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New Darkstar, Red Guardian & Ursa Major Rules

New MCP expansionsAMG has revealed their new Darkstar, Ursa Major, and Red Guardian Marvel Crisis Protocol rules; here is how they look.

These models just hit pre-order (will be shipped on 8/12/2022), so it’s good to know what they can do before you buy! The cards come from AMG’s latest transmission. First, check out the new pack we saw, then jump into the rules!

Also, if you want to pre-order one for yourself, you can click here or click the header below.

Marvel Crisis Protocol Crimson Dynamo & Darkstar: $39.99

Click here to order yours: | Amazon | Asmodee Website |

New MCPThese should be a fun addition to the game with some cool rules. We expect to see more character and team tactics cards soon, so hopefully, we’ll know what they can do before the pre-order finishes on 8/12/2022.

New MCPHere’s what they have to say about Red Guardian and Darkstar in Marcel Crisis Protocol:

Dimitri Bukharin is the fifth man to bear the title of Crimson Dynamo and the current leader of the Winter Guard. Following the failure of his predecessor Yuri Petrovich, Bukharin was given the suit of power armor and code name to fight at the behest of his superiors.

 

New MCP 2

Laynia Petrovna is Darkstar, a former member of a super team assembled to reclaim the elusive Black Widow. Darkstar defected to the United States where she has fought as part of the Black Widow’s elite strike force. Born with the power to access the energy of the Darkforce dimension, she can wield in numerous ways.

Darkstar Marvel Crisis Protocol Rules

Darkstar Rules

By calling on her link to the Darkforce, Petrovna can perform a quick Darkforce Strike, a Range 4 energy attack. However, she is a master at controlling these strange energies and can reroll all of the attack dice for the attack. While it is Strength 5, her ability to reroll the dice makes it a much more effective—and reliable—strike.

When she wants to deliver a devastating blow, however, she can unleash the full power of the Darkforce with her Rending Force attack. Only costing her 3 Power to use, this Strength 7 attack allows Darkstar to choose between Physical or Energy attack types, as she lashes out with raw energy or hardens it to act as a solid object. In either case, Rending Force hits with such brutal strength that it also has the Bleed special rule.

Re-rolling your dice is always a nice little bonus, but if you really want to dish out the damage, Rending Force is the way to go! Plus, causing bleed is a nice bonus for such a strong attack.

Darkstar Rules 2

But the Darkforce is not just a bludgeon, and some of Darkstar’s most versatile abilities allow her to support her team in a pinch. Dimensional Portal is a prime example of this, helping Darkstar make up for the slower speed of some of her fellow Winter Guard. By boring a tunnel through the Darkforce dimension, she can teleport herself or another allied character within Range 3 of its current position, setting up an ambush, retreating from an unwinnable fight, or taking control of a valuable objective.

She doesn’t have many abilities, but the ones she does have are strong. Being able to transport herself and another character is awesome. Then the barrier will really up your defenses abilities. Obviously, you want her to support a strong character as she can both transport and protect them.

Marvel Crisis Protocol Ursa Major & Red Guardian: $39.99

Click here to order yours: | Amazon | Asmodee Website |

New MCP 3Both models in this pack are awesome and would make for some cool additions to your forces! We’ve also seen the rules for Ursa Major and included them as well below for you.

Red Guardian Rules:

Red Guardian Rules

Red Guardian puts his mutant power to good use when he’s up close and personal. His basic Strike attack is charged by his energy field, hitting at Strength 5 and pushing his target a Short distance with each impact. For an even more devastating hit, he can channel his power through his shield with a Siberian Shield Slam, which hits a bit harder and transforms that push into a throw on targets of Size 3 or less. One slam, and he can send an opponent flying back into its allies, disrupting their formation and spreading chaos!

It would only make sense he has some powerful attacks and does plenty with his shield. Plus, being able to ignore LOS is pretty sweet.

Red Guardian Rules 2

Like the other famous shield-wielding national icon, Red Guardian can hurl his shield at range, bouncing the vibranium disk off a few skulls before it returns to his hand. Shield Throw is a Range 4 attack that ignores both LOS and Cover and has the Ricochet special rule to allow him to target a secondary character within Range 3 of his initial target.

Of course, Red Guardian likes to stand at the center of the Unbreakable Red Line of the Winter Guard. His two superpowers help him to fulfill this role. Combining his innate mutant powers and the suit of the Red Guardian, he can be a thorn in the side of your opponent’s offense.

He stays strong in the middle of the board, making him a great addition if you need some muscle. Plus, he will have even more power each time he’s damaged.

Ursa Major Rules

Ursa Major

Using his oversized paws, Ursa Major can perform a Bear-Handed Slap as his basic attack, a Strength 5 rake of his claws with the Bleed Special condition. But if he wants to really leave a mark, he can pay 3 Power to perform a Bear-Armed Brawler attack. This Strength 7 attack allows him to throw a character of Size 4 or less and imposes the Stagger condition on his target. Big characters aren’t the only things Ursa Major will be tossing around, either! His Ursine Temper power lets the big, cuddly guy pick up and throw terrain features of Size 3 or less.

As you would expect, he has some seriously powerful attacks, and even his basic attack can cause a bleed. Then he can also throw and stagger characters, so plenty of projection from this guy.

Ursa Major 2

The first way he compensates for his speed is the Charge power, which lets him make a move action followed by an attack action. He can come lumbering up on all fours before backhanding his target with a quick swipe. If done right after a normal advance, it lets him cross almost the same distance as a character with a Long movement range!

The second way he can close with the enemy is through his Aggressive innate power. Every time he suffers damage from an attack that targets him, this bear can advance Short toward the attacking character. Each injury has the potential to draw him in deeper toward the enemy line, where Ursa Major shines the brightest.

You have to be careful when attacking Ursa Major, as every time he suffers damage, he gets to make a move for free! Plus, for only two power, the charge is nice as well.  Watch out for this character when he gets five power on him!

Ursa Major & Red Guardian Tactics Cards

Ursa Tactics cardsBear Hug is pretty cool as it can really mess up your opponent’s plan because even if they spend 3, it can make it so they can’t do what they were planning. Red Guardian can not only protect your allies if he survives the attack, but the enemy also gets thrown!

Lastly, being able to destroy the terrain and possibly deal a ton of damage is really cool!

Click Here To Order Yours Today!

Do you like the new rules for Darkstorm Ursa Major, and Red Guardian in Marvel Crisis Protocol? Will you be picking the mini up?

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!