The new Kruleboyz Gobsprakk rules are pretty fitting for such a giant and imposing mini, check out what it can do!
We saw the kit previewed a couple of weeks ago, so it was only a matter of time before we saw some rules. With monsters playing a bigger role in AoS, they needed to give the Kruleboyz something to match the recent dragons for Stormcast.
Warhammer Community just unveiled a whole host of rules including The spells look pretty strong along with some nice special rules and even some rules for his mount. Let’s check out the mini, then jump into the new rules.
Gobsprakk, the Mouth of Mork
On the battlefield, Killabeak tears through enemy ranks with beak and claw,* while the Mouth of Mork wreaks arcane destruction. So great is Gobsprakk’s magical might that the crotchety shaman has bested many sorcerers in the past, including a great Lord of Change. Look closely, and you can see the daemon’s hand atop Gobsprakk’s staff – it’s bound to the material plane by the shaman’s iron-willed desire to show it off.
If he can beat a Lord of Change, we expect his arcane prowess to be insane! Plus the mini is just pretty awesome all around that looks like it will be quite giant and tower over the tabletop.
Thanks to his experience hunting down powerful wizards for his trophy rack (he’s certainly giving Yndrasta some competition for the grisliest collection). Gobsprakk has developed a particular knack for countering the enemy’s magics.
When you get close to the details, this is really cool. While some people don’t like the new aesthetic, this one is pretty cool.
New AoS Kruleboyz Gobsprakk Rules Revealed by GW
He’s accompanied into battle by his grot attendant Rinklefinga, who has a secret weapon of his own – a screamin’ mandrakk. While it may look harmless, this root yelps so loudly when it’s squeezed that it puts enemy casters right off their game.
This isn’t the craziest thing ever, but if you really need to unbind a spell, this makes it super easy. Just be sure to use it at the right tim1
The shaman likes to summon swarms of minuscule tapewyrm squigs in the guts of his opponents. Disrupting their spellcasting and sometimes even causing them to explode in an eruption of Waaagh! energy.
This is really dangerous for enemy spellcasters! If you cast a spell when he’s on the table, be careful or you might explode.
New Spells
We’ve seen this previewed before so not really new, but from now on, it will be new stuff! Still, this is really strong for a buff to your entire army and a debuff to the entire enemy army.
Gobsprakk also has access to the Kruleboyz-specific spell lores – Lore of the Swamp – and can cast two spells per turn, allowing him a mixture of control and direct damage. We particularly love Sneaky Miasma, which lets you reposition nearby Monsters for a sudden charge into an unprepared enemy flank.
This can be really strong and get your monsters into position faster than the enemy suspects. plus, with only a 6 to cast, you should be able to get it off most of the time.
Da Black Pit, on the other hand, is brilliant for murdering heavy infantry – the bigger they are, the harder they’ll fall.
This is honestly pretty insane, they suffer a mortal wound for every time you roll equal to or greater than their save. Against a big infantry block with good armor saves, you could easily cause a mortal for 66% of the minis in the unit… so beware armies with good armor saves and high mini count.
Do you like the new mini? What do you think about the rules?
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