Salamanders are bringing the heat (pun intended) with their new Space Marine supplement. Check out their Datasheets, Traits, and special rules!
We knew Vukan’s sons were getting support. Between a new named character and a codex supplement, we’ve been waiting to see the new rules.
Coming from Glacial Geek on Youtube, we’ve got another closer look at the Salamanders Codex Supplement. Don’t miss what they’re getting and let us know of any crazy combos you see.
Adrax Agatone Hotness
Jumping into the latest Primaris character to the faction firs, we’ve got Adrax Agatone.
Rocking a special suit of power armor that the Intercessors wear, this Salamander is tricked out with Chapter-specific iconography showing off the pride of Nocturne.
Looking at Adrax’s stat sheet, he’s a T4 character with what you’d expect (WS, BS, Sv 2+). But what makes this guy especially unique are his named weapons. He’s got a S4 -1 AP flamer with a 12″ range which is nice. But Malleus Noctum brings a new meaning to melee potential.
Warhammer Community also gave us an early look at his in-game potential.
With 6 attacks base and a 4-damage melee weapon, he’ll be able to devastate things in close combat. But wait, he gets better.
The Drakehide Cloak also makes him take 1 less damage than normal when he gets hit! As for the rest of his rules, he’s got a 4++ invuln save and can reroll 1’s to everyone from Nocturne within 6″.
Unto the Anvil lets him add 1 to the wound rolls (BA Chapter Tactic) to himself and any friendly units within 6″ after they charge, were charged, or heroically intervened.
Vulkan He’stan & Named Character Points
Of course, Vulkan is in the book and NOT Primarisized. While he hasn’t crossed the Rubicon Primaris, he at least got a new battle brother to help.
As far as points go, Vulkan is sitting at 130 pts and Adrax at 140.
Tactical Doctrine Bonus
We’ve seen certain Chapters specialize in different Doctrines getting bonus rules while a certain one is active. For Salamanders, when the Tactical Doctrine is active, they’ll have Promethian Cult. This gives flamer and melta weapons +1 to their wound rolls. You’ll be wounding most screens and enemy armor on 2’s and 3’s across the board with this one!
Nocturne Warlord Traits
- Anvil of Strength: +2 Strength to the model.
- Never Give Up: Gives Defenders of Humanity rule (Objective Secured) to a non-Troop unit.
- Miraculous Constitution: Warlord gets a 6+++ FNP and regens a wound each turn.
- Lord of Fire: Everyone within 6″ can reroll number of hits for flame weapons.
- Patient and Determined: Once per shooting/fight phase, one attack auto-hits for the Warlord.
- Forge Master: Warlord gets +2 toughness. (Imagine this on Ashmantle. He could be T11!).
Salamanders Promethean Psychic Table
Be sure to read these over yourself. As for the in-game uses for each power, we can see these being solid in:
- Flaming Blast: You’ll want to put this point where a bunch of different units converge. The best would be a character blob. It’s nice because there’s no negative to roll for the characters either. But at only 1 mortal wound per unit, you’ll probably just end up ticking them off.
- Drakeskin: Drakeskin is pretty cool because it’s got some decent range and you can make things like Redemptors T8 or even Ashmantle T10!
- Fire Shield: This is mainly a protective psychic power that might be paired perfectly with a unit that’s already sticking their neck out. A unit like Infiltrators would benefit greatly from having this cast on them. Or really, any unit trying to hold an objective for a turn.
- Fury of Nocturne: This is essentially a smite v2. You just have to beat their toughness on 2D6. It’s a bit gamier, but it’s a great way besides smite to do mortal wounds.
- Burning Hands: Burning hands turns your Psyker’s melee weapon into a mortal wound engine. You can give him a chain sword for an extra attack and any hit automatically transforms into a mortal wound.
- Draconic Aspect: This is a 12″ bubble of a -2 Ld aura. This is incredibly useful against things like Cultists or even Gaunts that might find themselves out of synapse.
What combinations will you be trying when you get your hands on this book?
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