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Sons of Behemat Named Gargant Rules, Sprues, & Points

Age-of-sigmar-sons-of-behemat-title-wal-horDon’t miss all rules for the Sons of Behemat and their Mega-Gargants are here, along with the points, sprues, and sizes for each.

Warhammer Community teased a whole bunch of Sons of Behemat rules and some of their fun special attacks. We’ll be going over all the rules they released there as well as some of the Facebook ones as well!

sons of behemat battletomes

The Sons of Behemat Battletome goes on pre-order this Saturday so it won’t be too long before we get all the rules, but for now, let’s jump into the rules we know about!

If you’re interested in the pricing for this release, we covered that in this post here.  With that, let’s go over everything we know so far including the newest set of reveals!

Sons of Behemat Sprues Spotted

Warhammer community had a small post hyping up the new Mega Gargnats and also showed off some sprues.

Gargant Sprues

The first sprue looks like it is going to be the base body for all three. Each of the Mega Gargants is in the same box, so this is going to be the base for all three.

Warstomper gargant sprueMost of these bits are looking like Warstomper pieces as we can tell by looking at the mallet and all the extra wood planks and chains.

Kraken eater sprueThis sprue is mostly the Kraken Eater, as we can see with the netting and mallet bit once again.

gargant bitsLast of the revealed sprues we’ve got a half sprue, as you can see the snap marks on the right side

Sons of Behemat Point Values:

sons of behemat pointsWe’ve seen the point values for the generic faction models and now know the unique named Mega-Gargant rules. The Gatebreaker and Kraken-Eater come in at 490 points. While the Warstomper is 10 points less at 480. The old Mancrusher Gargants are 480 for a squad of 3. Knowing this a Warstomper is estimated to be as effective as 3 whole Mancrushers?

That seems pretty surprising, but given the unique rules below perhaps they have even more special abilities that will prove strong.

mega garagant size compareNot to mention aside from point values, these are massive! In terms of sheer volume and weight, these boys might just be 3 times the size as well! Next to the human-sized Johann, you can also get a pretty clear look at the size increase between each. If you run any Mega Gargants, they will be towering over almost all of your army!

Let’s run down those rules one more time plus all the new stat lines we’ve seen to get an idea of how strong they are.

GW Reveals Sons of Behemat Gargant Rules

Gargant WoundsThese rules stats are for every Sons of Behemat Gargant variant and they all have tons of wounds! If you consider Archaon only has 20 wounds, they get another 15 on top of that!

Not Dying Gargant RulesIt’s nice they can’t be instantly slain. We can only imagine just how salty their players would be to see a Gargant die to one spell or attack…

Gargnt Falling RulesLove to see it! The Gargants can fall and crush minis once again. While it’s not as cool as the old fallen giant marker, it’s something. That’s it so far for the overall Gargant rules. All the stuff coming next is for the individual variants.

Also just to note, if you’re allying the Gargants, the named variants can only be taken for certain armies. We’re including who they go with, but just be careful when building them to make sure they are the right ones!

Kraken-eater Mega Gargant Rules

Kraken EaterThis variant is the most territorial and hates when people look at his stuff.  Let’s check him out.

Kraken-eater Mega Gargant RulesIt’s always fun to hurl debris at the enemy before you rampage into combat! The warclub looks like it can inflict some serious damage and with so many wounds you can get tons of damage in, even when hurt.

Kraken-eater Mega Gargant Rules 2The take on the old rule for stuffing them in your pants. This is pretty cool but the name isn’t nearly as cool as the old giant one. You can also snipe off some characters with this if you get them on low wounds first.

Bundo Whalebiter Kraken-eater Rules

bundo whalebiter rulesFor Bundo Whalebiter, he’s had a rule revealed showing how he’s unique over other Kraken-eater Gargants. Dead Cunning, For a Gargant is a way for him to get max damage on his attacks, at the cost of fighting last.

This ability is powerful in the right circumstance. Obviously, you’d want to fight first if you’re going against something like a Mangler Squig that’s about to tear you a new one. However, if your opponent is just trying to tarpit you with some Clanrats or something that has high model count but horrible damage output, you can fight last. That way when your turn does come around to fight, you’ll swat away whatever is at your feet.

Warstomper Mega-Gargant Rules

Warstomper Mega-Gargant RulesThis Gargant fights simply for the love of battle. When he gets going, not much is going to stop him!

Warstomper Mega-Gargant Rules 2This guy doesn’t have a ranged attack but he more than makes up for it with his special rules and combat prowess. This variant is perfect for tearing through hordes of little guys with his Jump Up and Down attack and hurling the enemy!

Warstomper Mega-Gargant Rules 3Amazing for when you’re getting bogged down in combat with a bunch of small models. When combined with his Jump Up and Down attack you can tear through a bunch of units quickly.

Warstomper Mega-Gargant Rules 4Even more rules to smash through all kinds of minis at once. If you’re surrounded you can get all kinds of attacks. Let’s check out the named Gargant for this variant.

One-Eyed Grunnock Warstomper Rules

sons of behemat one-eyed grunnockFor the Warstomper, it looks like the named version (One-Eyed Grunnock) is going to be for Chaos only.

Chaos forces can recruit Warstomper Mega-Gargants to their cause, taking advantage of both their massive strength and the Shake the Earth ability! 

As far as the rule, Shake The Earth goes, it’s a great way to disrupt your enemy’s forces. The Warstomper is probably best used as a wrecking ball unit that you throw into the area of the map with the most congestion. If he gets to make his Jump Up and Down attacks, he rerolls hits of 1 and also gives every enemy around him -1 to hi within 6″. That can potentially be a brutal NERF. Plus, the fact that it only affects enemy units is a major plus.

Gatebreaker Mega-Gargant

Gatebreaker Mega-GargantThese Gargants are driven by nothing more than the want to destroy civilization. Needless to say, they are perfect for destroying large things and terrain.

Gatebreaker Mega-Gargant RulesIf you aren’t scared of a weapon named the Fortcrusha, maybe nothing will scare you! If you can get this into combat with full wounds it has tons of attacks.

Gatebreaker Mega-Gargant Rules 2This is a crazy way to interact with the board. Especially when you consider the smash down roll is a 2+ when it has only suffered under 12 wounds. Also, don’t be in cover when you fight this guy, it won’t help much…

Big Drogg Fort-Kicka Gargant Rules

sons of behemat big drogg fort kickaSo this guy is called a Gatebreaker Gargant, so what would you expect his rules to be? Some kind of cool smash attack that wrecks buildings? No. His special rule is Grievous Halitosis which is literally “Terrible Breath”. 

This is another model that you’ll want to throw into a crowd of tarpit models. Something like Clanrats, Plaguebearers, Stabbas, etc. Once you pick a unit within 3″, you also count every model in that unit within 3″ of this model’s base. Then you roll a D6 for each one and on a 6+, you do a mortal wound.

Rolling it out, if there are 15 models within 3″, which is reasonable for a horde unit trying to gob up a Gargant, you’ll roll 15 D6. We rolled this out three separate times and in each instance, we did 1MW, 2MW, and 4MW. The damage just doesn’t seem to be there to cause any game-shifting effects.

This CAN be very strong if your opponent is dumb enough to fully wrap the model in something like 40 Grots. But in reality, this is probably the weakest of the Gargant rules we’ve seen. We’re not saying this guy is going to be bad because we’ve literally just seen one rule for the dude. He could have a bonkers statline. But this rule just seems a little gimmicky. Although the name is super flavorful.

That does it for the Mega-Gargants, but next, we’ll check out the rules for the Mancrushers.

Mancrusher Gargants

Mancrusher GargantsWhile not quite as giant as the Mega-Gargnts these still tower over everything else on the battlefield.

Mancrusher Gargants rulesThese big boys only have 12 wounds but that’s still not terrible. Just when you compare anything to 35 it seems small. They also have a worse save and less movement, but that’s all expected. They still look like they can pump out the damage and can round out your army with some “cheaper” units.

Mancrusher Gargants rules 2When these charge into combat they get some additional damage off. You also get to pick the model that takes the mortal wounds so you may be able to sneak some wounds in on a character when your opponent is not expecting it.

Mancrusher Gargants rules 3Nobody likes a loaf just standing around! If these are close to your general they get a little extra motivation and start chucking rocks so it looks like they’re working. Just a fun little rule to give them some more power when near the General.

Tribes Special Rules Confirmed:

New Sons of Behemat rulesThis rule was something we expected and works for every tribe, because with only 4-6 models how could you capture objectives otherwise? Still, a pretty cool rule when you consider it’s something they will desperately need to ever win games.  Now we’ll jump into the tribes specific rules.

Stomper Tribes

Mancrusher GargantsLed by bellicose Warstompers, these gargants charge headlong into battle, inspired by the bellowed commands of their leader. Not only does the army cause extra damage to large units… 

This tribe seems to be centered around a Warstomper Mega-Gargant and a bunch of Mancrusher Gargants. Your general basically just yells at the Mancrushers all game and makes them far more effective.

Getting Stuck inPerfect for getting rid of those pesky hordes keeping you bogged down! Getting more damage with every hit is hard to argue with.

Chucking RocksThis rule just makes the throwing attack by the smaller gargants far more viable. If you have 6-8 smaller giants rounding out your force every single one of them can gain a shooting attack, petty nice.

Get a move onNothing wrong with some extra speed to grab objectives or getting that much closer to getting stuck in.

Sons of Behemat Rules – Breaker Tribes

Gatebreaker Mega-GargantGargants love to break stuff. Under the leadership of a bitter Gatebreaker Mega-Gargant, this simple desire becomes an undeniable compulsion, represented by Fierce Loathings.

This tribe gets to pick from a chart that makes them better suited for whatever army they are facing at the time. And of course, they are great at breaking stuff, shocker…

Fierce Loathing

 

Fierce loathing chartYou can either choose which trait you want or roll for it if you’re feeling unsure of what to pick. Each trait is pretty helpful, just really depends on what type of army you’re facing.

Breaking down the houseThis is very similar to one of the Mega-Gargant rules we saw yesterday. While the Mega-Gargant can destroy the terrain on a 2+ depending on his wounds this rule can also be easy to pull off against hordes. If you’re against a large unit in terrain it’ll be an easy roll to destroy the terrain.

Taker Tribes

Kraken EaterKraken-eaters are considered the most cunning of the three, and the tribes they lead are a bit cannier than the others (although that’s all relative when it comes to gargants).

This tribe is perfect for taking down monsters and characters. They get access to six artifacts of power instead of three and are really good at taking objectives. Basically, if you’re getting beat up by other big armies, this is a great tribe to counter it!

Get Rid of emThe enemy will have to have all kinds of models around to ever take an objective from this tribe! They are so fiercely territorial it only makes sense. Counting as 30 models for an objective is nothing to sleep on!

Net RuleThis rule makes them destroyers of all monsters. with the minus one and plus one, you become immediately so much stronger than any monster you are fighting.

More stuffThey already get access to more artifacts of power than the other tribes, and can get even more power throughout the game! Basically, you want to smash all their characters and steal their stuff!

Adding Gargants to Your Force as a Mercenary:

Pitched BattlesANY Warhammer Age of Sigmar army can hire a single Mega-Gargant mercenary. Taking one will prevent you from including other mercenaries or allies, but they’re worth it. If you’re playing a Pitched Battle, an exception can even be made, since their point cost is quite high.

Mega Gargant MercsConsidering that all Mega-Gargant variants have the Leader and Behemoth battlefield roles, you’ll need to make sure your overall army’s still valid if you hire one.  Once you’ve determined that you’re able to add a Mega-Gargant, you must choose the appropriate type for your army’s Grand Alliance. 

Artefacts of the Mega-Gargants Confirmed – Ironweld Cestus:

Guantlet artefact

Ironweld CestusA pretty cool little piece of gear to make your Mega-Gargants more survivable and even dish some damage back out! Rerolling every save is not something to scoff at. And you get the reflection damage if you reroll, so maybe you want to fail a couple to start.

Kingslaughter Cowl

Hood Artefact

 

Kingslaugther CowlIf Gargants weren’t already good enough at killing characters, this takes it to the next level. Rerolling all failed wounds against the enemy general can almost guarantee you’re taking him out of the game!

Jaws of the Mogalodon

Jaw of Mogalodon

 

Jaws of MogalodonPretty cool little artifact to give your Gargant some more reliability. Nothing more frustrating than getting a terrible roll for your big guys. This will add that little layer of reliability you need in the Sons of Behemat rules.

Glowy Lantern

 

Glowy Lantern RulesDon’t let your Sons of Behemat be without a mage! While it’s not a crazy powerful artifact, it does add that nice little bit of extra power to your army. And unbinding one key spell could be the difference between victory and defeat!

This was the latest reveal so far- so many rules for so few models. Pretty neat idea to ally them out though, and make them more available to everyone for a more predictable sales forecast.

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What do you think about the Sons of Behemat rules and which model is your favorite? 

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About the Author: Andrew Schrank

Andrew Schrank

andrew schrank headshotJob Title: Miniatures & Warhammer Hobby Staff Writer

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About Andrew Schrank: Over the past 15 years, Andrew has played all the games, including tabletop and video games, and immersed himself in the associated lore. Andrew joined the Spikey Bits team in 2018 and covers the Warhammer hobby and tournament scene, along with the latest in tabletop miniatures, each week.

Aspiring diplomat, Lord of Fluff, and Master of Ice Hammer, He loves Star Wars, Chaos Undivided, and Gundam. During his free time, he hunts Platinum trophies on PS5 and reads international news. On weekends, Andrew plays commander and cEDH games, often with unique strategies that push the limits.

He believes each day presents a new opportunity to grow and be challenged.