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GW Reveals Cities of Sigmar Freeguild Cavaliers Rules & Sprues!

cities-of-sigmar-new-army-box-age launchGW revealed a bunch of new rules for the Cities of Sigmar Freeguild Cavaliers, along with the multi-part sprues!

We’ve been seeing rules, models, and leaks for months now for the Cities of Sigmar, so the new stuff should be right on the horizon! However, it’s always nice to see rules ahead of the release; that way, you can decide what to pick up next! 

We saw some huge rule leaks, but these are the second rules in a while from GW that weren’t included in the leak, so it’s nice to get something totally different. Let’s jump into the new rules and sprues.

GW Reveals Cities of Sigmar Freeguild Cavaliers Rules & Sprues!

The new rules and sprues for the Cities of Sigmar come from Warhammer Community.

Freeguild Cavaliers Rules

Their Devastating Charge is bolstered by their heavy barding, shattering bones and shields alike as they plough through defensive lines, allowing the riders to strike their foes with hammers, axes and swords, all of which have their Damage and Rend characteristic by increased by 1 on the charge.

Timely use of orders enable the brow-beaten warriors of the Cities of Sigmar to punch up in battle against the most fantastical foes of the Mortal Realms, and commanders that can keep up with thundering Cavaliers to issue these vital orders are a necessity.

If they charge, they are going to do a lot of damage with three attacks each at Rend and Damage 2! You definitely want them to be charging, as without it, they will be far less effective.

Freeguild Cavaliers Rules 2

The Freeguld Cavalier-Marshal is just the person for the job, their lofty station unencumbered by the burden of command. Despite this immense weight, when using the “Their Finest Hour” Heroic Action, these unflappable heroes will bellow a cry of For Sigmar, Charge! to light a fire in the bellies of their allies, adding a full 3” further on the charge for anyone within earshot.

Adding 3″ to a charge is pretty insane, so it looks like you should be able to take advantage of the rule above far more often.

Freeguild Sprues

Freeguild Cavaliers Rules 3

While the Castelite formation is the stock-in-trade of most Cities of Sigmar expeditionary forces, it isn’t uncommon for a full complement of mounted warriors to take to the field in order to rout the most formidable foes. With this in mind, the Warhammer Studio have made the Freeguild Cavalier kit one of the most flexible in the range, with an eye-watering number of combinations that defy cataloguing.

The sprues look great, and as GW said, they come with a ton of options!

Freeguild Cavaliers Rules 4

 

Freeguild Cavaliers Rules 5

The sprue contains five upper body constructions that combine horse and rider, and these can be mounted on any of the five lower body sub-assemblies. Five tails, pieces of saddle furniture and head armour polish off the mount, and unlock huge variations of steeds. 

This is an exciting way to make the sprues, as the tops and bottoms can be combined any way you like, which gives you tons of variety.

Freeguild Cavaliers Rules 6

On top of that, each rider can be equipped with one of five weapons and shields, one of five unhelmeted heads, or five helmeted heads with a choice of visor up, or down. Not content with this, the team also packed in options for the Arch-Knight Champion, and a Cavalier Herald, creating a dream of a kit for fans of armoured cavalry.

It seems like each rider will have a ton of options, so there will be plenty to sink your teeth into when building this kit!

Click Here For The Latest on the Cities of Sigmar

What do you think about these new GW previews for the Cities of Sigmar sprues and rules?

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!