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NECRON RUMORS – C’Tans & Units Overview

By Rob Baer | January 25th, 2015 | Categories: Warhammer 40k Rumors

Necron Wallpaper

If the Necrons had rockstars it seems like they would be the C’tan, because everyone wants to know whats going on with them!

The 40k Necron rumorfest continues with the C’tan and friends. Is this perhaps how they will work in the new book?

c'tan necron

Via Faeit 1-24-2014

C’Tan Special Powers 
Note that the datacards include a deck of the c’tan powers so you can shuffle those and draw a card instead of rolling.

All powers are 24″ except the Tesseract Vault which has a range of 48″. Tesseract Vault powers are are the same strength and ap, but longer ranged and other changes noted below.

1. Powers of the C’tan
Antimatter Meteor -S8 AP3 lg blast
-Tesseract Vault Apoc Blast

2. Cosmic Fire – S6 AP4 lg blast ignores cover
-Tesseract Vault Apoc blast ignores cover

3. Seismic Assault – S6 AP4 assault 10 strikedown
-Tesseract Vault Assault 20 strikedown

4. Sky of Falling Stars – S7 AP4 assault 3 lg blast barrage
-Tesseract Vault assault 6 apoc barrage

5. Time’s Arrow – SD AP1 precision shot
-Tesseract Vault assault 2 precision shots

6. Transdimensional Thunderbolt -S9 AP1 Tesla
-Tesseract Vault assault 2 Tesla

*Tesla: When firing this weapon a to hit roll of 6 causes 2 extra hits. Snap shots dont do extra hits.

C’tan Unit Overview:

The C’tan are not generalized into one generic unit like some people are concerned. Each gets its own entry and costs around the same point costs of a Land Raider, with the Transcendent costing an extra 10pts which also carries with it an extra wound giving it a 5 wounds. I would of expected a higher toughness, but  S7 and T7 is all around. Transcendent has an additional Strength.

Powers of the C’tan work like this; Pick your target and then roll for power.

All of them share some powers of eternal warrior, and fearless, Immune to natural law- ignoring terrain, and Necrodermis- 4++ and exploding on death-any models within d6″ suffer S4 AP1 hits.

The biggest differences are in their remaining powers
Nightbringer- fleshbane and Gaze of Death targets non-vehicles 12″ and takes AP2 wounds equal to 3d6 minus leadership

Deceiver- hit and run, Dread-enemy units within 12″ -2 leadership, and Grand Illusion- after scouts redeploy d3 units within 12″and the deceiver through normal deployment or put in reserves.

Transcendent- Deepstrike, and Writhing Worldscape- open ground in 6″ is difficult terrain.

 

via warseer’s antaonix 1-25-2015

I got some news from my source. I translate it to english. “reanimation protocol now activates like Fantasy’s ward save. if you failed a Armor save or cannot make armor save, you immediately make a reanimation protocol roll. It still 5+.”
“Also, resurrection orb is now one use only. If you use it, you can reroll current phase’s protocol.” “Doom scythe’s Death ray changed to S10 ap1 Small template Weapon.”Hi guys, New information for the necron here. Again, I just translated it to english. I’m not native speaker so please understand poor translation1. Reanimation protocol changed like Fantasy’s ward save. Can be used at Instant Death.
2. Resurrection orb now gives reroll of current phase’s protocol. One use only.
3. Lychguard and Praetorian guard’s point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.
5. Praetorian’s magic stick’s range increased to 12”
6. Triarch stalker now have ability which increasing nearby unit’s BS.
7. At start of Each turn, Nemesor Zandrek pick one of the Warlord trait of Codex or rulebook and use it until next turn.
8. He still applies nearby enemy unit’s special rule to himself.
9. All the fliers nerfed. Point increase and Weapon’s power decrease.
10. Cryptek is now HQ slot.
11. Mss got serious nerf.

FULL NECRON RUMOR ROUNDUP

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.