fbpx JOIN LOGIN JOIN

NEW RULES – Space Marine Psychic Powers REVEALED!

By Rob Baer | April 12th, 2016 | Categories: Warhammer 40k, Warhammer 40k Rumors

Librarian tiggy walpaper sat

Come see the 28 new psychic powers that have been spotted for the Space Marines!

Okay so we know there is 28 new Psychic Powers that make up the four new disciplines: Fulmination, Geokinesis, Librarius & Technomancy!

Someone looks to have gotten the new cards and or the Angels of Death book itself. Grab you salt shakers and come see what may be coming out way soon!

12966271_10153596773758546_240353945_n

Source: Dariokan on B&C

New Psychic Powers

librarius conclave

Librarius:
Primaris is a witchfire

1 – WC2, reroll armor save (psyker and his unit)

2 – WC1 beam, 20″

3 – WC1 blessing, targets the psyker. Gives fearless, AW. Give a 4+ invulnerable bubble of 12″…….. against witchfire power only.

4 – WC1 targets the psyker. +2 S, T, I and A.

5 – WC1 roll 2D6+ level against enemy psyker 1D6+level. On a draw or better, enemy lose 1W (no save), if you rolled way more than him he loses a power.

6 – WC2 1 enemy unit, 24″. -2 to invul saves (min 6+). This is the new nullzone.

Technomancy
Primaris is a malediction, enemy vehicule at 18″. Basically takes control of one of the vehicule weapon for that turn. (roll 1D6 against your opponent)

1- WC1 friendly vehicule at 24″. ignore crew shaken, stunned and gives POTMS, or +1 BS if the vehicule already has it.

2- WC1 focused WF at 18″. D3 S1 AP- hits withhaywire

3- WC1 blessing at 24″. Gives back 1HP, or repairs immobilisation or weapon. Gives IWND.

4- WC2 blessing at 24″, vehicule unit. +1 AV to all sides OR non vehicule unit +1T.

5 – WC1 beam 18″ haywaire, S1.

6 – WC2 focused WF, 18″. Target loses D3 HP. For each HP lost, inflicts D6 S4AP6 rending hits to a nearby enemy unit. Nice !

deathwatch_librarian

Fulmination
Primaris: WC1 WF, S5AP5 Assault SIX

-1 WC1 blessing for the psyker. 3++ save.

-2 WC1 nova, 9″, S1 haywire
-3 WC2 WF, S5AP4 assault D6. Jumps to enemy units at 6″ of the promary target on a 4+. Same effect.

-4 WC1 blessing. Psyker only, +1S and A. For every hit the psyker lands in close combat (not wound, hits), enemy units suffer 2 additional S5AP- hits.

-5 WC2 blessing, 18″. Move target unit by 18″.

-6 WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.

Geokinesis
Primaris: WC2 Forces a dangerous terrain test without armor save, single unit. Basically it is a wound on a roll of 1? Invuls are allowed

1 WC1 blessing, 18″ gives back D3 wounds + ITWND for the remaining of the turn

2 WC1 malediction, 24″. Choose a point, it deals a single S5AP4 hit to each unit within 6″. This 6″ area is dangerous terrain. Crap.

3 WC1 malediction, ALL ENEMIES WITHIN 18″. They are considered to be in dangerous terrain, and cannot run, boost or flat out. Nice.

4 WC1 blessing, 24″. Single unit. Give MTC and Ignore cover to all weapons. Unit is also able to shoot on a unit WITHOUT LINE OF SIGHT, only the range matters. Wow, great!

5 WC1 WC, 24″. Target building or ruin. Building gets a glancing or penetrating hit, ruins: units in it get D6 S6AP- hits;

6 WC3 24″. Move a piece of terrain by 24″, including models in it. (force a dangerous terrain test).

Looks like Geokinesis is the early favorite for the discipline that gets used the most. So how will you use these new powers in your Space Marine army?

New Space Marine Roundup

~Who’s the best psykers now?

Aaron Aleong Speaks – The Truth Behind Adepticon 2016 Long War Episode 46

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.