JOIN LOGIN JOIN

All the New Marvel Crisis Protocol Rules Updates & Changes

changes--Marvel-Crisis-Protocol

Get the full breakdown of the new Marvel Crisis Protocol (MCP) cards update, breakdown, balance tweaks, cleaner rules, and plenty more!

Updated on May 21st, 2025, with the latest rules updates from Atomic Mass Games.

Print-and-Play is leading the charge this time, giving players access to balance tweaks, streamlined timing, and reworked powers before reissued products even hit shelves.

Some characters got a slight polish, others a full rewire. Want the quick hits on who’s up, who’s down, and which cards now make way more sense mid-turn? Let’s break it all down.

 What’s New, What’s Better, and What Got Nerfed

phoenix marvel crisis protocol

Carnage got stronger, Toad lost his push, and Doctor Strange just became your new favorite Hex dealer. The May 2025 Marvel: Crisis Protocol card update isn’t subtle—it’s a full-on tune-up.

If you play Marvel: Crisis Protocol and you’ve got thoughts on balance—oh boy, May 2025’s Print-and-Play update has some juicy stuff for you. Atomic Mass Games isn’t just tossing out tweaks anymore. They’re committing to steady, smaller rebalances spread over time.

That means less waiting, more playing with updates as soon as they’re ready. Here’s your guided tour through the newest card changes, broken down character by character.

mini-stravaganza-AMG

Carnage got stronger, Toad lost his push, and Doctor Strange just became your new favorite Hex dealer. The May 2025 Marvel: Crisis Protocol card update isn’t subtle—it’s a full-on tune-up.

You can download and print the updated cards for yourself here!

Bullseye: Range Problems? You Bet

Bullseye CardThrowing Knives got snipped down to Range 3 (from 4), which might make you think twice before he starts chucking knives from downtown. He’s still slippery for 2 Threat, but not quite the autopick he used to be. Good change if you’re tired of him showing up in every roster like clockwork.

Doctor Strange (Classic): 

Doctor Strange CardThe OG Sorcerer had a glow-up:

  • Judgment of the Vishanti is now his Leadership, and it’s all about spreading Hex around like glitter at a craft fair.
  • Bolts of Bedevilment gets Pierce on a block result—because clearly, more offense was needed.
  • Eye of Agamotto and Hoggoth’s Hoary Wisdom can now help on dodge rolls, finally giving him a bit more durability against physical beatdowns.
  • Oshtur’s Refuge now reaches out to Range 3, helping teammates from further out.

This version of Strange is now a support-heavy, Hex-slinging control piece who holds the line much better. Way more thematic, too.

Clea: Buffed and Burny

Clea CardClea’s looking better—and weirder:

  • Stamina on her healthy side is now 6 (up from 5).
  • Icy Tendrils of Ikthalon are now easier to land.
  • Descendant of the Faltine slaps her with 2 damage if she rolls any failures—not just a failure, any. Risky business.
  • Vapors of Dormammu hits at Range 4 now.
  • And she picked up Talons of Farallah, which gives her an extra way to spend power and make things hurt.

She’s a proper glass cannon now, and much more fun to field.

Doctor Strange, Sorcerer Supreme: Dodge Rerolls Added

sorcerer SupremeQuick fix here—his Eye of Agamotto now rerolls dodge rolls too. That small tweak helps him live a little longer when things get messy.

Cosmic Ghost Rider: Nothing to See Here

Cosmic Ghost Rider CardNo changes made. He’s still exactly as spicy (and expensive) as he was from the last update.

Marvel Crisis Protocol Card Updates: Power Timing Fixed

x-23 CardHer Frenzy ability now triggers after the attack resolves, so she can actually use power generated by that attack. Big quality-of-life fix. Plus, Adamantium Skeleton is gone, so fewer rules layers to remember mid-turn.

Angela: Cleaner Combos

Angela CardAngelic Assassin also now triggers after an attack resolves. Less clunky, more intuitive. A good polish for an already popular character.

Heimdall: All-Seeing and Now, All-Reaching

Heimdall CardAll-Seeing Eyes now goes out to Range 4. He’ll be sharing rerolls from a safe distance like a cosmic coach shouting from the sidelines.

Bishop: Overload Now in the Cleanup Phase

Bishop CardOverload got a timing change to the Cleanup Phase, which might make his trap-style gameplay more manageable for both sides.

Colossus: Punching Smarter

Colossus Card

  • His Strike no longer concusses—it now Pushes.
  • X-Slam swapped its Stagger for a Throw.
  • Big Brother now scales based on distance to the attacker.

He’s clearly been refocused toward board control, which fits his big bruiser role way better.

Magik: Sharper and Spookier

Magik Card

  • Healthy Stamina is now at 6.
  • Bolts of Oshtur slaps on Hex now.
  • She’s got Immunity to Incinerate, which is super thematic if you think about her time in Limbo.

Magik’s kit is now more consistent and punishing—good stuff for a midline spell-sword.

Marvel Crisis Protocol Card Updates: Nightcrawler: Timing Tidied Up

Nightcrawler CardMinor polish here—Teleporting Strike and Brimstone Blitz got cleaned up for better timing. Nothing flashy, just smoother turns ahead.

Agent Venom: Shake It Off, Literally

Agent Venom CardProject Rebirth 2.0 now forces a Shake action. That’s a little slower than before, but hey, clarity counts.

Gambit: Less Punchy, More Tricky

Gambit CardGambit’s rework is big:

  • Kinetic Ace loses 1 Strength and swaps to Energy type.
  • 52 Card Pickup now costs 3 Power and got tweaked.
  • Enhanced Agility gives him more flexible movement now.
  • And The Cards Always Be In My Favor adds a new superpower to mess with the odds.

His damage ceiling is lower, but he’s more mobile and unpredictable. Feels much more like, well… Gambit.

Toad: Tank No More

Toad Card

  • Healthy side loses 1 Stamina (from 5 to 4).
  • Injured side gains 1 Stamina (up to 4 from 3).
  • Tongue Lash no longer Pushes—it Poisons instead.

That’s a fair trade. He’s still slippery but won’t shrug off hits like he’s wearing body armor.

Carnage: Powered-Up Psycho

Carnage Card

  • Healthy Stamina is now 8 (up from 7).
  • Paint the Town Red gives bonus dice now.
  • Also, it now triggers after the attack resolves, so he can spend the power he just earned.

This makes Carnage scarier, faster, and smoother to play. Big win for aggressive rosters.

Team Tactic Cards: A Bit of Housekeeping

Marvel Crisis Protocol Apocalypse 16

  • Seven Suns of Cinnibus, Vapors of Valtorr, Magnetic Crush, Mutant Traitor, and Astral Ring all got clarity updates.
  • On Mutant Traitor, the extra damage from Amplified Ammunition now triggers only once and only after all attacks are resolved.

Good changes for cleanup and consistency.

Wrapping Up the Marvel Crisis Protocol Card Updates

MCP-Rules-changes-marvel-crisis-protocol

This May 2025 update brings much-needed polish, tighter balance, and a few spicy reworks. If you’re printing and playing, now’s a great time to refresh your binder and rethink a few list choices.

See the MCP Roadmap Here!

What do you think about the Marvel Crisis Protocol card updates for 2025?
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments