo Skulls”? Well, this is like the upgraded version. You’ll be moving objectives around with a lot more strategy, earning up to 8 VP for getting them into your opponent’s zone.
  • Burden of Trust: This mission is all about holding the line. Score 4 VP for each objective you secure outside your deployment zone, and you can score an extra 2 VP for keeping a unit on guard.
  • Terraform: Get ready to get your hands dirty with this action-based mission. Terraform objectives outside your zone, and you’ll keep raking in VP even if you lose them later. The trick here is to act fast and hold strong, as this mission can give the first player a serious edge.
  • Linchpin: This quirky mission has you focused on holding your home turf. You’ll score 3 VP for keeping your home objective, but if you lose it, you can still score big by controlling other objectives.

Second, the original missions that have been tweaked:

  • Scorched Earth: This one’s all about setting things on fire, metaphorically speaking. You can score a hefty 5 VP per marker, with the potential to rack up 25 VP for burning objectives. The burning action wraps up at game’s end, and as long as you’re in control, you’re good to go. Going second? No problem—you can still cash in by torching an objective in the final turn.
  • Purge the Foe: Now you’ll grab 4 VP for holding more objectives during the Command phase, and another 4 VP for out-killing your opponent at the end of the round. But there’s a catch—no more getting the upper hand by going second in round one.
  • The Ritual: In this mission, you’re all about placing objective markers like you own the place. It’s easier to spread them out across the table now, but don’t get too comfy—your markers can’t be clustered up like before, making it a bit harder to hold multiple objectives with a single unit.

Now players have to choose whether to go for quick points and secure a steady income or exploit an opponent’s rush to gradually gain control of the battlefield and earn a bigger score for occupying objectives throughout the game. They’ve shaken things up quite a bit from the old Leviathan GT pack.

Pariah Nexus Mission Deck Mission Rules:

Pariah Nexus Mission rules

  • Smoke and Mirrors: Lets you stash a unit into Strategic Reserves after deployment without worrying about point limits—up to 500 points in a 2,000-point game.
  • Adapt or Die: This is a game-changer for those playing Fixed Missions—it lets you swap out a secondary card once per battle. If you’re playing Tactical, you can draw an extra card twice per game when selecting a secondary mission and ditch the one you don’t want.
  • Fog of War: Gives everyone cover in the first round and bans most Core Stratagems right out of the gate, except for New Orders. So, no using Smokescreen, Grenades, Fire Overwatch, or Command Re-roll on turn one. This could seriously change how you deploy your forces.
  • Inspired Leadership:  If your Warlord is out of the deployment zone, friendly units nearby get a boost to their Battle-shock tests. This one is a bit of a head-scratcher…
  • Hidden Supplies: The only familiar face here, which brings back that extra objective marker in the middle of the table.

Then there are five more rules tailored for BATTLELINE units:

  • Rapid Escalation: In the first round, you can bring in BATTLELINE units from Strategic Reserves during the Reinforcements step, though they can’t drop into the enemy’s Deployment Zone, and the total points can’t exceed 200 in a 2,000-point game.
  • Swift Action: BATTLELINE units can perform an action even after Advancing or Falling Back.
  • Raise Banners: Score an extra VP at the end of your turn if your BATTLELINE unit controls an objective marker, but once you’ve raised a banner there, you can’t do it again on that marker.
  • Stalwarts: These units can still shoot if they perform an action and can do so even if they’re up close and personal with the enemy.
  • Prepared Positions: BATTLELINE units can use Go to Ground and Heroic Intervention for free.

So, whether you’re tweaking your strategy or scrambling to keep up, these mission rules are set to keep every game interesting.

Pariah Nexus Mission Deck: Secondary Missions

40k Mission pack 4 10th Edition mission cards

Check out the revamped Secondary Missions. They’ve got a fancy new design aimed at making it crystal clear how points are scored, especially for those missions with different rewards for Fixed and Tactical Missions. Now, these missions involve some pretty sneaky tasks like setting traps, securing board edges, and taking out specific enemy units that your opponent has singled out for destruction. It’s a bit of a double-edged sword though, because going after those elite units is a challenge, but it also puts a big target on their valuable heads.

You’ve got 18 options, with a mix of old favorites, some with a fresh coat of paint, and a few entirely new kids on the block. These missions fall into two main camps, Fixed, and

Fixed Secondary Missions:

Pariah Nexus Secondary Missions 1-9

Now there are nine fixed missions in the deck (two more than before).  Some can even be tossed out if they’re just not gonna happen, reducing the chances of getting stuck with a dud. Outside of Assassination, most don’t offer extra points for tactical over fixed. But don’t worry, they’re more adaptable now.

Kill Secondaries

  • Assassination: Take down a character for 4 points (5 if you’re tactical). Bonus if your opponent runs out of characters.
  • Bring it Down: Major revamp here. Now you score for each enemy MONSTER or VEHICLE unit you destroy, with extra points for bigger ones. No more turn limit, and you can discard it if there’s nothing to shoot at. This makes it tougher for some armies, like Chaos Knights, to cough up points too easily.
  • Cull the Horde: Score big (5 points) for wiping out an enemy INFANTRY unit with a bunch of models or wounds. Like Bring it Down, it’s not capped per turn and can be discarded if there’s no valid target.

    Positional/Board Control Secondaries

    • Behind Enemy Lines: Get points for having units in your opponent’s zone, and reshuffle if you draw this turn 1.
    • Engage on All Fronts: Simpler than before. Just get your units into three or four different table quarters for points.
    • Storm Hostile Objective: Control an objective your opponent held or take over one they didn’t for 4 points. Now you can choose to reshuffle if it’s not ideal on turn 1.

    Action Secondary Missions

    • Cleanse: Earn 2 points for cleansing one objective outside your zone, 4 for two. But each unit can only handle one objective now.
    • Establish Locus: The old Deploy Teleport Homers, but now you get fewer points for dropping one near the center of the table. Only certain armies will make the most of this.
    • Recover Assets: A new one where you get your units to complete actions in different zones. Scoring seems easier, but the action itself can be tricky and countered, so it might not see much competitive play.

    Tactical Secondary Missions:

    Pariah Nexus Secondary Missions 10-18

    A mix of old and new, with some tweaks. Notably, you can use the New Orders Stratagem more than once per battle, helping tactical players avoid getting stuck with bad draws.

    Board Control/Positional Secondaries

    • Area Denial: Now less insane. Get 2 points for holding the center without enemies close by, or 5 if you really lock it down.
    • Extend Battle Lines: Score for holding objectives in both your zone and No Man’s Land.
    • Secure No Man’s Land: Control one or more objectives in No Man’s Land for points.
    • Defend Stronghold: Still the same and still not great, especially since it can’t be drawn on turn 1.

    Kill Secondaries

    • No Prisoners: Earn 2 points for each enemy unit you destroy, capped at 5.
    • Overwhelming Force: Score for taking out enemy units near objectives, up to 5 points.
    • Marked for Death: Your opponent picks three units, and you score 5 points for destroying one or more.

    Action Secondaries

    • Sabotage: A new mission where you can start an action in No Man’s Land for 3 points or in the enemy’s zone for 6.
    • Containment: Another new one, where you score for completing actions near battlefield edges, with a max of 6 points. Watch out for deployment maps that might let you accidentally hit your own edge.

    That’s the gist of it—some old tricks, new twists, and a few totally fresh plays to keep things interesting.

    Secret Missions Replace Gambits

    40k Mission pack 5In Secret Missions, players keep their objectives hidden from opponents until the end of the game. With a choice of four missions, players must use deductive skills to figure out and block the enemy’s plans. At the end of the third Battle Round, players can choose to undertake a Secret Mission if their Victory Points from the Primary Mission are less than or equal to their opponent’s.

    There is no randomness with Secret Missions; you just get to pick one. If players manage to fulfill the card’s special condition by the end of the game, they will earn 20 victory points (VP).

    Secret Missions How to score
    Command Insertion Ensure your Warlord is within range of an objective you control in the enemy deployment zone.
    War of attrition Get a Battleline unit into the enemy deployment zone and either eliminate the enemy Battleline or confine all their Battleline to their deployment zone.
    Unbroken wall Secure three or more objective markers located outside your deployment zone.
    Shatter Cohesion Wipe out the enemy, or ensure every enemy unit is battle-shocked, below half strength, or more than 3” away from all objective markers.

    However, there’s a limitation – players who choose a Secret Mission cannot score more than 20VP from their Primary Mission. Typically, players can score up to 50VP from the Primary Mission, so pursuing a Secret Mission will restrict their total potential points to 40VP, even if they succeed.

    Players must carefully consider whether it’s worthwhile to switch tactics and potentially forgo their Primary Mission for the chance to earn extra points.

    40k Mission pack 6 10th Edition mission cards

    The other two Secret Missions are especially beneficial for armies that experience a resurgence late in the game and can capitalize on an opponent’s rapidly deteriorating army. “Shatter Cohesion” involves aggressively weakening or outright destroying every unit in the opponent’s army while preventing any survivors from reaching objectives.

    Alternatively, “Unbroken Wall” rewards points for capturing at least three objectives outside of the deployment zone for those who prefer to control as much territory as possible towards the end of the game.

    Deployment Maps

    Pariah Nexus Deployment Zones

    The Pariah Nexus Mission Deck introduces some fancy new deployment rules to spice up the game. One cool change is the introduction of deployment zones of different shapes and sizes, making things interesting for players.  You might find missions with long, narrow deployment zones that force you to spread your forces thin or compact, central zones that make you huddle up and go on the defensive. Either way, you’ll need to secure and hold objectives, leveraging their strategic importance to gain Victory Points.

    lvo tables tournament warhammer event

    The new mission types, deployments,  and objectives in Warhammer 40k games add some extra spice and strategy. Players gotta put on their thinking caps and strategize to tackle the challenges thrown at them by the Pariah Nexus Mission Deck and Tournament Companion now!

    Pariah Nexus Mission Deck Retail Price: $35 CAD $41.00

    Quick Order Links: | Amazon | Dicehead Games | Bazooka Games | Frontline Gaming| Element Games (UK) | Noble Knight GameseBay| or | Games Workshop’s Store. This site contains affiliate links, and Spikey Bits earns from qualifying purchases.

    40k Mission pack 10th Edition mission cards

    Buy The New Mission Deck

    The Pariah Nexus Mission Deck and Tournament Companion are here, bringing a fresh set of challenges and opportunities to the battlefield. As we say farewell to Leviathan, this new mission pack introduces primary, secondary, and secret missions designed to keep your games fast-paced and varied. The new 10th Edition mission cards should really make your games feel fresh!

    Warhammer Games Workshop 40,000 - Objective Set: Pariah Nexus
    1 Reviews
    Warhammer Games Workshop 40,000 - Objective Set: Pariah Nexus
    • Games Workshop - Warhammer 40,000 - Objective Set: Pariah Nexus
    • A set of six durable objective marker discs, including the 3" scoring distance.
    • Streamlined design makes it simple to see who contests and controls each objective.
    • Each objective lays flat on your gaming board, with a textured base to reduce slipping.
    • English (Publication Language)

    Last update on 2024-09-04 / Affiliate links / Images from Amazon Product Advertising API

    Tips & Tricks: Big Changes and The Focus on Battleline Units

    custodes header hor wal minaitures models

    The new primary missions in the Pariah Nexus Mission Deck really shine a spotlight on Battleline units. These bad boys are now more essential than ever, stepping up to play a crucial role in snagging victory points and completing mission objectives.

    Battleline units are the real MVPs in Warhammer 40k, and we’ll show you how to make the most of them to crush the competition on the battlefield.

    Battleline Units in Primary Missions

    Indomitus Necron Warriors & Royal WardenIn primary missions, Battleline units are no longer just objective holders. They are now the big shots in your strategic plans. Missions like Raising Banners and Rapid Escalation reward Battleline units for specific actions, such as grabbing objectives or pushing into enemy territory.

    For example, in Raising Banners, Battleline units can earn extra Victory Points by capturing and holding objectives. This makes players want to throw their Battleline units out there aggressively, rushing to score those key points.

    Similarly, in Rapid Escalation, you can stash 10% of your units in reserve and bring them in from any edge on turn one, as long as they are not in the enemy deployment zone. This rule gives your Battleline units a chance to swoop in and make a big impact right from the start.

    Examples of Effective Battleline Units

    orks new boyz

    Ok, so now Battleline units are a big deal. They’re tough and can do a bit of everything on the battlefield, unlike those specialized units.

    To really take advantage of this, you need to know which Battleline units will give you the upper hand. Let’s check out some cool examples from different factions.

    • Space Marine Intercessors: Check out these tough units that can really hold their own on the battlefield. They can adapt to different roles and stay effective throughout the fight.
    • Necron Warriors: These guys are tough as nails and can take a beating while holding objectives. Good luck getting rid of them with their Reanimation Protocols keeping them going strong.
    • Ork Boyz: These dudes overwhelm enemies with sheer numbers and charge into battle like there’s no tomorrow. They’re like a wrecking crew when it comes to securing objectives.
    • Tyranid Termagants: These little guys are great at swarming objectives and keeping the pressure on enemy forces. Plus, you can field a ton of them to take on multiple objectives at once.
    • Astra Militarum Infantry Squads: These cost-effective units provide solid fire support and can handle tactical roles with heavy weapon teams. They’re your versatile go-to squad!

    Titanic Units: Bigger and Better

    Imperial Knights Tactical

    Yup, Titanic units just got a massive buff. They can now perform actions and shoot in the same turn. Yep, your big boys are about to become even more fearsome.

    Dust off those colossal models and get them ready for action! Just keep in mind they can’t overwatch anymore.

    OC 0 Zero Units: A Small Setback

    nurglings

    On the flip side, OC 0 or Zero units are losing the ability to perform actions. Poor Nurglings, they’ll have to find new ways to be useful. It’s a small change, but it could have a big impact on your strategy.

    Pariah Nexus Tournament Companion: Terrain Layouts & Deployment Changes

    warhammer 40k tabletop miniatures terrain gaming wal hor

    The Pariah Nexus Mission Deck and Tournament Companion shake things up with fresh missions and big changes to terrain layouts and deployment rules- we’ll have a look at them all in this review guide.  These updates aim to level up the game experience by impacting how battles are fought and how armies are deployed.

    Overview of New Terrain Layouts

    terrain layouts pariah nexus 10th Edition mission cards

    The new terrain layouts come with all the deets and guidelines for precise setup. No more arguments about where to put stuff—both players have a fair shot at using the battlefield to their advantage.

    Pariah Nexus Tournament Companion Insights

    Pariah Nexus 3 Pariah Nexus Tournament Companion 10th Edition mission cardsCheck out the Pariah Nexus Tournament Companion – it’s a game-changer for Warhammer 40,000. This guide brings in new rules, cool terrain setups, and mission presets that guarantee fair and epic games.

    Recommended Terrain Layouts

    Pariah Nexus terrain layout 1 Pariah Nexus Tournament Companion The Pariah Nexus Tournament Companion has awesome terrain layouts that emphasize balanced lines of sight, strategic cover, and varied terrain features. Best of all, they ensure that no single army can dominate the battlefield just because of good terrain placement.

    For instance, Layout 1 has a central ruin and strategic terrain pieces that block line of sight and provide cover. This layout really makes players think about their moves.

    terrain layout 2 pariah nexus Pariah Nexus Tournament Companion 10th Edition mission cards

    terrain layout 3 pariah nexus Pariah Nexus Tournament Companion 10th Edition mission cards

    terrain layout 4 pariah nexus Pariah Nexus Tournament Companion

    Layouts like two and four each bring their own challenges and fun, making every game different and exciting.

    Mission Presets for Competitive Play

    Pariah Nexus Tournament Missions Pool Title Pariah Nexus Tournament Companion 10th Edition mission cards

    The Pariah Nexus Tournament Companion has these cool mission presets that make setting up a breeze and keep games fair. These presets come with primary and secondary missions, as well as rules, so everyone has a consistent experience. For instance, the missions offer challenges like Take and Hold, Scorched Earth, and The Ritual, each bringing something different to the table. Plus, many of these missions are all about Battleline units, so you’ve got to have a well-rounded army.

    Pariah Nexus Tournament Missions Pool Pariah Nexus Tournament Companion 10th Edition mission cards

    These presets also come with specific deployment zones and terrain layouts to make sure each match starts on an even keel. This consistency is super important for competitive play since even tiny advantages can make a big difference in the game’s outcome.

    Pariah Nexus Mission Deck FAQ

    Pariah Nexus

    To top it off, there’s a Pariah Nexus Mission Deck FAQ. This will clear up any confusion about specific card interactions. The FAQ will be updated regularly, so any new questions during the season will be addressed here, too.

    You can download the Pariah Nexus tournament companion here!

    Embracing the New Meta

    The Pariah Nexus Tournament Companion and Mission Deck are a game-changer for Warhammer 40k. They’ve got killer terrain layouts, mission presets, and fair guidelines to level up your gameplay. Be sure to embrace these tips, tweak your strategies, get those reps in, study the new 10th Edition mission cards, and crush it in your next game!

    Affordable Ruins Terrain Set is a Must-Have for 10th Edition Pariah Nexus

    Pariah Nexus 40k Terrain feature

    Your Warhammer 40k 10th Edition games need this affordable ruins terrain set, which is perfect for Pariah Nexus missions and won’t break the bank. This terrain set is your one-way ticket to creating immersive battlefields and adding the functionality of the Pariah Nexus mission deck to your games

    Here are the latest updates from the Warhammer 40k universe and tabletop game!

    What do you think about all the changes from the new Pariah Nexus mission deck review guide for 10th Edition Warhammer 40k?

    About the Author: Travis Pasch

    Travis Pasch

    travis pasch writer headshot profile bioJob Title: Head Writer & Editor

    Socials: @paschbass 

    About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

    Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

    Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!