The 13th Company is coming in HOT today! Checkout their new Wargear, with translations and more.
Via Astropate 1-28-2016
And then we have the translations
Via Magic Hat on B&C
Wargear:
Curse of the Wulfen.
All non-vehicle models within 6″ is affected. For Blood/Sky/swift claws it is 12″, for Long Fangs it is 3″.
Wulfen, Servitors and units that starts in a transport are not affected.
At the start of the player turn, roll a single dice for all units. The effect lasts until your next player round.
Units outside of combat gains the Hunt tables effect, units in combat gains the Kill effect.
Hunt
1-3: re-rolls failed charges and… hammer of wrath
4-5: Add 3″ when you move, run or charge. Basically dunestrider.
6: All models gain Furios Charge and gains 1d3 attacks for charging, unless they have Rage.Kill:
1-4: +1 initiative.
4-5: Re-rolls to wound.
6: If killed, you may attack before being removed, even if you already fought in an earlier Initiative step.Wargear.
Helfrost pistol. I will laugh if that thing ends up being 15 points and straight up better then plasma pistols.
Grenade launcher is 12″, S4 Ap5 assault 3. Or assault D3?
I think they don’t even need to fire it to benefit from assault grenades in close combat.Frostclaws are +1S, AP2, Shred.
Stormhammer have Helfrost
Twohanded frost-axe is S+3 AP2. “Merciless swing?”
Strike at normal initiative when charging, otherwise at I1. That is 5 S8 AP2 attacks at initiative 5. But hey, who needs instakill T4 when you can drown the opponent in S6 AP2.EDIT: Huh, nobody among the wulfen have access to helfrost pistol. Are we getting some character model as well?
Well that some pretty spicy rules! The Wulfen already appeared to be better than 5 terminators armed with a Thunder Hammer / Storm Shield, (2+ save with no feel no pain vs 4+/5+ FNP equals the same math apparently?) and now I think this just puts them over the top for real.
Plus with a Storm Shield save versus non insta-kill attacks we’re talking a better over all survivability that just a stock terminator armed the same, and the Wulfen have TWO glorious wounds. Let’s put it this way: every tried to kill off a squad of Khorne Flesh Hounds WITHOUT FNP, it’s actually harder than it seems. Well these guys have a better save, and FNP standard!
And now they get all these extra bonuses, plus what looks to be grenades that are offensive (shooting) and help in combat for 2 pts each?
I would say the Space Wolves are about to see a sharp rise in popularity between these new models and rules!
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