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NEW Dark Angels Rules – Formations & Psychics

By Rob Baer | June 21st, 2015 | Categories: Warhammer 40k Rumors

dark-angels-teaser
Come see the new rules leaks for the Dark Angels!

via Terminus Est 6-20-2015
Psychic Powers:
Primaris – Mind Worm – WC1 focussed witch fire, 12″ S6 AP2 Assault 1, Ignores Cover, if model takes an unsaved wound then -3 BS/WS/I/Ld for rest of game
1 – Seed of Fear – WC1 Maledication affecting all enemy units within 9″, they take Morale, Pinning, and Fear on 3d6
2 – Righteous Repugnance – WC1 Blessing 24″ grants unit Rage
3 – Aversion – WC1 Malediction 24″ unit may only fire Snap Shots
4 – Malestrom of Misery – WC2 witchfire 24″ S1 AP2 Assault 1 Blast always wounds on 4+
5 – Trephination – WC2 18″ focussed witchfire – affected model rolls 2d6+2-Ld and takes that many wounds with no armor or cover saves
6 – Mind Wipe – WC3 24″ malediction – target unit is WS1/BS1 until end of their next turn, when they have to take a Ld test, if failed effect is permanent
Rules Summary:

  • DW knights got even better with ap3 maces rather than ap4?

  • Deathwing rule replaces Inner Circle, grants Fearless and Hatred (CSM).

  • DW Knights maces of absolution now AP3, Smite is now basically a Smash attack: trade all attacks for one Sx2 AP2 attack, chosen per model, not limited use.

  • DW Assault is a formation rule, everything Deep Strikes in on choice of turn 2, 3, or 4 – includes Ven Dreads in Pods.

  • Summoned to War is a detachment rule, all units in detachment must start in Deep Strike reserve, if army has a RW Attack Squadron or Strike Force you basically choose the results of Reserve Rolls for the detachment.

  • Summon the DW: Formation rule, models in the formation are basically 12″ teleport homers for DW units.

  • Ravenwing rule allows models to reroll failed Jink saves.

  • Speed of the Raven detachment rule: On first tirn (or second if units in reserves), units that turbo-boost or Flat Out count as Jinking but aren’t forced to Snap Shot the following turn.

  • Ravenwing grenade launcher radshell is no longer -1T but the to-wound of 6 causes two wounds.

  • Sammael in Sabreclaw gets a D3+1 S4 AP2 hits sweep attack.

  • Land Speeder Vengeance plasma battery is now 36″.

  • Dark Shroud’s Icon of Old Caliban is Fear and Stealth to DA units within 6″ and prevents Overwatch when those units start the Assault phase with 6″ of it.

For more on the new first legion;

Dark Angels Roundup

 
Solid rules look to be on the way. The Space Marines are back!

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.