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New Marvel Crisis Protocol Grunts Rules Preview!

Nick Fury & S.H.I.E.L.D. AgentsWe saw the new models go on pre-order but now we have Marvel Crisis Protocol Grunts rules to see how they interact!

It was only a couple of weeks ago that we saw these types of models leaked, now we can get an idea of how they play! It is a really new idea to bring into the game, so we’re excited to try them out! The two sets with the grunts in them are on pre-order now, so if you like what you see, go grab them.

Let’s get into the Marvel Crisis Protocol Rules Preview from Atomic Mass Games.

Marvel Crisis Protocol Grunts Rules Preview!

Elektra and Daredevil 6

So, what are Grunts? A Grunt character is unlike our usual heroic and villainous figures; they are nameless backup that appear to support the hotshot leading them into battle. In a game of Marvel: Crisis Protocol, these characters represent the unsung legions joining the battle behind their commanders. Every time a Grunt falls, there’s another one waiting to take its place if their master calls.

This is so thematically perfect for the game as come on, who counts how many grunts fall in battle?

Nick Fury and Shield Agents

Mechanically this means Grunt characters are tied to a Parent character. A Grunt cannot enter the battlefield, be included in rosters or squads, or even take actions without their Parent character calling the shots. If a Parent character goes down, their loyal Grunts go with them.

While the Grunts can’t stand without their Parent, the reverse is not equally true. Knocking out a Grunt doesn’t hurt their Parent at all. In fact, Grunts tend to take the fall for their heroes. They fling themselves heedlessly into harm’s way, hoping to eke out an advantage their Parent can seize. This reckless fragility shows itself in the way Grunt characters handle damage. Grunts don’t have Injured sides and can’t be Dazed; if they would be Dazed, they are immediately KO’d instead.

This is interesting as they will be included in the threat of the parent character. Then, if the parent character falls, then they leave the field as well. However, they feel like they will be built-in bodyguards for the character as it said they will jump in the way for them. Not having an injured side or being KO’d when dazed do make them easy to take out, but they are grunts against superheroes… so what else did you expect.

What They Can do

Elektra and Daredevil 3

But what Grunts CAN do is activate together with their Parent character. When a Parent is chosen to activate, if they have a Grunt character in play, the Grunts take their activation immediately as part of the Parent activation. They set it up; their Parent knocks it out of the park.

But Grunts aren’t here to swarm the battlefield. Only very specific characters have a reputation for leading Grunts, and a player can only have one Grunt character in play at a time.

It feels like they are really making them thematic and just a fun little addition to the game. It’s also nice you can only have one at a time so nobody swarms with every character who can take them. This preview has us excited to see some cards!

Click Here for All the New MCP Rules Changes & Updates

Do you like the new idea of grunts rules in Marvel Crisis Protocol?

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About the Author: Travis Pasch

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Travis Pasch

Job Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!