GW just dropped the following juicy morsels about how the new Crimson Kings plays (mostly):
Source GW (Warhammer Community)
In the game, Magnus is a Lord of War choice for a Chaos Space Marines force. As you would expect, his rules are formidable indeed, with a statline to rival anything in Warhammer 40,000. He can contemptuously smash a Space Marine hero into pulp or slice a Wraithknight in half.
But it’s in the psychic phase that Magnus really comes into his own (in fact, we’re considering just changing the name of the phase to “Magnus’ phase”). The Crimson King knows no fewer than 15 powers, and is able to cast them with an ease no one else can match. He even has his very own power, Gaze of Magnus, a spell powerful enough to send a Baneblade to oblivion.
Magnus is not easy to destroy, either. As well as having 7 Wounds, and Toughness 7, his Crown grants him a respectable 4+ invulnerable save which combines with his Daemon of Tzeentch rule to grant re-rolls of ones. This can be bolstered further when included as part of a dedicated Thousand Sons Detachment (more on those later this week.)
Very interesting, remember GW just ruled you can Jink overwatch fire, so NBD in theory to assaulting there (except if he goes last into cover). I would imagine he will have additional options to buff his save, as he is just a FMC and not a gargantuan creature.
Many questions still remain like: how many points is he, how many powers can he cast a turn, and what are his wargear abilities?
What We’ve Seen Rumored for Tzeentch:
100% Grade “A” rumors, remember to add salt to to taste folks..
Source: Faeit (via 4chan)
Psychic Powers
New Lore of Change, all powers force successful dtw rolls have to be re rolled
Primaris: +2 to invulns, passed saves reflect s3 ap3 blind hits back
1: Re roll all to hit rolls for one unit for one turn
2: Pick the result of one dice in your turn
3: A unit’s weapons gain Force
4: 3d6″ S: d6 AP: d6 Assault d6 Witchfire
5: You and opponent roll off then add the number of WC you want to spend. Loser takes the difference in totals in Perils rolls.
6: 12″ S: D AP- line, starts at -2 on the D table but you can spend extra warp charges to offset thisMagnus gets the Rubric too, 12″ Nova that works like Mind War and transforms things it kills into new 1k Sons/Spawn
Units & Formations
The book will have 9 new unit entries. Some are new, some are updated with adjusted point cost and new options:
Magnus
Ahriman
Exhalted Sorcerors
Rubicae
Scarab Occult Terminators
Tzaangors
Pink Horrors
Blue Horrors
Brimstone Horrors(Yes you read that right, updated rules for Horrors as well. The book in general will be a Tzeentch like Daemonkin, featuring all sorts of Tzeentch Daemons as well.)
There are 10 formations within the book and inside the detachment.
There are 6 CSM formations and 4 Daemon Formations.There are Updates to Daemonic Loci as well as Icons of Chaos. The Aspiring Sorcerer and Scarab Occult Sorcerer have multiple wargear options.
The Tzeentch Discipline is added. There are also all 4 Traitor Marine Psychic Disciplines inside.Magnus, Ahriman, Exalted Sorcerers, Scarab Occult Sorcerer as well as Aspiring Sorcerer all have access to 11 Disciplines (all 6 BRB Disciplines, all 4 Traitor Marine Disciplines, as well as the new updated Tzeentch.)
Finally Ahriman is able to Cast powers of his Corvidae Cult ???? as well as many, many more.
So there you have it folks. What do you think? Wishlist or real? Leave your comments down below, we’d like to hear what everyone has to say about the latest word on the street!.