Privateer Press said there would be WARMACHINE MKIV-specific terrain, and now we get our first look at what it will be!
With the new edition on the horizon, it’s cool to see some new stuff already in the store! Having terrain explicitly made for your game is always fun, so even if you don’t grab this one, we expect more to come along.
We’ve looked at many previews, but seeing the actual models and terrain is way better. Let’s take a closer look!
WARMACHINE MKIV Terrain- Guard Tower: $39.99
You can also buy a two-pack and save some cash, which is always nice. Here’s what they have to say about the new terrain:
Our first foray into this terrain effort, as well as our first Black Anchor Heavy Industries model for MKIV, is the Guard Tower. We chose this piece because we felt a small fortification like this can be used in a wide variety of situations and scenarios; it brings some verticality to the battlefield, offering cover as well as a height advantage to occupants on the upper floor.
Once assembled, the Guard Tower has three parts that can be removed during play to allow access to occupying models. There’s the roof, the wooden structure with the top floor, and the stone wall foundation. There’s a door for access on one side, and a ladder that runs from the ground to the upper floor to illustrate how your troops climb up and down.
Rather than trying to create universal rules that govern all terrain, our approach to the Guard Tower, as well as to any future terrain, is to treat it more like an individual model (even though it’s not a “model” in game terms) by giving it a dedicated set of rules that covers the ways models interact with it. The rules are intended to make interacting with the terrain piece an easy, seamless experience rather than something fiddly that might make you avoid putting a unit or a solo inside of it. At the same time, the Guard Tower needs to provide an attractive reason for you to want to occupy it without creating a situation that might stall the game.