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Emma Frost, Psylocke: New Miniatures & Rules For Marvel Crisis Protocol

Emma Frost & PsylockeThree new miniatures are here for Marvel Crisis Protocol, as AMG has just revealed the Emma Frost and Psylocke expansion pack!

Atomic Mass Games (AMG) has been doing a great job of keeping things interesting as of late. So far, we really like the updates and new releases for Marvel Crisis Protocol. This is a little different, as you will actually get Emma Frost in both her normal and diamond forms, along with three character cards! 

The Emma Frost and Psylocke expansion pack just hit pre-order, so not that long now until they hit the tabletops!

If you read this after March 10th, 2023, this expansion set should be fully released and available from your favorite store!  To order one for yourself, you can click here or click the header below. 

Marvel Crisis Protocol Emma Frost & Psylocke: $39.99

Click here to order yours: | Amazon | Asmodee Website |

Emma Frost & Psylocke 2As we said, this is actually pretty nice to get three models and cards, as the price is the same as most two-model expansions.

Emma Frost & Psylocke 3Here’s what they have to say about the new set:

Two powerful psychic mutants come to Marvel: Crisis Protocol in this new pack! First is Emma Frost, a powerful telepath with the ability to turn her body into organic diamond. Joining her is Psylocke, who can manifest the focused force of telepathic power as a “psychic blade.” 

Emma Frost & Psylocke 4

This pack adds these characters to their collections with three beautifully sculpted miniatures and three stat cards: one for Psylocke and one for both Emma Frost’s normal and diamond forms. Beyond their basic abilities, this pack invites players to unlock even more potential in these characters with six Team Tactics cards, including one that gives Emma Frost a leadership ability for the new Hellfire Club Affiliation!

New Marvel Crisis Protocol Rules for Emma Frost:

This is for her normal side; we will discuss the Diamond side below.

Emma Frost Rules

Emma’s first and favorite set of abilities reside in her formidable mind. A telepath, telekinetic, and general strategic genius, Ms. Frost prefers to keep the battlefield under control. Her Psychic Spike attack can target foes at a lengthy Range 4 while she builds her plan around the Power gained for Damage dealt. And if her Mystic mind-boggling lands just right, a Wild and Hit result will let her Advance her target Short.

She has some pretty interesting rules; however, maybe the most important thing, she’s only Threat 4. She seems possibly better than Jean Grey, and Jean is a threat five character. So, just something to keep in mind as you read the rules.

There may also be some interesting combinations with other characters returning after getting dazed or K.O.ed, both by reactive superpowers or team tactics cards, too here.  Even Juggernaut isnt liking her Power Inhibition.

Emma Frost Rules 2

As alluded to, Emma Frost was born of high society. She’s very fond of her personal space, and will treat anyone who breaches it to a healthy Hands Off. At Strength 8 and Range 3 directly into the opponent’s Mystic defense, I’d highly recommend respecting her boundaries. And if decency and raw psychic annihilation aren’t enough encouragement, a single Wild will trigger Defenestrate, allowing her to flex her telekinesis on anyone Size 4 or less as they are Thrown Short.

As we said power Inhibition is just a big debuff, and then, she can shield allies and even transform into her diamond form!

Diamond Form Rules

Emma Frost Rules 3

Emma considers her Diamond Form transformation to be “Far From My Best Look”. She’s eager to transform back once the danger has passed, and after any Activation she starts in Diamond Form ends, she’ll do just that. And it’s not hard to see why. Despite the utility of being made of nigh-indestructible organic diamond, having a Diamond Mind is tough for someone who prides herself on being a telepathic technician. While in Diamond Form, she isn’t able to use any of her telepathic abilities… or play any Team Tactic Cards.

While you can’t use her telepathic abilities, she has Psychic Immunity, immunity to a bunch of stuff, and her attacks become stronger. However, she wants to transform back into her normal form, so this only lasts one activation.

Emma Frost Rules 4

As comfy as unbreakable skin may be, staying on the defensive isn’t Emma’s style. Another perk of a diamond body is enhanced strength, and when duty calls, Sometimes One Must Get Their Hands Dirty. For 3 Power Emma can hurl a terrain feature up to Size 3 Medium, either clearing the way or volleying damage into her foes. Once she closes the distance, a good old-fashioned Diamond Strike will make her enemies think twice about engaging her up close. With a Stun and a Pierce for a Wild and a Critical, enemy jaws are a lot more likely to break than her diamond fist.

As we said, while she doesn’t have her telepathic power, she can throw stuff, her attacks become stronger, and she can shift herself back into her normal form. Overall, just some really cool rules, and being able to transform into and out of diamond is awesome. Plus, you get an extra model to represent the diamond form, so even more hobby fun!

New Marvel Crisis Protocol Rules Revealed for Psylocke

Psylocke Marvel Crisis Rules 2

The first thing you’ll notice she brings to the battlefield is one of the things she is most well- known for; her Telekinetic Katana. Although it’s only a close quarters weapon at Range 2, it boasts a respectable Strength 5 and can scramble her opponents’ brains when she rolls a wild through the Neural Disruption special ability. This special ability will remove a power from the target character for each wild in her attack roll.

She isn’t limited to being up close and personal though as she also has access to her Psi-Bow. This attack only hits at Strength 4, but she can be Range 4 away from her target when she unleashes it. Also, due to the special rule Pursuit, when she rolls a hit during this attack, she has the opportunity to use the distraction of it to rush her opponent. This special ability allows Psylocke to Advance Short Toward the target character when its triggered.

It’s nice both her Psi-Bow (and even allows her to advance) and Telekinetic Katana don’t take any power, and then her Psionic Assualt will stun, so on the offensive, she is quite strong. Closing the gap to use her range two attack (potentially with two extra dice), and reap the benefits of martial artists may be a huge advantage.

Psylocke Marvel Crisis Rules 3

When she really wants to go in for the kill, she lets loose a raw Psionic Assault. This is a mid-range attack, extending up to Range 3 away and hits with Strength 7. It does cost her 3 Power to use, but it will also Stun the target character before doing damage, preventing them from gaining more than a single power regardless of the damage they suffer from this attack!

Her first superpower, Telekinetic Combat Enhancement, allows her to supercharge her fighting capabilities by channeling her Telekinetic powers throughout her body, increasing both her speed and strength. For 2 power, this Active superpower grants her a Short Advance and will add 2 dice to the first Telekinetic Katana attack she makes this turn. It can only be used once per turn, but it provides her options to both reposition herself on the battlefield and add a little extra “oomph” to her most recognizable attack!

She has some really interesting rules with the ability to add and modify dice like crazy. Whether you add to your attack roll, modify your defense dice, or just adding blanks to your defense, she should be hard to hit! Not to mention you have to be within 3 to actually even target her, and when in range, she may get the benefits of the martial artist ability as well.

So, she might not hit the hardest, but with all the extra dice and modifications, Psylocke could be really fun to play

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!