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REVEALED – New Ad Mech Weapon Profiles

By Rob Baer | May 20th, 2015 | Categories: Warhammer 40k Rumors

cult mechanicus cover

Five shot pistols, Instant Death and more, come see the new weapons of the Cult Mechanicus!

If you thought the weapons from the first book were pretty groundbreaking, get ready for round two!

via a reader on Faeit 212
I don’t know if this is any use but use it if it is. A few technical or made up words are difficult to translate but I’ve got almost all of it.

Weapons and items
Mechadendrite Harness
The metal cables and the armatures of this are used b Tech-Priests of the Cult Mechanicus to accomplish hundred of different tasks

The wearer can shoot with all shooting weapons in the Shooting Phase. In addition, the wearer is equipped with a data-pick

Data-pick (?data-thief is better)
Data picks allow agents of the Adeptus Mechanicus to invade the cortex of enemy machines and steal their secrets in moments
Range -, S user, AP-, Melee, Data-pick, Disruption

Data-pick: When a model equipped with a weapon with this special rule attacks in hand-to-hand, it gains an extra attack with this weapon at initiative step 10. This does not give an extra Pile In move.

Augurskull
The Adeptus Mechanicus does not take exploiting warzone resources lightly – to the degree that some members continue their work after death.

At the beginning of each of your turns, the bearer can identify 1 Mysterious Objective anywhere on the battlefield

Electroclastic Baton
The powerful capacitors built into an electroclast baton allow it to drawn off every last bit of electricity from its victim

Range -, S+2, AP4, Melee, two-handed, Shock, Electroclast

Electroclast: A roll of 6 to wound gives the Instant Death rule

Electrostatic gauntlets
These bracelets channel electrostatic charge from the rearmounted generator and release it in a cascade of deadly lightning
Range 12” S4 AR- Assault 2, twin-linked
Range -, S+1, AP-, Melee

Eradication Beamer
Whosoever is taken by the pale light of the eradication beamer finds death
Eradication shots have different profiles depending on the distance to the target. If the profile to use is not clear, the controlling player gets to choose

Range 0-12”, S8, AP1, Heavy 1
Range 12-24”, S6, AP3, heavy 1, Blast

Macropistol
This is an antique pistol capable of firing a cloud of solid projectiles
Range 12”, S4, AP6, Burst (?) pistol

Burst (?) Pistol: When shooting with a weapon with this rule, throw 5 dice, but it is treated as a pistol in all other respects

Phosphor Serpenta
Even if a victim turns out to be strong enough to survive, the light given off by these globes serves as a beacon to allies, guiding their attacks.

Range 18”, S5, AP4, Assault 1, Luminagen

Luminagen – same as in previous WD

Volkite Charger
Volkite weapons transfer so much thermal energy to the target that it combusts on the spot.

Range 24″, S6, AP5, Heavy 3, Conflagration (best guess)

Conflagration: After normal attacks from this weapon are resolved, count the number of Wounds removed from the target unit; immediately resolve the same number of automatic hits at S6 AP5. The models of the target unit must still be within range for these additional attacks to happen. The wounds lost because of this special rule do not cause additional attacks.

Checkout the rest of the Cult Mechanicus rumors below

Cult Mechanicus Rumor Roundup