If the Necrons had rockstars it seems like they would be the C’tan, because everyone wants to know whats going on with them!
The 40k Necron rumorfest continues with the C’tan and friends. Is this perhaps how they will work in the new book?
Via Faeit 1-24-2014
C’Tan Special PowersNote that the datacards include a deck of the c’tan powers so you can shuffle those and draw a card instead of rolling.All powers are 24″ except the Tesseract Vault which has a range of 48″. Tesseract Vault powers are are the same strength and ap, but longer ranged and other changes noted below.
1. Powers of the C’tan
Antimatter Meteor -S8 AP3 lg blast
-Tesseract Vault Apoc Blast2. Cosmic Fire – S6 AP4 lg blast ignores cover
-Tesseract Vault Apoc blast ignores cover3. Seismic Assault – S6 AP4 assault 10 strikedown
-Tesseract Vault Assault 20 strikedown4. Sky of Falling Stars – S7 AP4 assault 3 lg blast barrage
-Tesseract Vault assault 6 apoc barrage5. Time’s Arrow – SD AP1 precision shot
-Tesseract Vault assault 2 precision shots6. Transdimensional Thunderbolt -S9 AP1 Tesla
-Tesseract Vault assault 2 Tesla*Tesla: When firing this weapon a to hit roll of 6 causes 2 extra hits. Snap shots dont do extra hits.
C’tan Unit Overview:
The C’tan are not generalized into one generic unit like some people are concerned. Each gets its own entry and costs around the same point costs of a Land Raider, with the Transcendent costing an extra 10pts which also carries with it an extra wound giving it a 5 wounds. I would of expected a higher toughness, but S7 and T7 is all around. Transcendent has an additional Strength.
Powers of the C’tan work like this; Pick your target and then roll for power.
All of them share some powers of eternal warrior, and fearless, Immune to natural law- ignoring terrain, and Necrodermis- 4++ and exploding on death-any models within d6″ suffer S4 AP1 hits.
The biggest differences are in their remaining powers
Nightbringer- fleshbane and Gaze of Death targets non-vehicles 12″ and takes AP2 wounds equal to 3d6 minus leadershipDeceiver- hit and run, Dread-enemy units within 12″ -2 leadership, and Grand Illusion- after scouts redeploy d3 units within 12″and the deceiver through normal deployment or put in reserves.
Transcendent- Deepstrike, and Writhing Worldscape- open ground in 6″ is difficult terrain.
via warseer’s antaonix 1-25-2015
I got some news from my source. I translate it to english. “reanimation protocol now activates like Fantasy’s ward save. if you failed a Armor save or cannot make armor save, you immediately make a reanimation protocol roll. It still 5+.”
“Also, resurrection orb is now one use only. If you use it, you can reroll current phase’s protocol.” “Doom scythe’s Death ray changed to S10 ap1 Small template Weapon.”Hi guys, New information for the necron here. Again, I just translated it to english. I’m not native speaker so please understand poor translation1. Reanimation protocol changed like Fantasy’s ward save. Can be used at Instant Death.
2. Resurrection orb now gives reroll of current phase’s protocol. One use only.
3. Lychguard and Praetorian guard’s point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.
5. Praetorian’s magic stick’s range increased to 12”
6. Triarch stalker now have ability which increasing nearby unit’s BS.
7. At start of Each turn, Nemesor Zandrek pick one of the Warlord trait of Codex or rulebook and use it until next turn.
8. He still applies nearby enemy unit’s special rule to himself.
9. All the fliers nerfed. Point increase and Weapon’s power decrease.
10. Cryptek is now HQ slot.
11. Mss got serious nerf.