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GW Reveals New Cities of Sigmar Battletome Orders Rules

cities-of-sigmar-new-army-box-age launchGW revealed how you can keep those pesky mortals in line with the new Cities of Sigmar Orders rules- check them out!

We’ve been seeing rules, models, and leaks for months now for the Cities of Sigmar, so the new stuff should be right on the horizon (rumors say basically next week)! However, it’s always nice to see rules ahead of the release; that way, you can decide what to pick up next! 

We saw some huge rule leaks, but these are the first rules in a while from GW that weren’t included in the leak, so it’s nice to get something totally different. Let’s jump into the new rules.

Cities of Sigmar Get New Orders Rules Revealed By GW!

The new Cities of Sigmar rules come from Warhammer Community.

Cities of Sigmar orders

It works like this. Just after the priority roll has been made, a Cities of Sigmar army can issue one order to each friendly CITIES OF SIGMAR HERO on the battlefield, with no more than three heroes able to receive the same order. These are issued in secret, using the tokens which come with every Cities of Sigmar battletome, and remain face down until they are revealed leaving the enemy general to second-guess them until the last possible moment. 

Unlike Imperial Guard orders, these are secret and are only revealed at the appropriate time. This is an interesting mechanic to add to the game, as it gives you some hidden ways to surprise your opponents.

Cities of Sigmar orders 2

Advance in Formation can be revealed at the start of the movement phase, adding 3” to the Move characteristic of any CITIES OF SIGMAR unit that starts within 3” of the HERO with the order. CASTELITE units like the Freeguild Fusiliers and Ironweld Great Cannon can take up fortified positions even if they moved.

This is huge for the new Castelite Formation, as they aren’t really meant to move. So you can issue this order a few times and get your units moving without breaking the fortified positions.

Cities of Sigmar orders 3

Even the most mushroom-addled Gitz will soon notice that several extremely beleaguered humans are bellowing battle-defining orders to their followers, and will start singling them out. The response is simple – the Return Fire order can be revealed by a CITIES OF SIGMAR HUMAN HERO who has been targeted by a shooting attack, allowing a unit within 3” to immediately unleash a retaliatory volley – even if success comes at the cost of their commander’s life.

There are some pretty wild shooting units in the Cities of Sigmar army, so this can be huge and force your opponent to think twice before ever shooting at your heroes.

Cities of Sigmar orders 4

Clever use of orders can turn the tide of battle, and Marshals who have survived enough battles to hone their tactics are a rare and well-protected breed. Their lofty station comes with plenty of benefits, including a fabulously feathered Griffon, and from atop these winged steeds they easily communicate multiple orders with Tactical Acumen, taking two orders at the start of the battle.

Lastly, certain heroes can get more than one order, which is just excellent and can increase their efficiency.

Click Here For The Latest on Cities of Sigmar

What do you think about these new GW previews for the Cities of Sigmar and rules?

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About the Author: Travis Pasch

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Travis Pasch

Job Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!